Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Nahel

Arcane
Joined
Feb 12, 2015
Messages
864
Nah he is weak. Decent resolve crushed by a bad trait. Decent but not spectacular initiative....Only his melee attack is ok. He is overpriced for a swordmaster
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
Yeah, he's a mediocre guy & really the only plus is his starting matk and the level 5. I'd fish around for a level ~3 hire that's cheaper, has better traits and/or better FAT/MDEF.

The bone plating upgrade is cool, I like using it on nimbledudes to cancel out the first time RNG fails them.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,479
Location
Dragodol
ok i didn't thought that i would get suggestions that fast. anyway i recruited him.
first battle 6 necroservants. he killed one and manage to wound 2 others.
Second fight. bunch of bandit raiders. second turn he received a bolt between the eyes. natural selection. i wont reload
Adblxrs.png


i just defeated 26 zombies 4 of them ghosts and i got not one but two legendary
and it was more less in the middle of the game map

ta1awD7.png

jrZPWxO.png
 
Last edited:

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Gentlemen, got a swordmaster with following stats (I cannot into uploading pics for some reason): MAtk 72 (2stars), mdef 19 (1 star), rdef 4 (1star), drunk and fearless (65 resolve), 48 hp (kinda not that bad for a swordmaster), 82 naked fatique and 93 naked initiative. Question is, what to do with him? I ve never built duelists before, my strategy & tactics all evolve around various twohanders bashin away, but something tells me he'd do pretty well at being a dodge/nimble fancy swordsmanship. So how to make a duelist fencer out of this guy? (or mayhaps not fencer, what weapon would be optimal?) What perks to take apart the obvious ones?
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
370
Gentlemen, got a swordmaster with following stats (I cannot into uploading pics for some reason): MAtk 72 (2stars), mdef 19 (1 star), rdef 4 (1star), drunk and fearless (65 resolve), 48 hp (kinda not that bad for a swordmaster), 82 naked fatique and 93 naked initiative. Question is, what to do with him? I ve never built duelists before, my strategy & tactics all evolve around various twohanders bashin away, but something tells me he'd do pretty well at being a dodge/nimble fancy swordsmanship. So how to make a duelist fencer out of this guy? (or mayhaps not fencer, what weapon would be optimal?) What perks to take apart the obvious ones?

Fatigue's far too low to stick him in armour, and the HP's too low to rely on Nimble alone, so Nine Lives seems a sensible pick to safeguard your investment. His Initiative is pretty low for a Dodge build, I'd say, but it's not insurmountable. If you're making him a duelist, I'd go maces myself - with the high base damage (and Drunk) you've got a good chance of causing injuries, even just through the armor-ignoring part of your damage, and blunt weapon injuries are better than the other kinds.

He's obviously vulnerable to archers, so you've got to mitigate that some way, whether it's never using him in battles vs goblins/humans, or giving him a kite shield and Quick Hands so he can switch it in and out (is that still a thing, or did they nerf that?), or just pumping up his RDef a little and maybe giving him Anticipation.

Obviously, you'll want to pump up MAtk, MDef, and then split between RDef, HP, and Initiative (if you went Dodge) depending on what you get the highest rolls for. His Fat is low, but you get more mileage out of Recover the higher your max Fat is, so it's tough... you might be best giving him Lone Wolf and using him as an assassin - sending him round the back of the enemy force to get vulnerable targets like Necromancers. He'll die sooner or later doing this though, whether to a Brigand Marksman with a crossbow or simply to a bad roll.

An alternative build would be to give him Swords Mastery and Shield Expert, and have him do nothing but sit in the middle of your front line and Riposte all day. His base MDef is very high, but you've only got one star in it, so it relies on some luck with your rolls. You'd definitely need to take Underdog if you're going that route, though I end up taking it on most of my guys anyway. This could work well with Fearsome and Crippling Strikes - he wouldn't be killing the enemy as quickly, and he'd be sub-optimal vs the Ancient Dead, but against Noble armies, Orcs, and various beasts he'd do a great job of wrecking their morale. Fortified Mind might be a good perk for this build, too - maximise your chances of keeping him at Confident morale, and thereby lowering his chances of getting hit.

