Zariusz
Liturgist
This grenade looks like a dried dragon testicle.
But what about jinn?starting stat rolls:
avg resolve:
80(no ghost or witch can stand against the purity of the call of lailahaillallah)
First clear evidence of that kind of plate+mail armour is from half of 15th century Persian sources, plus other much earlier references (although no 100% sure). It's not something distinctively Ottoman (apart from Middle East, it had quite some success also in the Indo-Persian area). And quite a lot of the armour already in the game is of the15th century type, so it's perfectly in line with the rest.
The arms, armours and clothing here looks like 16th century Ottoman type. Why didn't they use medieval Arab armour and clothing?
I actually thought this being one game that uses period appropriate and influenced arms and armour for an European fantasy, they might have been one game to actually use proper medieval middle-eastern arms and armour as well, not be like every other game and setting that uses 16th century Ottoman ones. I hope they'll at least display the actual diversity of arms and armour of medieval middle-east, instead of giving everyone scimitars which in itself wasn't something common in medieval middle-east.
First clear evidence of that kind of plate+mail armour is from half of 15th century Persian sources, plus other much earlier references (although no 100% sure). It's not something distinctively Ottoman (apart from Middle East, it had quite some success also in the Indo-Persian area). And quite a lot of the armour already in the game is of the15th century type, so it's perfectly in line with the rest.
There is a reason for that:European 15th century armour would be full plate armour which I didn't see in this game.
SourceCoffe wrote:
Would you guys ever consider adding in a late medieval DLC featuring full plate armor, more lethal weaponry, and maybe even horses? (Goblins got them wolfriders )
Never say never, but I don’t think so. We are expanding the Battle Brothers universe in different directions, but we try stay within certain boundaries. One boundary is the (very rough) visual time frame and the restriction to infantry combat.
The reason against too much late medieval period gear is to maintain a consistent look throughout the game. The reason against horses is actually only gameplay related. We explained on several occasions how horses would break the basic way the tactical combat works. Wolfriders are an exception as they move very differently to horses and are more of a “fantasy style enemy” compared to the more realistic human fighters.
Cheers!
I can show you.Why care about aesthetic and logical coherence?
people in WW2 uniforms fighting with medieval swords
ninjas vs. pirates
This bothers normal people.we might as well add British redcoats and Roman legionnaires while we are at it, in fact why stop there we might even add samurai robots too.
This bothers people with history degrees.16th century Ottoman armour
It would be p. weird if they added zweihanders in the Matryoska Dolls update tho.Historical coherence" was thrown out the window already the minute they introduced zweihanders and other landsknecht inspired equipment.
This bothers people with history degrees.
Pretty sure they both said "historical coherence". Historical coherence =/= visual coherence.The two guys above disagree, it is time to add Napoleonic uniforms as armour as visual coherence doesn't matter.
The point is: it doesn't matter what period they take the armor from, as long as it seems to fit in the overall theme the game is going for. Looking at the DLC cover art neither armor seems out of place for a medieval-oriented game for me (chainmail reinforced with a few plates, chainmail with gambeson underneath it, studded leather armor).In fact, since people here have more knowledge of the European history, here is European armour from the same time period as the one displayed in that DLC cover art:
Pretty sure they both said "historical coherence". Historical coherence =/= visual coherence.
The point is: it doesn't matter what period they take the armor from, as long as it seems to fit in the overall theme the game is going for. Looking at the DLC cover art neither armor seems out of place for a medieval-oriented game for me (chainmail reinforced with a few plates, chainmail with gambeson underneath it, studded leather armor).
You don't understand... Yes, it is supposed to be thematically and visually based on a certain medieval period, but not time-wise: style-wise. So as long as the armor in question looks the part it can be "from much later", regardless of when it was actually made. I guess you being history/armor-buff makes it impossible for you to separate the visuals of the armors from the time period they were used in, but it can't be helped.The response of the devs regarding the plate armour applies perfectly well. If it is supposed to be thematically and visually based on medieval middle-east, specifically crusader era then it shouldn't have a different style from much later. [...]
You don't understand... Yes, it is supposed to be thematically and visually based on a certain medieval period, but not time-wise: style-wise. So as long as the armor in question looks the part it can be "from much later", regardless of when it was actually made. I guess you being history/armor-buff makes it impossible for you to separate the visuals of the armors from the time period they were used in, but it can't be helped.
Why would anyone want to go to Britain?- Land of Rain & Fog