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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
975
Codex Year of the Donut
Why don't you turn your archers into thrower hybrids?

You won't have to waste points raising melee and your damage and hitchance will be better than with a polearm. I take

(Student)
Bags & Belts
Recover
Quick Hands
Gifted
Bow Mastery
Throwing Mastery
Nimble
Berserk
Duelist
Killing Frenzy

Bags & Belts and Recover, maybe Gifted aren't even essential.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,957
Location
Wandering the world randomly in search of maps
Why don't you turn your archers into thrower hybrids?

You won't have to waste points raising melee and your damage and hitchance will be better than with a polearm. I take

(Student)
Bags & Belts
Recover
Quick Hands
Gifted
Bow Mastery
Throwing Mastery
Nimble
Berserk
Duelist
Killing Frenzy

Bags & Belts and Recover, maybe Gifted aren't even essential.

That's an interesting idea. I want to try out all of these suggestions now.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
My favorite group was overly-trained thrower/1-handed duelist nimble bro party; 8 total (started as lone wolf).

The glut of barbarian throwing weapons, which are basically famed javelins/axes, makes it very nice.

You get 2-4 throws --> swap to a sword for free, then go in for melee once they are up with high damage. I thought Nimble would be an issue against certain enemies toward the end, but it worked surprisingly well. Got the civil war crisis and got through it just fine.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,328
I wouldn't count civil war as crisis because you can just ignore it and participate at your will. I think map painting should be permanent thing.
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
They should put a fuckin limit for Nachzehrer devouring!
Do you know how stupid is this that a badass warrior who solos dozens of bandits, undead and barbarians, makes direwolves and a damn bear(playing on legends) piss themselves and run, is invulnerable of hexens and those weird shits that make people sleep, and somehow is devoured in one turn by some fat shit that cant even hit him normally.
That's all nachzehrer do though, that's their only danger if you will. It isn't stupid at all, its a part of the game and it works fine. You have a few turns before your bro's devoured and the big boy can't move fast.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,957
Location
Wandering the world randomly in search of maps
I was surprised when the big nach gobbled one of my bros. I killed it quick but all I got back were gibs. Alas poor Reimund, rotten way to go.

Also, the music in this game is really good.

Now I'm on day 56 and doing noble missions to try to get a discount on upper tier items. Nobles seem to like sending you out farther but at least they pay more. Warhammers are so expensive, they better be worth it.

I had kind of a mind = blown moment when I got an event where some dude was selling a treasure map, my thief stole it for free and it revealed a location way off to the east where I didn't even realize the map went. Never scrolled over that far.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
767



DEV BLOG #125: THE IFRIT

We’re back with another dev blog to take a closer look at what the upcoming ‘Blazing Deserts’ DLC for Battle Brothers brings to the table. As we’ve established last time, the world map will be expanded with new lands to the south. Even though the focus of the DLC will be on fighting human opponents, those new southern deserts wouldn’t feel quite complete without their own bestiary loosely based on middle-eastern mythology. The Ifrit is one such beast that you’ll soon be able to face, so let’s delve in!

The Ifrit

The south is a harsh land, and the southern city states do not tolerate dissent. Criminals, expended slaves and bothersome political rivals all may find themselves expelled to the blazing deserts without a drop of water. There, so folklore claims, the sun shall burn away their impurities and distill their spirits to their very essence. Forged by fire and tempered with heat, every once in a while, an Ifrit is born. A cursed creature, if folklore is to be believed, a spirit saved by basking beneath the gilded shine of the eternal sun, if the priests speak true, and a strange and alien creature in any case. Made not of flesh and blood, but of rock and stone, of shifting sands, it roams endlessly where the blistering heat of the sun has baked the land into endless barren wastes that stretch between the horizons.



In battle, the Ifrit comes in three sizes of living rock. The larger, the more dangerous. Unique among all creatures in Battle Brothers, several smaller Ifrits can assemble into one larger one, and several larger ones can assemble into one gargantuan. These shuffling behemoths are slow, but they can strike powerful blows in melee, and they can also rip out parts of themselves and fling them at enemies. Not only is getting a living rock thrown at you a dangerous ranged attack, but whether the attack hits or misses, the rock thrown is itself a small Ifrit that can attack in melee once it has crashed at its destination – which may well be at your backline. Worse yet, if there’s three or more smaller Ifrits being thrown around, they can then assemble again into a larger one elsewhere!



If your men manage to destroy an Ifrit, it will crumble into two smaller parts with one part lost, until it is down to the smallest size where destroying it will end its existence permanently. If there happens to be a third part around of a fitting size, however, the Ifrit can again assemble itself to a rocky monstrosity, so fighting it is as much about dealing damage as it is about smart positioning and denying access to tiles. While large Ifrits are too heavy to be pushed around, smaller ones can be both pulled and knocked back to your advantage.

The Ifrit is a powerful opponent best taken on by experienced companies towards the later parts of a campaign. There’s a new contract dealing with Ifrits, but there’s also incentive to challenge them on your own terms, and perhaps even earlier in a campaign. Ifrits drop rare and expensive ingredients which can be used to craft some of the powerful alchemical contraptions that are coming with the ‘Blazing Deserts’ DLC – including one shown in this wallpaper.
Meh.
 
Last edited by a moderator:

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,328
Not that different from schrats and schrats are not hard if you are prepared. I don't know how difficult they are to kill, but at least it straight killing time and not some alp fuckery.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,478
Not that different from schrats and schrats are not hard if you are prepared. I don't know how difficult they are to kill, but at least it straight killing time and not some alp fuckery.
They can be thrown to mess up your battle line, as well as form and reform into Megazord.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,646
Location
Shaper Crypt
- Gets Barb King quest
- kk, it's the second one I get in this playthrough, they pay well and are amusing to do
- Hey it's just like 11 barbs and the King, this one is going to be easy
- Wait, why I get a choice
- "Are you willing to go with us to kill Ancient Undeads, then we're going to dump this place"
- "ok"
- and now it's me and a shitton of barbs against 30+ Ancient Undeads, a Priest, and several Honour Guards

I'll never complain again about all missions feeling samey
 

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