By the way, you didn't specify, but those stats are his level 1 stats, right?
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Stats are lvl 1, yes, though he comes at lvl 5 and most of those rolls arent great let me tell you. Always 2 mdef for example. Mace duelist / axe duelist ( bonus damage to head + drunk damage + headhunter would give an interesting synergy) sounds viable but I was rather fond of this idea of making him into a fencer. On the other hand I could let go all this duelist thing, pump his mdef, matk and fatique and give him a two-handed mace or an axe for ultimate beast slaying mode. Thing is I already have plenty of bros like that. Would 90 hp (with colossus), 80 ish fatique (I have rather nice famed light armor/helmet set) and around 100 ini still not enough for a fencer?
p.s. Do I need adrenaline?
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
370
Can't go two-handed weapons with duelist, and he doesn't really have the fatigue for it (without sacrificing something else you'll need) unless you're okay with keeping him on the back row. Which is viable - he could be pretty impressive sitting in the back with a named Longaxe, though it'd be a bit of a waste of his decent MDef.

You'll struggle to get much more than the stats you mentioned. 90 HP with Colossus is 72 HP without. He's 48 at the moment, with no stars in HP. No stars = 2-4 per level up, we'll assume 3 average. So assuming you pump MAtk and MDef every time (which you should be doing), you're spending 8 of your level-ups on HP. That might just leave you enough to get 100 naked initiative, and maybe one level-up in fatigue. I'll assume your famed light armour/helmet set is around 15 fatigue, as you mentioned wanting to use Nimble. Add on your weapon and a net in your bag or a bandage or something and you're at 20, leaving you with just over 60 max fatigue to play with in a battle (and 80 Init as a bonus to your Lunge damage, which on average is a little under 40). That's low for any prolonged engagement.

I don't think you'd have the perk slots for Adrenaline. I'm assuming you'll be using all or most of the following: Colossus, Recovery, Nimble, Swords Mastery, Underdog, Duelist, Killing Frenzy. That leaves you two perks, and there are things that will be higher priority than Adrenaline. Are you going to go for Dodge? Steel Brow? Berserk? Pathfinder? Relentless? Without the latter, your Initiative probably won't be making a big impact on your damage because your Fatigue will keep eating it up. A Lunge with Swords Mastery costs 19 Fatigue. By the time you're doing your second Lunge of the battle, you're likely to be getting under 30 bonus damage from your Initiative. It's just too low to be worth all the downsides of it (terrible vs armour, low survivability).

Your guy just doesn't have the stats to be a super fencer. You don't have the Initiative to be getting super Lunges, and you don't have the MDef (or Dodge-derived MDef through Initiative) to survive indefinitely. And of course, he'll be a magnet for arrows, which 90 HP Nimble and your famed armor will only protect him from for so long.

From everything I've heard, Fencing only really shines when you get a famed Fencing Sword. My advice would be to shelve the fencing dream till you get one - if you're really keen on the idea, start hiring more thieves, they often have great initiative and can do pretty well on their other stats - and take advantage of your Swordsmaster's best traits, which would be his high MAtk, good resolve, decent MDef and that Drunk trait. Mace duelist or Axe duelist (Headhunter wouldn't be a terrible choice here as you say, though it's a shame he's not a juggler/killer on the run) on your front lines would probably be the best bet, just make sure you keep him next to a couple of bros who can rotate him to safety if his MDef fails him, or one who has Taunt.
 

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
bros, for academic purpuses what do you think?
sell the goose and buy trade goods instead

like FUCK, it generates fuckall money if you let it just sit while you can profit on the money you get from selling it exponentially through investment

You live with your regrets, until they accumulate and crush you. You are playing correctly, my friend
e c o n o m i c
a t t r i t i o n
s i m u l a t o r
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Can't go two-handed weapons with duelist, and he doesn't really have the fatigue for it (without sacrificing something else you'll need) unless you're okay with keeping him on the back row. Which is viable - he could be pretty impressive sitting in the back with a named Longaxe, though it'd be a bit of a waste of his decent MDef.

You'll struggle to get much more than the stats you mentioned. 90 HP with Colossus is 72 HP without. He's 48 at the moment, with no stars in HP. No stars = 2-4 per level up, we'll assume 3 average. So assuming you pump MAtk and MDef every time (which you should be doing), you're spending 8 of your level-ups on HP. That might just leave you enough to get 100 naked initiative, and maybe one level-up in fatigue. I'll assume your famed light armour/helmet set is around 15 fatigue, as you mentioned wanting to use Nimble. Add on your weapon and a net in your bag or a bandage or something and you're at 20, leaving you with just over 60 max fatigue to play with in a battle (and 80 Init as a bonus to your Lunge damage, which on average is a little under 40). That's low for any prolonged engagement.

I don't think you'd have the perk slots for Adrenaline. I'm assuming you'll be using all or most of the following: Colossus, Recovery, Nimble, Swords Mastery, Underdog, Duelist, Killing Frenzy. That leaves you two perks, and there are things that will be higher priority than Adrenaline. Are you going to go for Dodge? Steel Brow? Berserk? Pathfinder? Relentless? Without the latter, your Initiative probably won't be making a big impact on your damage because your Fatigue will keep eating it up. A Lunge with Swords Mastery costs 19 Fatigue. By the time you're doing your second Lunge of the battle, you're likely to be getting under 30 bonus damage from your Initiative. It's just too low to be worth all the downsides of it (terrible vs armour, low survivability).

Your guy just doesn't have the stats to be a super fencer. You don't have the Initiative to be getting super Lunges, and you don't have the MDef (or Dodge-derived MDef through Initiative) to survive indefinitely. And of course, he'll be a magnet for arrows, which 90 HP Nimble and your famed armor will only protect him from for so long.

From everything I've heard, Fencing only really shines when you get a famed Fencing Sword. My advice would be to shelve the fencing dream till you get one - if you're really keen on the idea, start hiring more thieves, they often have great initiative and can do pretty well on their other stats - and take advantage of your Swordsmaster's best traits, which would be his high MAtk, good resolve, decent MDef and that Drunk trait. Mace duelist or Axe duelist (Headhunter wouldn't be a terrible choice here as you say, though it's a shame he's not a juggler/killer on the run) on your front lines would probably be the best bet, just make sure you keep him next to a couple of bros who can rotate him to safety if his MDef fails him, or one who has Taunt.
Agree with most of your argument but one - he can go two-handed, rather easily in fact. Two handed mace is one the least fatigue-demanding weapon in the game and unless he gets to berserk (unlikely on the first turn), he'll be spending just 15 fatique on it, while most of the one handed items would cost you at least 20 fatique for two strikes with far more diminishing return than one hit (daze, armor, possible injury) with a two handed mace would. with nimble & 200 ish head & body armor he'd end up somewhere 50-55 fatique - just about viable for both 2 handed mace and an axe (got a famed one with increased damage, might just give him that for one-shot duties), sitting just between a flank hammer and rotate/taunt flank, supported by warscythe backline. So in all likelihood he will end up being my auxilary two hander against undeads & chosen and basically everyone else I'd not have any use fielding an archer against. Case solved, it seems. Search for fencer continues, will look into thieves more, somewhat disregarded them up to this point due to being average in pretty much everything bar initiative and having no juicy events
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
370
Yeah, that'd work quite well - your main difficulties are going to be low max Fatigue (for my part, I don't feel comfortable with less than 60 going into a fight) and his vulnerability to ranged attack, but that's not so bad against certain armies. Should be great against the Ancient Dead at the very least.

Let us know what ends up happening with him.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,521
Any way to read the location of legendary camps from the save file? Combing the map is getting tiresome.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I agree with selling the goose unless you're going full autist and planning to play 300+ days (after getting the goose). You can find a place to sell it for 4k gold pretty easily. Before the origin starts, that'd probably be more common but now it's way more fun to just retire your company and start as a new origin to mix up the early game. I don't think I've had any of my successful campaigns go past the 2nd crisis which is usually around day 220ish.

I was hoping there was some event related to it (the goose) where you can do something more with it, but it's just 15 coin a day. If I was the devs, I'd make it so that it gives you more gold per day (like 50) but has a high chance to trigger brothers with multiple negative traits like greedy, disloyal, weasel, paranoid, etc. to try to "steal it" and run off with the gear on him, the goose, and turn into an ad-hoc "follow the tracks to reclaim" but this time it's personal, and he's surrounded by a bunch of cultists with stats between raiders and mercenaries (but wearing their cultist armor sets).

This game has so many small pieces that can be expanded on, but oh well.

Anyway, sell the goose. Be free, and don't let flashbacks of the golden orb from Planescape: Torment haunt your dreams.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,349
Seriously, fuck swordmasters. Even surrounded, wounded and with broken morale fag just casually evaded 4 of my men and ran away.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom