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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,064
Location
Civitas Schinesghe
But i still would love to wear leg armour in game and in life too.
images

Look at this classy finishing, perfect for raiding.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Need new leg specific abilities and stats to go along with it.

Like leg armor, to resist being tripped.

And a trip attack, to trip people who don't have leg armor on.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
768
So they run out of money again?
Well good for us I suppose. Best artist is the hungry one.

Any news at their 'modern merc' game?
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
‘BLAZING DESERTS’ DLC ANNOUNCEMENT
We’re excited to announce that we’re working on another DLC for Battle Brothers called ‘Blazing Deserts’.

The focus of the DLC will be on expanding and enriching the existing world with a new land of burning deserts and lush jungles to the south. Across these lands you’ll find a unique culture loosely based on historic Arabian and Persian cultures of the medieval ages built atop the ruins of the Ancient Empire in the world of Battle Brothers. You’ll find new lore and a different political system, equipment not seen anywhere else, and fresh contracts to earn your stay with. There’ll be a new late game crisis, new legendary locations and several new beasts roaming the wilds. This DLC will be our biggest one yet for Battle Brothers.



Here’s the rough list of features we’re aiming for:

  • A realm of independent southern city-states with their own lore, equipment and services, as well as entirely new character backgrounds to recruit
  • A new late game crisis that tests the mettle of your company in the fires of religious turmoil
  • A gallery of company feats that grant permanent boons with which to customize your company to your playstyle as you progress throughout your campaign
  • A variety of new opponents with their own fighting styles – from exotic beasts to desert raiders and southern armies quite unlike those in the north
  • New environments both on the world map and in tactical combat
  • Several new origins to pick for your company for a different campaign experience
  • New banners, weapons, armors and helmets inspired by historic Arabian and Persian cultures of the medieval ages
  • New legendary locations and legendary rewards
  • New contracts and events
  • New crafting recipes for owners of the ‘Beasts & Exploration’ DLC
  • Several new music tracks by Breakdown Epiphanies to accompany you on your travels south
In addition to these major features, the DLC will also include countless smaller additions. Just like in the past, we’ll explain all major features and most minor ones in detail in future dev blogs as we go along, so you’ll always know what we’re working on and why. We expect to be finished sometime in Q2 of this year and will announce a release date and final feature list once we’re closer to the finish line.

Alongside the DLC, which will not be free, the game will also receive a sizable free update again. This update will contain a whole bunch of improvements, quality-of-life features and balancing changes, as well as some minor content additions.

Join us next week for our first dev blog on the new DLC!
 

Edija

Arcane
Patron
Joined
Nov 17, 2017
Messages
677
Location
The Dead City
Steve gets a Kidney but I don't even get a tag.
I'm interested in what the possible connections between the old and new world will be. Will there be conflict between the north and south, trade, creature migrations ect. It would be cool if that would be fleshed out a bit more to make a more lively world.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
As something "extra", I really hope for some "balancing pass" so that shielded bros will be properly viable in late game too.
I mean sure they are "situationally", but imo shield&weapon should be more of a standard setup than two-handed weapons which are extremely dominant after a point
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
I'm interested in what the possible connections between the old and new world will be. Will there be conflict between the north and south, trade, creature migrations ect. It would be cool if that would be fleshed out a bit more to make a more lively world.
Displacement migration, trucks of peace, halal foods, etc.
 

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