I think you can do a lot better. He's expensive because he's level 5 not because he's that good.bros, for academic purpuses what do you think? is it worth it?
Crafting. Bone plating upgrade for armor, first hit does no damage.and another question, what are those giant skull&bones for?
i know but im tired of reloadingMoney buys you regret. Such is the philosophical lesson of battle brothers
i know but im tired of reloadingMoney buys you regret. Such is the philosophical lesson of battle brothers
Gentlemen, got a swordmaster with following stats (I cannot into uploading pics for some reason): MAtk 72 (2stars), mdef 19 (1 star), rdef 4 (1star), drunk and fearless (65 resolve), 48 hp (kinda not that bad for a swordmaster), 82 naked fatique and 93 naked initiative. Question is, what to do with him? I ve never built duelists before, my strategy & tactics all evolve around various twohanders bashin away, but something tells me he'd do pretty well at being a dodge/nimble fancy swordsmanship. So how to make a duelist fencer out of this guy? (or mayhaps not fencer, what weapon would be optimal?) What perks to take apart the obvious ones?
sell the goose and buy trade goods insteadbros, for academic purpuses what do you think?
e c o n o m i cYou live with your regrets, until they accumulate and crush you. You are playing correctly, my friend
Agree with most of your argument but one - he can go two-handed, rather easily in fact. Two handed mace is one the least fatigue-demanding weapon in the game and unless he gets to berserk (unlikely on the first turn), he'll be spending just 15 fatique on it, while most of the one handed items would cost you at least 20 fatique for two strikes with far more diminishing return than one hit (daze, armor, possible injury) with a two handed mace would. with nimble & 200 ish head & body armor he'd end up somewhere 50-55 fatique - just about viable for both 2 handed mace and an axe (got a famed one with increased damage, might just give him that for one-shot duties), sitting just between a flank hammer and rotate/taunt flank, supported by warscythe backline. So in all likelihood he will end up being my auxilary two hander against undeads & chosen and basically everyone else I'd not have any use fielding an archer against. Case solved, it seems. Search for fencer continues, will look into thieves more, somewhat disregarded them up to this point due to being average in pretty much everything bar initiative and having no juicy eventsCan't go two-handed weapons with duelist, and he doesn't really have the fatigue for it (without sacrificing something else you'll need) unless you're okay with keeping him on the back row. Which is viable - he could be pretty impressive sitting in the back with a named Longaxe, though it'd be a bit of a waste of his decent MDef.
You'll struggle to get much more than the stats you mentioned. 90 HP with Colossus is 72 HP without. He's 48 at the moment, with no stars in HP. No stars = 2-4 per level up, we'll assume 3 average. So assuming you pump MAtk and MDef every time (which you should be doing), you're spending 8 of your level-ups on HP. That might just leave you enough to get 100 naked initiative, and maybe one level-up in fatigue. I'll assume your famed light armour/helmet set is around 15 fatigue, as you mentioned wanting to use Nimble. Add on your weapon and a net in your bag or a bandage or something and you're at 20, leaving you with just over 60 max fatigue to play with in a battle (and 80 Init as a bonus to your Lunge damage, which on average is a little under 40). That's low for any prolonged engagement.
I don't think you'd have the perk slots for Adrenaline. I'm assuming you'll be using all or most of the following: Colossus, Recovery, Nimble, Swords Mastery, Underdog, Duelist, Killing Frenzy. That leaves you two perks, and there are things that will be higher priority than Adrenaline. Are you going to go for Dodge? Steel Brow? Berserk? Pathfinder? Relentless? Without the latter, your Initiative probably won't be making a big impact on your damage because your Fatigue will keep eating it up. A Lunge with Swords Mastery costs 19 Fatigue. By the time you're doing your second Lunge of the battle, you're likely to be getting under 30 bonus damage from your Initiative. It's just too low to be worth all the downsides of it (terrible vs armour, low survivability).
Your guy just doesn't have the stats to be a super fencer. You don't have the Initiative to be getting super Lunges, and you don't have the MDef (or Dodge-derived MDef through Initiative) to survive indefinitely. And of course, he'll be a magnet for arrows, which 90 HP Nimble and your famed armor will only protect him from for so long.
From everything I've heard, Fencing only really shines when you get a famed Fencing Sword. My advice would be to shelve the fencing dream till you get one - if you're really keen on the idea, start hiring more thieves, they often have great initiative and can do pretty well on their other stats - and take advantage of your Swordsmaster's best traits, which would be his high MAtk, good resolve, decent MDef and that Drunk trait. Mace duelist or Axe duelist (Headhunter wouldn't be a terrible choice here as you say, though it's a shame he's not a juggler/killer on the run) on your front lines would probably be the best bet, just make sure you keep him next to a couple of bros who can rotate him to safety if his MDef fails him, or one who has Taunt.
fixedlike FUCK, it generates fuckall money if you let it just sit while you can profit using the space it takes in your inventory
That's the intended gameplay. Only those that can traverse the dunes of endless attrition deserve to see the legendary content.Any way to read the location of legendary camps from the save file? Combing the map is getting tiresome.
Seriously, fuck swordmasters. Even surrounded, wounded and with broken morale fag just casually evaded 4 of my men and ran away.
Just keep tryingSeriously, fuck swordmasters. Even surrounded, wounded and with broken morale fag just casually evaded 4 of my men and ran away.