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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
It makes me wonder if this system of selling games is still viable for small niche teams like Overhype. I'm wondering if maybe Patreon of something similar would work out better. The guys behind Dwarf Fortress earn 4600 dollar per month. But then again that game has legendary status. Still it is a niche genre.

Tbh as much as I like the game I think there are just a number of dodgy design decisions (lack of real endgame, lack of story/tighter focus, pointless random map that serves no real purpose anymore because most of the simulation aspects are gone now, art style that is actually nice but does not look interesting on promo screens unless you sell the game on phones/tablets) that sucked up time or otherwise are likely to negatively impact sales that are probably the bigger issue rather than the system of selling.
I just can't imagine many people getting past the look of the game considering they have to sift through tons of indie games on steam every day... First impression is important unless you get lucky and your game just catches on like crazy with youtubers covering it etc.

Patreon I dunno... Seems like you'd basically be living from paycheck to paycheck and people can just get bored and drop off and now what... May work for dwarf fortress as you say, but what if you have to develop a new game? Wouldn't funding drop off then during development? Maybe they could go from kickstarter for dev. funds to patreon for patch funds and back again in an endless cycle of crunch or something haha
 

Alienman

Retro-Fascist
Patron
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Yeah, but you would still sell the game as normal, but those that really like the game gives you say 10 bucks a month or something for guaranteed continued support or something(Expansions?). I don't see it much different from selling your game once big, and if that fails you will be living from social security check to the next :)
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
Yeah, but you would still sell the game as normal, but those that really like the game gives you say 10 bucks a month or something for guaranteed continued support or something(Expansions?). I don't see it much different from selling your game once big, and if that fails you will be living from social security check to the next :)

Well there's no reason for them not to try to ask for patreon Geld on top of everything else right? Just got to have no shame to succeed in this world :)

Forgot to mention mod support btw. That one's problably going to cripple the reception of the game quite a bit long-term unless they fix that.
Should have been a priority during development...
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
It makes me wonder if this system of selling games is still viable for small niche teams like Overhype. I'm wondering if maybe Patreon of something similar would work out better. The guys behind Dwarf Fortress earn 4600 dollar per month. But then again that game has legendary status. Still it is a niche genre.
but 60k for such a focused indie is quite a solid number I think. Just pretty sure after selling already 50k they expected a bit something more from the first release week. Dont know if any indie rpg of similar scope sold more in total after one week.
 
Self-Ejected

Excidium II

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Third World
It makes me wonder if this system of selling games is still viable for small niche teams like Overhype. I'm wondering if maybe Patreon of something similar would work out better. The guys behind Dwarf Fortress earn 4600 dollar per month. But then again that game has legendary status. Still it is a niche genre.
but 60k for such a focused indie is quite a solid number I think. Just pretty sure after selling already 50k they expected a bit something more from the first release week. Dont know if any indie rpg of similar scope sold more in total after one week.
Most people interested in this type of game probably already bought it on EA so not really surprising. Maybe it will get a surge of sales when it gets a discount/is released on GOG.

Anyway 60k on $20-$30 price on steam is not bad at all, better than most people can ask. Too bad the devs live in gaymany so it's basically nothing, if they were serbian or smth they'd be rolling in dosh.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
For the current player numbers there wasn't a massive uptick in concurrent players after launch, so the tepid sales numbers seem to be not unlikely.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
there is a first time for everything

UvjdexB.jpg
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783

Level 33 merc with magic armor and unique weapons vs raiders... dunno what that is supposed to prove


Probably nothing. A 2h axemen with similar stats (but preferably 60 resolve or so for immunity to morale decrease) would have round-swing wrecked all the melee guys in the 3 turns or so after the melee starts.

Also, how did he get that level of melee defense? Do sellswords get up to 40 or whatever at the start? 22 veteran levels = 22 points max, he has no stars in the skill so 10-30 pts from regular levelups... The perk bonus does not show up in the stats on the character sheet unless they patched that recently. Not saying he was cheating, esp. playing for that fucking long, but how do the numbers work here?

