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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
I hope they add a sorcerer or warlock type unit allowing you some limited, dark spell casting ability. Or a cultist that can actually, you know summon the aid of its dark patron.

Some of the most important members of The Black Company were their wizards, after all.

Magic for the player is haram in this game.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,360
I hope they add a sorcerer or warlock type unit allowing you some limited, dark spell casting ability. Or a cultist that can actually, you know summon the aid of its dark patron.

Some of the most important members of The Black Company were their wizards, after all.

Magic for the player is haram in this game.
Magic IS haram. Someone should report Andhaira to his local mullah.
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,869,113
I am curious if they add more interesting mechanics (think: more Beasts and Exploration rather than Warriors of the North). Having more weapons/enemies/events is secondary to me at this point.

I hope they add a sorcerer or warlock type unit allowing you some limited, dark spell casting ability. Or a cultist that can actually, you know summon the aid of its dark patron.
I would abandon all hope if I were you. They said from the beginning that Battle Brothers themselves won't have access to real magic, only a placebo.

They also said they would never come back to the game after launch and there would be no DLC. We are coming onto 4 DLCs now (including Lindwurm)

I bet if they never had legendary items and someone requested that as a feature everyone would say Legendary Items are crap fantasy-shit and has no place in BB. Ditto for the monsters in B&B, as well as the crafting.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
They also said they would never come back to the game after launch and there would be no DLC. We are coming onto 4 DLCs now (including Lindwurm)

I bet if they never had legendary items and someone requested that as a feature everyone would say Legendary Items are crap fantasy-shit and has no place in BB. Ditto for the monsters in B&B, as well as the crafting.

More DLC doesn't change the design principles though. And they had a legendary item (Fangshire Helmet) from he beginning, so those aren't a new concept either.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,012
Pathfinder: Wrath
Honestly I hope they would do something new with the expansion.

I agree with Roxor review that past certain hours (40ish for me) you are just keeping doing something over and over, and every single losses become a chore to recover.

The new starting options are nice to alleviate early-mid game fatigue. Wish they do something on the lategame besides "here is some super though enemies that is good for bragging if you defeat them but probably set you back 5 - 10 hours of gameplay coz your men now dead."
 
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Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,521
Honestly I hope they would do something new with the expansion.

I agree with Roxor review that past certain hours (40ish for me) you are just keeping doing something over and over, and every single losses become a chore to recover.

The new starting options are nice to alleviate early-mid game fatigue. Wish they do something on the lategame besides here is some super though enemies that is good for bragging if you defeat them but probably set you back 5 - 10 hours of gameplay coz your men now dead.

You can stop playing Ironman after some point.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,012
Pathfinder: Wrath
Honestly I hope they would do something new with the expansion.

I agree with Roxor review that past certain hours (40ish for me) you are just keeping doing something over and over, and every single losses become a chore to recover.

The new starting options are nice to alleviate early-mid game fatigue. Wish they do something on the lategame besides here is some super though enemies that is good for bragging if you defeat them but probably set you back 5 - 10 hours of gameplay coz your men now dead.

You can stop playing Ironman after some point.

I mean sure. But nature of the game as currently is that the biggest challenge in the lategame is attrition. The various DLC only gives attrition in another form (namely mega beast and super buff wild men). I honestly have no idea on how they could freshen up lategame experience, I just wish they could.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
975
Codex Year of the Donut
Honestly I hope they would do something new with the expansion.

I agree with Roxor review that past certain hours (40ish for me) you are just keeping doing something over and over, and every single losses become a chore to recover.

The new starting options are nice to alleviate early-mid game fatigue. Wish they do something on the lategame besides here is some super though enemies that is good for bragging if you defeat them but probably set you back 5 - 10 hours of gameplay coz your men now dead.
Wasn't Darth Roxor's review 'I couldn't shoot over this big rock, so I'll pan the game in a butthurt rage'?

I'll give you that the 'Crises' don't create a satisfying ending for a campaign. Maybe they all should include a 'Big Final Battle', but I imagine that would get old fast in a longer playthrough. You could make up your own archenemy - Witches, Gobbos, Orc, Kraken, Undead etc. - and retire once you've beaten the respective legendary location.
 

