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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,876
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
bz-5d04a7a2dea9c.png


I haven't seen this one before.
Are there company background specific events besides cultist shenigans?
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,479
Location
Dragodol
ive got an ambition to defeat another mercenary group. the problem is that i cant attack it. ctrl or alt or shift doesn't change icon to a sword. is there a way to force a battle?
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
768
ive got an ambition to defeat another mercenary group. the problem is that i cant attack it. ctrl or alt or shift doesn't change icon to a sword. is there a way to force a battle?

do you have contract active?
finish it or abandon and then you can force attack them
be aware that you better choose merc that work for some lousy settlement not the noble house
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,876
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
what armor is considered to be best light armor by bros. of course not legendary.
other question. what are consequences of attacking and winning another mercenary band?
i saw it.. everyone is hostile... is there a way to attack another mercenary and not gain hostile status
Related question.
Are Direwolf hide armours in the game anymore?
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
848
Steve gets a Kidney but I don't even get a tag.
The direwolf armor item is gone but there is now a craftable direwolf pelt attachment to any armor. Or you can rarely loot random armor with pelts attached from bandits.
 

Country_Gravy

Arcane
Patron
Joined
Mar 24, 2004
Messages
3,407
Location
Up Yours
Wasteland 2
Every battle for the past 11 battles, I have rolled 100 at least once. That's at most 300 rolls? I get so many 96-100 rolls I must just need to stay away from Vegas.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
975
Codex Year of the Donut
Does the place where you find the Ijirok (sp?) only appear after you killed the mad barbarian in the ice cave?

Even if, I've beaten him pretty early on and I can't find that place. Thought they patched the 'some legendary locations missing' bug... .
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,223
Is view distance on the world map exactly the same as discover distance? Heard rumors about some guard captain stealing stuff and fleeing to some hideout, searched the entire area but found jack shit.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
848
Steve gets a Kidney but I don't even get a tag.
It could be in a barbarian camp if there were any in the area, I think the "guard captain sole shit and went in some direction" is just a generic rumor for any location with a unique item. I had the same rumor about a shield and got it from a camp with reavers.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,479
Location
Dragodol
just another quick question. on my map i have 5 cities of same fraction. 3 of them are hostile to me once i defeated mercenary group that was at that moment hired not by fraction but a locals. anyway. how to regain trust? just do missions in other city's of the same fraction or that's it. those are hostile for good
 

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
as all other things in this game the answer is you literally just wait

I think it takes like 30-40 days for relations to move back to the level that you can interact with them
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,348
just another quick question. on my map i have 5 cities of same fraction. 3 of them are hostile to me once i defeated mercenary group that was at that moment hired not by fraction but a locals. anyway. how to regain trust? just do missions in other city's of the same fraction or that's it. those are hostile for good
Wait for crisis and help another noble house to conquer them. Or join their battles with orkz/zombos and kill their militia. Sooner or later they will be destroyed or captured. No person - no problem.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,479
Location
Dragodol
just another quick question. on my map i have 5 cities of same fraction. 3 of them are hostile to me once i defeated mercenary group that was at that moment hired not by fraction but a locals. anyway. how to regain trust? just do missions in other city's of the same fraction or that's it. those are hostile for good
Wait for crisis and help another noble house to conquer them. Or join their battles with orkz/zombos and kill their militia. Sooner or later they will be destroyed or captured. No person - no problem.
there is just some minor inconvenience. 5 cities 4 of them are with harbors including one that have store which will buy my stuff for 23GP usually. I could have picked a northern fraction instead



o fuck. and i was dooing just fine
vGFNhEg.png
 
Last edited:

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,876
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://steamcommunity.com/games/365360/announcements/detail/1591378873854538612
Alp Rework
2 Aug @ 2:02pm - rapsdjff
b524123e79bb768fc843a0254a027cf27caceaac.jpg


We’re back from vacation with a rework of everyone’s favorite opponent, the Alp.

Why do a makeover? The intention is to have Alps provide unique encounters and challenges with a puzzle-esque element that is solved differently each time, unlike with the first iteration of Alps, while also be fun and without the tedium that now plagues the second iteration of Alps. All while staying true to their lore.

What’s changed? Alps now work like this: They no longer spawn any shadows. Instead, they attack themselves at medium range. They get a unique passive ability as well as two familiar spells, each with two tiles range, and any combination of the two can be cast per turn.

Their ‘Sleep’ spell will inflict the ‘Sleeping’ status effect, which works similarly to ‘Stunned’ in that a sleeping character is unable to act. However, sleeping characters can be woken by adjacent allies, just like you can free adjacent allies from webs, and using the ‘Rally’ skill wakes up every ally within 4 tiles as well. The effect of the spell can also be resisted in the first place with a successful Resolve check. Finally, after 2 turns (or 1 with the ‘Resilient’ perk), characters wake up on their own again.

The ‘Nightmare’ spell of Alps can only be cast on targets with the ‘Sleeping’ status effect. It inflicts damage that scales inversely with the Resolve of the target (like attacks from shadows did), but can not be resisted entirely. Once a target receives damage like this, it wakes up and loses the ‘Sleeping’ status effect.

Unique among all opponents in the game is the new passive ability of Alps, which works like this: Each time any Alp receives damage, all Alps on the battlefield, with the exception of those stunned or rooted, shuffle to a different position within 2 tiles range of your men. In other words, each attack on an Alp will change the look of the battlefield and will have you reevaluate your priorities, which mirrors how they’re besieging your mind in the lore.

What does all of that mean? Fighting Alps is now much quicker, it’s different each time, and there’s much less incentive to strip everyone naked before each fight because fatigue is not the deciding factor. The strength of Alps also scales less with their numbers, which makes them viable opponents from the early game until the late game. They’re not the most dangerous opponent in the game, but they can and probably will kill some of your men.

Changelog for 1.3.0.24
  • Changed mechanics of Alp. See above for details.
  • Fixed characters unable to move out of a zone of control when their opponent is armed with a three-headed flail.
  • Fixed exploit that allowed the player to lose effective fatigue by switching to items on the ground.
  • Fixed various minor issues such as typos.
 

Uncle Skull

Educated
Joined
Jul 8, 2017
Messages
75
Any word on future development? Is it "finished" or there will be more dlcs?
Looks like the recent DLC did fairly well, so we can expect them to churn out one or two more.

Well, there's a new Legends mod release with quite a lot of new features.
Legends looks promising with all the new perks and features, I just hope it doesn't get too bloated when they get to 1.0.
 

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