Every time I hire a sellsword or hedge knight he has low resolve or endurance or whatever that requires fixing so I can't pump defense too much... So for me they usually work out no better than cheap bros except maybe 10 points more melee by level 11 but at high cost :(
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
there is a first time for everything

UvjdexB.jpg
This could be better than a mixed force because otherwise the ghosts would wait a turn or two and then hide behind the zombie frontline while wailing at you and killing your morale... Hope your resolve is 50+ on all your bros with a bannerman/sergeant at the ready, or 60 or so without.
Ghosts really aren't difficult with high resolve and enough hp imo.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
Probably nothing. A 2h axemen with similar stats (but preferably 60 resolve or so for immunity to morale decrease) would have round-swing wrecked all the melee guys in the 3 turns or so after the melee starts.

Also, how did he get that level of melee defense? Do sellswords get up to 40 or whatever at the start? 22 veteran levels = 22 points max, he has no stars in the skill so 10-30 pts from regular levelups... The perk bonus does not show up in the stats on the character sheet unless they patched that recently. Not saying he was cheating, esp. playing for that fucking long, but how do the numbers work here?

Every time I hire a sellsword or hedge knight he has low resolve or endurance or whatever that requires fixing so I can't pump defense too much... So for me they usually work out no better than cheap bros except maybe 10 points more melee by level 11 but at high cost :(

Dodge bonus plus Confident and Lone Wolf - +25% of attack and defense stats
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
Probably nothing. A 2h axemen with similar stats (but preferably 60 resolve or so for immunity to morale decrease) would have round-swing wrecked all the melee guys in the 3 turns or so after the melee starts.

Also, how did he get that level of melee defense? Do sellswords get up to 40 or whatever at the start? 22 veteran levels = 22 points max, he has no stars in the skill so 10-30 pts from regular levelups... The perk bonus does not show up in the stats on the character sheet unless they patched that recently. Not saying he was cheating, esp. playing for that fucking long, but how do the numbers work here?

Every time I hire a sellsword or hedge knight he has low resolve or endurance or whatever that requires fixing so I can't pump defense too much... So for me they usually work out no better than cheap bros except maybe 10 points more melee by level 11 but at high cost :(

Dodge bonus plus Confident and Lone Wolf - +25% of attack and defense stats
Aaaah, right, thanks. I never took lone wolf and forgot about it's existance and what it does and totally forgot about the positive morale bonus you can get as well.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
The problem is that resolve is usually not a high priority (except for banner/sgt guy), i usually aim for 40+ resolve on regular guys, 50 is a luxury.
I find mid 50's to be pretty useful even with a banner guy... Considering 60 as baseline now for ironman games (cuz ghosts, warlords, and getting surrounded or wiedergänger rising again) Esp if I don't want to just dump some other stat on the bannerman to get the high resolve...
40's is just too vulnerable to me.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
Yeah, but you would still sell the game as normal, but those that really like the game gives you say 10 bucks a month or something for guaranteed continued support or something(Expansions?). I don't see it much different from selling your game once big, and if that fails you will be living from social security check to the next :)

Well there's no reason for them not to try to ask for patreon Geld on top of everything else right? Just got to have no shame to succeed in this world :)

Forgot to mention mod support btw. That one's problably going to cripple the reception of the game quite a bit long-term unless they fix that.
Should have been a priority during development...

Yeah lack of mod support is probably another reason. Anyway modding scene would at last keep some interest in the game because without it you would not really see selling it to much later.
Narration and over all presentation(mostly wall of text) is not that great. I adore art but on first glance it looks like cheap phone game.
Plenty of reasons.
Mostly low presence in media and over-saturation with indie games - and most of them are not worth much.
Anyway I do not understood why small dev studios just do not move to some cheap country on development cycle.
 

Prime Junta

Guest
Okay now the game's just fucking with me.

Another early-ish game. Things just getting started, got to around level 3 - 4 for my vets, although with some heavy losses on the way. I get a two-skull bandit camp job. There's a boss. I kill him. On my way back, I get mugged by bounty hunters.

That's just not fair man. :(
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,506
Location
The Eye of Terror
One thing regarding all the rage over bandit marksmen:

Yeah... One thing I've noticed is that whacky initiative/dodge/unarmored glasscannons work for the a.i. because it's not worried about losing people long-term like you are.
Relying on dodge is worse than relying on heavy armor due to greater RNG influence. With armor you know what you have and what you can take. High dodge char can get one-shotted if he isn't wearing armor, esp. with the sheer volume of ranged fire from some enemies you face.

For the player heaviest armor + strongest weapon + maxed weapon skill, maxed fatigue (at least for frontline) and enough hp and resolve with leftover points dumped into defense is probably the safest bet, but enemies can experiment because they don't care about death. Sure a knight/swordmaster can be a pain to take down, but if you build one they are basically gimped in practice (knight has low damage weapon that's hard on his stamina because of 2-3 swings per turn plus maybe abilities... Swordmaster tends to be glasscannon or just lack at least one critical stat and can get old age debuff if he's an actual swordmaster background)
Don't know man, I'm currently rolling with two nimble duelist bros and they're pretty much wrecking faces left and right without ever getting into serious trouble (bar personal mistakes). They're working in tandem with tanky spearmen with taunt on the flanks for easy control of enemy movement; that leaves them free to choose their targets and pulverize their faces. I'm just boosting Melee attack and defence and initiative, once you have 60ish HP (plus colossus) and 70 something fatigue (they use noble swords with mastery, thus are almost fatigue neutral) that's all they need.

Enemy ranged fire isn't a problem as the dreaded marksmen just prefer to focus fire on my two Iron Brow 500+ armor two handers too. The dodge bonus on its own is enough to make the enemy ranged ignore them for the easier to hit heavy armored targets.

Sure, they're not faceroller tanks that don't require much thought beyond 'point at enemy, watch heads fly', but within a adequate party composition they perform exceedingly well.

Granted this is late-mid game in a Noble War crisis (day 95 I think). Before that they had armor like everybody else and beyond that I don't know how they would perform against massed orc Warriors. But probably the same, hide behind tanks, then pop out to demolish something when they want to.
 

_V_

Liturgist
Joined
Jun 15, 2015
Messages
114
Okay now the game's just fucking with me.

Another early-ish game. Things just getting started, got to around level 3 - 4 for my vets, although with some heavy losses on the way. I get a two-skull bandit camp job. There's a boss. I kill him. On my way back, I get mugged by bounty hunters.

That's just not fair man. :(
You could have simply given them the head...
C&C

Is it me, or do enemy's stats scale with your lvl?
I finally grinded enough, so that certain amounts of certain enemies "should" be no-brainers only for them to really hurt me anyway...
That and some other aspects keep this game from being one of my favourites in recent years. (Still fun and I just wasted a week of vacation on it...)
Now hoping for mods to "fix" scaling (and brigand marksmen and orc charges), increase world sizes and to let me play as orc warbands or to rule the world with necromancy.
 

Explorerbc

Arcane
Joined
Nov 22, 2012
Messages
1,172
I am playing on beginner and I can't defeat multiple orc warriors or ancient legionaries:negative:
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,506
Location
The Eye of Terror
Regarding my two flank spearmen, one of them is Walram the cultist (three melee defence stars man!) thus high resolve, the other was Thorismund the Fearless, wildman. I say 'was' because he's been converted to cultist too by his spear brother; he now has even better resolve (something like natural 60). Gheists here I come!
I am playing on beginner and I can't defeat multiple orc warriors :negative:

Don't worry the only difference between your Orc Warriors and the other difficulty levels Orc Warriors is their numbers and how early they spawn.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
Okay now the game's just fucking with me.

Another early-ish game. Things just getting started, got to around level 3 - 4 for my vets, although with some heavy losses on the way. I get a two-skull bandit camp job. There's a boss. I kill him. On my way back, I get mugged by bounty hunters.

That's just not fair man. :(
You could have simply given them the head...
C&C

Is it me, or do enemy's stats scale with your lvl?
I finally grinded enough, so that certain amounts of certain enemies "should" be no-brainers only for them to really hurt me anyway...
That and some other aspects keep this game from being one of my favourites in recent years. (Still fun and I just wasted a week of vacation on it...)
Now hoping for mods to "fix" scaling (and brigand marksmen and orc charges), increase world sizes and to let me play as orc warbands or to rule the world with necromancy.

Yep. The dev spill some beans recently and explain that enemy bands scale with time(global) and company strength(so probably levels, average levels and backgrounds, dunno what about items).
Game can not be modded. Other than graphic and audio replacement(but its all meh).
All important text game files all locked into .cnut files that you can not do anything. So no modding, tweaking or balancing.
Its not Mount and blade where you can open Notepad++ and change stuff.
Sadly.
 

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