Payd Shell
Arcane
- Joined
- Sep 26, 2017
- Messages
- 831
Actually unholds are one of the few fights where positioning matters. As well as nachos (gotta control those corpses), necrosavants (use their AI against them by surrounding vulnerable bros with your frontliners) and schrats (avoid the 3 tile attack). When it comes to raiders - you out-archer them and keep your formation. Later in the game enemies will almost always outnumber you and if they have the ranged advantage are content with camping where they spawned. Orcs will eventually mess up your formation with warriors unless you can keep up indom every round which you can't unless you use the adrenaline + recovery strategy. Goblins are the same as raiders, just more dangerous because their archers will puncture your guys eventually if you catch up with them, mowing them down with arrows is the smart solution and later on the only one that's viable considering shamans will root you in place anyways. Noble armies are raiders on steroids. An enjoyable fight if you aren't heavily outnumbered, but if you are, your best bet is to snipe their backline with archers. They use crossbows so their range is worse than bows, making them easy picking especially because they're mostly lightly armored, the same with billmen. Ancient undead you overwhelm with damage because you'll lose a battle of attrition - they don't have morale and fatigue, you do. So your best bet is to destroy as many of them as fast as you can before their frontline has time to put up a shieldwall every round. If you break their shields, you give their backline enough time to decimate your frontline, ancient undead have also fearsome, so you want to avoid as many hits as possible. Pikes have a to-hit bonus, so it's not feasible to defend against them for multiple rounds.You're wrong, dps is only for easy fights and a couple of enemies like Unhold.
Most of the fights if played on an adequate difficulty are about position, finding the right spot to make your stand, move your foes around so you can bash them appropriately.
Still, name a game where you have to kill your foes where dps isn't the universal solution ?
Barbarians are the only faction that seems to be designed to screw the player no matter what you do. Chosen are tanky enough that you can't thin their numbers when they advance, their throwing weapons hurt and their maces and hammers are deadly especially with their special rotate ability which they use to focus fire one of your guys. They also have crippling strikes and executioner, paired with their high armor ignoring weapons, one hit means you'll get an injury and the next almost always means one of your bros is dead. Then you have beastmasters with their infinite range to control the armored unholds, which is a really stupid design decision because the obvious choice would be to either kill them with archers first or use a flanker or two with dogs to tie them down, but this isn't possible because they stay out of archer range and by the time one of your guys reaches them the unholds are tied up in melee with your guys anyways. Flanking is impossible once you start getting heavily outnumbered.