Payd Shell
Arcane
- Joined
- Sep 26, 2017
- Messages
- 831
t. never reached late gamethis game isn't about combat
it's about managing economic attrition
t. never reached late gamethis game isn't about combat
it's about managing economic attrition
t. grinded hours upon hours of dull and unengaging gameplay only to be rewarded with the amazing tactical experience of "legendary" fights that serve as a binary check for the viability of half your roster eacht. never reached late game
Be that as it may, the economy becomes a moot point once you reach late game. Which was your point. I'm not going to pretend BB is an amazingly deep and complex game, I myself have many issues with how the devs approach pretty much everything in the game.t. grinded hours upon hours of dull and unengaging gameplay only to be rewarded with the amazing tactical experience of "legendary" fights that serve as a binary check for the viability of half your roster eacht. never reached late game
i swear to God* anyone who disagrees with me about this game is suffering from stockholm syndrome
you can still enjoy the game mind you, but you have to just admit your autism
tbh this is why the merchant autist is the best poster here**
he is at least honest about what the game is
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*Allah
**after me ofc
>taking cheevos into account for anythingMy point is that the lategame fights aren't great counter examples to my "this game isn't about combat" because their design is heavily binary.
Besides the fact that you can reach critical mass eventually doesn't make the core mass(just look at global cheevo stats to see what % of players even actually touch on the lategame proper) of the gameplay not be about economic attrition.
If your target is obstructed you suffer a -75% to hit (50% with the Bullseye perk). Hits to other targets than the one you were aiming for take a penalty to damage. As for who to aim for, I'd say it depends. If there's a strong frontline that'll take many turns to breach you should probably go for archers or polearm-users, because given time they can really fuck you up. Then again, it's often worth it to go for the frontline if there are lightly armoured and shieldless enemies, or helmetless ones which with a bit of luck can be dropped in one hit. This way you can thin the lines early and possibly drop the resolve of the rest, which is a huge boon.How does indirect fire work exactly? Should I aim at the back line in hopes of hitting whoever or take the high percentage shots at the front guys?
Actually unholds are one of the few fights where positioning matters. As well as nachos (gotta control those corpses), necrosavants (use their AI against them by surrounding vulnerable bros with your frontliners) and schrats (avoid the 3 tile attack). When it comes to raiders - you out-archer them and keep your formation. Later in the game enemies will almost always outnumber you and if they have the ranged advantage are content with camping where they spawned. Orcs will eventually mess up your formation with warriors unless you can keep up indom every round which you can't unless you use the adrenaline + recovery strategy. Goblins are the same as raiders, just more dangerous because their archers will puncture your guys eventually if you catch up with them, mowing them down with arrows is the smart solution and later on the only one that's viable considering shamans will root you in place anyways. Noble armies are raiders on steroids. An enjoyable fight if you aren't heavily outnumbered, but if you are, your best bet is to snipe their backline with archers. They use crossbows so their range is worse than bows, making them easy picking especially because they're mostly lightly armored, the same with billmen. Ancient undead you overwhelm with damage because you'll lose a battle of attrition - they don't have morale and fatigue, you do. So your best bet is to destroy as many of them as fast as you can before their frontline has time to put up a shieldwall every round. If you break their shields, you give their backline enough time to decimate your frontline, ancient undead have also fearsome, so you want to avoid as many hits as possible. Pikes have a to-hit bonus, so it's not feasible to defend against them for multiple rounds.You're wrong, dps is only for easy fights and a couple of enemies like Unhold.
Most of the fights if played on an adequate difficulty are about position, finding the right spot to make your stand, move your foes around so you can bash them appropriately.
Still, name a game where you have to kill your foes where dps isn't the universal solution ?
use orc shields, they're great bait for enemy axes / twohanders.Main problem with shield bros - you need many spare shields.
Actually unholds are one of the few fights where positioning matters. As well as nachos (gotta control those corpses), necrosavants (use their AI against them by surrounding vulnerable bros with your frontliners) and schrats (avoid the 3 tile attack). When it comes to raiders - you out-archer them and keep your formation. Later in the game enemies will almost always outnumber you and if they have the ranged advantage are content with camping where they spawned. Orcs will eventually mess up your formation with warriors unless you can keep up indom every round which you can't unless you use the adrenaline + recovery strategy. Goblins are the same as raiders, just more dangerous because their archers will puncture your guys eventually if you catch up with them, mowing them down with arrows is the smart solution and later on the only one that's viable considering shamans will root you in place anyways. Noble armies are raiders on steroids. An enjoyable fight if you aren't heavily outnumbered, but if you are, your best bet is to snipe their backline with archers. They use crossbows so their range is worse than bows, making them easy picking especially because they're mostly lightly armored, the same with billmen. Ancient undead you overwhelm with damage because you'll lose a battle of attrition - they don't have morale and fatigue, you do. So your best bet is to destroy as many of them as fast as you can before their frontline has time to put up a shieldwall every round. If you break their shields, you give their backline enough time to decimate your frontline, ancient undead have also fearsome, so you want to avoid as many hits as possible. Pikes have a to-hit bonus, so it's not feasible to defend against them for multiple rounds.