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
and every single losses become a chore to recover.
there is no reason to take losses without a sufficient reward

if you aren't good enough to ironman the game then just do like 3 reloads per fight

only absolute retards unironically lose a random usable brother in an irrelevant zero reward fight and keep grinding
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
That's why we need samurai expansion - katana is superior choice in every situation! It can cut ork warboss in half in one slash!
Heh, maybe that will turn out to be true, but I guess orcs are not known for the quality of their armor-crafting. It would be funny if it turns out that, like in the real world, katanas suck vs. heavy metal armor, the kind that would NOT be found in Japan due to the lack of quality metal, as if swords were somehow made to be adapted to the threat profiles they would encounter, and the katana's typical prey is unarmored peasants and guys in lacquered leather armor, and trying to whack a guy in a metal can would just fuck up the sword.

Of course, swords in general don't perform their best vs. heavy metal armor, period, but the katana is a nearly pure slashing weapon that fares absolutely terribly against this.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,360
That's why we need samurai expansion - katana is superior choice in every situation! It can cut ork warboss in half in one slash!
Heh, maybe that will turn out to be true, but I guess orcs are not known for the quality of their armor-crafting. It would be funny if it turns out that, like in the real world, katanas suck vs. heavy metal armor, the kind that would NOT be found in Japan due to the lack of quality metal, as if swords were somehow made to be adapted to the threat profiles they would encounter, and the katana's typical prey is unarmored peasants and guys in lacquered leather armor, and trying to whack a guy in a metal can would just fuck up the sword.

Of course, swords in general don't perform their best vs. heavy metal armor, period, but the katana is a nearly pure slashing weapon that fares absolutely terribly against this.
It's american propaganda. They were just scared after they saw what katana can do to tank or plane.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
in the name of God, have sex
I'm pretty sure I get more of that than you do. Do you even still have genitals? I mean, I have a wife and all. She actually appreciates me being me, though, so this fails to change my nature at all.

It's american propaganda. They were just scared after they saw what katana can do to tank or plane.
Katanas didn't do that. It's Japanese plane wings that cut other planes in half. At least, those that are not made of Stalinwood and Sovietanium.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,156
in the name of God, have sex
I'm pretty sure I get more of that than you do. Do you even still have genitals? I mean, I have a wife and all. She actually appreciates me being me, though, so this fails to change my nature at all.

It's american propaganda. They were just scared after they saw what katana can do to tank or plane.
Katanas didn't do that. It's Japanese plane wings that cut other planes in half. At least, those that are not made of Stalinwood and Sovietanium.
i heard a story of a japanase soldier in WW2 who destoryed a US battleship With just his katana. His name was Eric Tokaheko.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
I have never heard this story, and considering I lived through that time, so while for YOU, it was history, but for ME, it was my childhood, I'm pretty sure that story has been not merely embellished, but completely fabricated wholesale. I still wanted to hear this story, but Google can't confirm that it even exists.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,103
I've heard Japanese used test katanas on Hiroshima and Nagasaki, but effects exceeded expectations, so they let Americans take the credit for it.

Anyway, some kind of "mega-rare" characters with limited magical skills (necromancers, in example) could actually work pretty cool. But seriously limited and seriously rare. 1 out of 100 playthroughs, with option to toggle them off totally.
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
There will never be an endgame scenario, because like I said Overhype can just do another expansion, whenever they run low on money for their modern tactics game.

Battle Brothers ⅃L: Modern Warfare
 
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Riel

Arcane
Joined
Apr 29, 2012
Messages
1,558
Location
Itaca
There's two things that I wish for in Battle Brothers:

Strategic skills affecting the battleground, initial placement for sides and ambushes.

An end game revolving around the owning of settlements.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
I cannot wait to again do the same thing over and over with Battle Brothers, actually, please give me more

For me the key is to find ways to expand on the core of BB: flawed human bros in perilous battle against other flawed human bros, wondering if they aren't just on a slippery slope to oblivion. Would love to see some smart diversification of human skills and enemies - no magic mumbo jumbo or Alps. Tough to see what they can do there though - traps would be cool but too much would be risky. "Siege" maps to take and relieve a town would be very interesting, but again tough to do right.
 

Lios

Cipher
Joined
Jun 17, 2014
Messages
437
What I would love to see but we won't get is different maps for different battlefields (ruins, orc tents etc) instead of the generic fields. It would add a ton to the movie that plays in my head while managing my team and their struggles.
Captain skills that affect battlefield positioning or even contract negotiations would be cool I suppose. Renown could be slightly altered to also work as pseudo-xp points for these.

Just no mage brothers and no city conquering please.
 

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