I'm still amazed, tho, at how the basic gameplay loop of Battle Brothers is broken. The game, as they devs dreamed of it, doesn't work. You can't play it as a roguelite tac game where losses are acceptable. Losses aren't acceptable, never, because the expense for raising and equipping a fighter is enormous, and even a good contract is never worth losing a man. Never. Maybe the "boss fights" at the end of the DLCs are worth it, who knows.
I wonder if there's a way to fix it. Giving you common high-leveled recruits? Let you purposefully order replacements at a higher level and with a specific set of traits, for a very high price? So many things do not properly work from a design standpoint. Does someone enjoy playing this ironman? Because for sure it's not "how the game is intended to be played". Roguelikes thrive on damage and situation control. Often, in BB, you have none.
I prefer negro bro and wymmin bro as unique event npcs.Ok but when we are going to have orc bros?
Also it doesn't make much sense that the noble houses would go with simple and straitforward designs while the sellswords would go with elaborate drawings with golden decals and whatever.
I'm always playing with permanent destruction on. Losing men in dying world is ok.You can't play it as a roguelite tac game where losses are acceptable. Losses aren't acceptable, never, because the expense for raising and equipping a fighter is enormous, and even a good contract is never worth losing a man. Never. Maybe the "boss fights" at the end of the DLCs are worth it, who knows.
I don't know if you've tried the 'Northern Barbarians' origin already, but they get way more loot, including completely broken gear from enemies. (Still not everything, though and you will have to repair it to get a good price. If that's worth it depends on the gear: higher quality = worth the tools.)I'm still amazed, tho, at how the basic gameplay loop of Battle Brothers is broken. The game, as they devs dreamed of it, doesn't work. You can't play it as a roguelite tac game where losses are acceptable. Losses aren't acceptable, never, because the expense for raising and equipping a fighter is enormous, and even a good contract is never worth losing a man. Never. Maybe the "boss fights" at the end of the DLCs are worth it, who knows.
I wonder if there's a way to fix it. Giving you common high-leveled recruits? Let you purposefully order replacements at a higher level and with a specific set of traits, for a very high price? So many things do not properly work from a design standpoint. Does someone enjoy playing this ironman? Because for sure it's not "how the game is intended to be played". Roguelikes thrive on damage and situation control. Often, in BB, you have none.
I think a few economy changes would be warranted. With the salary Bros demand and what the contracts pay why would *anyone* run a merc company in this world?
A random peasant farmer asks 100-200 gold + 300 a month which is insane. Copper or silver would make more sense, the game obviously uses gold as a convenience and because of genre conventions, but still, it's way too high. Even the knights asking 5k are overly high. I would reduce these prices by 90% *or* have them equip themselves Mount and Blade style. That's the only way these salary prices make any sense, if the Bros save up the cash and use it to upgrade their gear. Where else does that 150+ crowns per day go?
The other thing is loot should be more valuable. Enemy gear vanishing into nothing on death is not acceptable in a game like this. Even if a piece of armor has zero durability it should NOT disappear. It's still valuable. Armorers would pay good money for salvaged armor because it was much easier to refurbish and resell than crafting from scratch. Many medieval mercenaries fought solely for plunder, the chance of looting a battlefield of armor and weapons and selling it was enough to set them up for years.
If Bros cost little and could be paid in loot, the situation would be less severe. But as it is you are correct, I learned early on as losses wiped out all the starter cash and contracts I did I had to keep everyone alive. You already run out of money if you don't do a mission every 1-3 days at least for the first month or two, and everyone needs 10-15k worth of kit to stay relevant in endgame.
I don't know if you've tried the 'Northern Barbarians' origin already, but they get way more loot
Yeah at least a hit check should be done for that.They should put a fuckin limit for Nachzehrer devouring!
Do you know how stupid is this that a badass warrior who solos dozens of bandits, undead and barbarians, makes direwolves and a damn bear(playing on legends) piss themselves and run, is invulnerable of hexens and those weird shits that make people sleep, and somehow is devoured in one turn by some fat shit that cant even hit him normally.
What are your difficulty settings?
They should put a fuckin limit for Nachzehrer devouring!
Do you know how stupid is this that a badass warrior who solos dozens of bandits, undead and barbarians, makes direwolves and a damn bear(playing on legends) piss themselves and run, is invulnerable of hexens and those weird shits that make people sleep, and somehow is devoured in one turn by some fat shit that cant even hit him normally.
What are your difficulty settings?
Beginner/Beginner
I'm on day 36 with 12 men, I had a reserve but they sat around too much. I'm in the process of tracking down higher quality long term guys.
I have 7 front 5 rear, back line is 2 polearms 3 bows, front is 2 maces, 3 flails, and 2 cleavers. Brigand Raiders are like free money now so I'm cleaning up.
Melee attack is around 60ish for most guys, level 4-5. I misjudged the level cap and importance of long term planning so I spread some stats around quite a bit. Oh well.
They should put a fuckin limit for Nachzehrer devouring!
Do you know how stupid is this that a badass warrior who solos dozens of bandits, undead and barbarians, makes direwolves and a damn bear(playing on legends) piss themselves and run, is invulnerable of hexens and those weird shits that make people sleep, and somehow is devoured in one turn by some fat shit that cant even hit him normally.
But you kill the dude and your bro pops back out smelly & hale, yeah?
But why? They are not worth the risk.or even a few goblins
Hey, best advice is my "trade!" advice!but the best piece of advice I've been given for this game
This is just me, and I'm not super good at the game, but I like every backline member to have both a ranged weapon and a polearm.
I had a similar idea, my polearm guys get more kills than the archers. But with the split between melee and ranged attack and limited level up points it seems hard to find someone that versatile.
This is just me, and I'm not super good at the game, but I like every backline member to have both a ranged weapon and a polearm.
I had a similar idea, my polearm guys get more kills than the archers. But with the split between melee and ranged attack and limited level up points it seems hard to find someone that versatile.