Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Unwanted

Savecummer

Latest Doxxer Account
Edgy
Joined
Mar 6, 2021
Messages
330
Not all camps yield unique items. What rumours do is
All camps yield uniques, the chance varies.
Right rumors guarantee a spawn.
The question for the curious reader is to find out what the chance of a good rumor is and calc the avr required money as compared to raiding camps.
And the outcome will be that raiding camps it is, cause it drops loot (above the typical food,tools,gear) and xp.
Typically, you come out with a profit from a camp, while you constantly lose money on the rumors black hole.
High chance (20%+) camps can be very deadly though. You can run though and re-attempt.

Now dont quote me but camps also dont scale from the moment on you discover them. Which allows you to outgear it and come back safe for easy moneh.

Someone already also said so but if you see a camp and get a mission in a city for camp clearing - dont take it - it either removes or lowers the unique chance.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
Someone already also said so but if you see a camp and get a mission in a city for camp clearing - dont take it - it either removes or lowers the unique chance.
This is only true for one or two skull contracts—a three skull contract doesn’t affect famed item chance. I think that famed items for initial locations are determined by the seed (so famed items will always be in the same places on that seed) and a one or two skull contract will just remove that famed item, while a three skull contract leaves it there. Famed items for later locations are probably determined when that location is generated and work the same way; one or two skull contracts remove famed item, three skull leaves it there.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
If you want to go full autism mode, you can consult the wiki. https://battlebrothers.fandom.com/wiki/Named_and_Legendary_Items

You can see that the locations with the highest chance of spawning famed items are orc and goblin settlements, undead buried castles and undead necropolis. Nomad tent cities also have a good chance for risk:reward ratio.

These two events can also give locations with guaranteed famed items:
https://battlebrothers.fandom.com/wiki/Shady_Character_Offers_Map
https://battlebrothers.fandom.com/wiki/Merchant_in_Distress
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
https://battlebrothers.fandom.com/wiki/Named_and_Legendary_Items


Locations
Non-legendary attackable locations can contain one or two named items (in addition to the items worn by the champions). The chance for a named item to appear is
2c5a7c9fc24b9decab106efcb79fa91ddec7d319
.
2eccdf01eac9447d49f89a01cd2aced54bef1ad1
are determined by the location type and
85ff2b31da757546ced3290b591b1d7eff4cd9e1
is the distance to the nearest settlement.[4]

The chance for a second named item is further reduced by the result of the first roll (1–100). On average that halves the chance if it was under 100%,[note 1] or subtracts 50.5% from it if it was higher than 100%.

Item has an almost[note 2] equal chance to be a weapon, shield, helmet or armor. After the type has been determined, each item specific to a location is twice more likely to be chosen than any generic one.

The following table shows the base percentage chance of a location to contain a named item:
17984b75ae389339cd61a4716227567ba35adde1
, without the
6320581b7285a53f5bbe2d740576de7bd1c02b90
bonus.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
Lol. I got a message that someone mentioned me in this thread, i come and who do I find? Yes, everyone already guessed. I didn't even play the last couple of days. I still want at least one more game tough.

What, how? I never find any named items...

:negative:
What I never get is champions (unless they are goblins, of which I always meet a fair number).
Last game i got two undead champions in one battle once, it was a group of ancient honor guards. They both got some famed weapons too, one was even usable. Luck probably. From my experience champions appear more often with difficulty increasing, so bros level, time in game and difficulty level. I might be wrong though, i only have my own limited experience to base it on.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
GG no re, raped by fucking noble crisis.

My luck with named items were inverse with recruits. They didn't stand a chance, can't give a tank to someone who can't pilot or shoot. Maybe I should let the nobles burn the world and avoid at all costs, but the recruit pool was abysmal due to the crisis.
Noticed that going early 16 units I fucked myself with how XP distribution was spread, had really shitty units for the first crisis around lvl 7, the best was the guy holding the crossbow given he was murdering everything early game.
Now wondering if poachers or glads for the next run.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
Poachers bonuses seem relevant, the inventory space is annoying but probably not that bad. Also if you roll the starting hunter well (poachers are relatively easy to recruit) you have one of the harder recruits to get already there.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
I would fire them too. I'm not paying anyone who can't use a sword properly. :keepmyjewgold:

I need help - a seed i can play. Last three times i was able to find one that was acceptable (the three fat starting bros helped once) but now i rolled several dozens and i didn't like any of them. I know, i need help but i need Battle Bros first. Anyone has a seed he played and had fun lately?
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Ok day 19 with my peasant militia and found 2 famed weapons already...

oJVxwOV.jpg
Peasant militia... 8 people... Are you one of the minmaxing fags who fires non-optimal bros? You don't deserve to be one of us.

They died, served their purpose to conquer riches early game.

Ah in another note if anyone want the seed for my Peasant run, its all right all around

KFKHZIEBCG

I'm currently rolling Beast slayer seeds.
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,666
>Couple of goblins left at wavering
>Alright, one more turn and they're done
>The last goblin skirmisher to act takes out his little greenoid dagger and punctures my shield brother twice in a row, giving him two injuries in the process
Goblins are niggers. God I hate them so much.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
>Couple of goblins left at wavering
>Alright, one more turn and they're done
>The last goblin skirmisher to act takes out his little greenoid dagger and punctures my shield brother twice in a row, giving him two injuries in the process
Goblins are niggers. God I hate them so much.
When I have to fight goblins hand to hand, I always take for granted a few puncture woulds, they always manage to sneak in some no matter how bad they are doing.

But orcs I hate more (cit.): in my penultimate run, I got ambushed by 5 berserkers and 1 young. I have 7 bros, raider gear, three of them level 4-5 and the others 2-3, two archers with good potential but still a long way to go in terms of ratk. Turns out that 4 of the 5 berserkers have mansplitter and bone armour. My archers miss everything, but I still manage to whittle the enemy down to an orc young with cruel falchion and shield, currently controlled without too much trouble by a shieldbro, and one mansplitter berserker. The only real damage was one bro who got really roughed up by the only berserker with a cleaver, but he's alive and safe tucked away from the current fight. I had my sarge (a fucking good one) with 105 helmet and 95 armour and his banner, unscathed and one tile away from the last berserker, who was blocked by my best melee bro, unscathed and with 145 helmet and 130 armour (basic mail + wolf attachment). The berserk is literally down to the last pixel of his lifebar and breaking, and he has to go next, but my meleebro is shieldwalling from the last turn, and in the unlikely chance he gets hit, he'll survive (he had around 90ish hp) and then we'll kill the berserker (two hits from the meleebro, one from the sarge, and potentially 4 shots from the two archers) and then focus on the orc young. So I simply prepare to find out whether my best meleebro is going to take a wound or not.

What happens is that the breaking berserker with one pixel of hp disengages from my shieldwalling meleebro, dodging a 93% swing from his arming sword, drops next to the unscathed sarge (still only around 65 hp even after colossus), and decapitates him with one mansplitter swing.

I don't usually get pissed off at Battle Brothers (I mean, if you do, you'll get pissed off all the time), but man, this time was I furious (and retired on the spot).
 
Last edited:

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,666
RNG is RNG. I don't get pissed off at BB because I realize that on a long enough time span, some extremely unlikely stuff is going to happen. Okay, I might get pissed off initially, but then I have the realization and I calm down.
That being said, zerkers are mostly dangerous in the early game. Goblins are annoying forever.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
I got myself caught trying to early recruit hunters or poachers to fulfill the backline asap with RATCK

Usually pay off with the early warbands have 0 ranged.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
RNG is RNG. I don't get pissed off at BB because I realize that on a long enough time span, some extremely unlikely stuff is going to happen. Okay, I might get pissed off initially, but then I have the realization and I calm down.
That being said, zerkers are mostly dangerous in the early game. Goblins are annoying forever.
But it's not about RNG, and it's not about zerks being dangerous. It's about an enemy breaking and down to its last hp displaying an absurd behaviour.
 
Last edited:

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,637
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
RNG is RNG. I don't get pissed off at BB because I realize that on a long enough time span, some extremely unlikely stuff is going to happen. Okay, I might get pissed off initially, but then I have the realization and I calm down.
That being said, zerkers are mostly dangerous in the early game. Goblins are annoying forever.
But it's not about RNG, and it's not about zerks being dangerous. It's about an enemy breaking and down to its last hp displaying an absurd behaviour.
That's common problem in tactical games.
AI doesn't "care" about survival of units that it controls.
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,666
It's about an enemy breaking and down to its last hp displaying an absurd behaviour.
Yeah sorry, I skimmed through rather than read it.
But, the zerker not getting hit when disengaging, and landing the shot on your sarge at breaking morale is RNG.
And the behavior isn't all that strange tbh, enemies tend to target the bros that have the lowest defense for their attack skill or the lowest hp.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
It's about an enemy breaking and down to its last hp displaying an absurd behaviour.
Yeah sorry, I skimmed through rather than read it.
But, the zerker not getting hit when disengaging, and landing the shot on your sarge at breaking morale is RNG.
And the behavior isn't all that strange tbh, enemies tend to target the bros that have the lowest defense for their attack skill or the lowest hp.
Yes, I made some calculations about chance to dodge, chance to hit the sarge, chance to hit head, chance to get full critical damage from man split, and chance to roll very close to the upper threshold of mansplitter damage , and it should be about 0.02% chance of happening. But that's fine.

It's just that from a breaking berserker with maybe 2-3 hp and not a single stack of rage, it really feels like the AI throwing lolrandom stuff at you. Unless the berserker opened the wiki page of Battle Brothers, made all the calculations, realized that he had exactly 0 chance of oneshotting my meleebro, so that 0.02% chance of oneshotting my sarge was a better option. :D

In other words, it undermines what should be sound tactics, and the only possible results is that now I play even more conservatively, which is not that much fun. Oh well.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
RNG is RNG. I don't get pissed off at BB because I realize that on a long enough time span, some extremely unlikely stuff is going to happen. Okay, I might get pissed off initially, but then I have the realization and I calm down.
That being said, zerkers are mostly dangerous in the early game. Goblins are annoying forever.
But it's not about RNG, and it's not about zerks being dangerous. It's about an enemy breaking and down to its last hp displaying an absurd behaviour.
That's common problem in tactical games.
AI doesn't "care" about survival of units that it controls.
Not really that either. He had another bro just next to him to try and hit.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
>Couple of goblins left at wavering
>Alright, one more turn and they're done
>The last goblin skirmisher to act takes out his little greenoid dagger and punctures my shield brother twice in a row, giving him two injuries in the process
Goblins are niggers. God I hate them so much.
You were lucky those were injures, if he were even moderately wounded before he would be dead. It is hard to always remember and take account of a possibility of TWO lucky punctures in a row. Or at least i have problems with that sometimes.

Damn, this a fun and infuriating game at the same time. From start to finish.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
In other words, it undermines what should be sound tactics, and the only possible results is that now I play even more conservatively, which is not that much fun. Oh well.

You should play very conservatively with good units under level 7. Your bannerman wouldn’t have been 1 shot if he had nimble.

It sounds like this is one of the first times AI has disengaged from you in this way, but it does happen. It seems to happen more with orcs than others, but that’s just anecdotal. I still like to keep valuable targets 2 squares away from 2h’ers even if they’re engaged, but I don’t think you really made the wrong move, you just weren’t aware of the potential cost. If you had known, would you have taken a 0.02% chance of losing your really good bannerman? If that was the best position for him to have killed another orc, probably, but if you could have kept your bannerman two hexes away while still doing what he needed to, probably not.


Also, Taka-Haradin puolipeikko the whole morale system is simulating AI caring for their lives. The odd outlier who rallies and fights back is just like the cornered animal who strikes viciously. BB is one of the few games where enemies caring for their lives leads to viable strategies (eg morale breaking big groups).
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom