PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,392
Just plain New Company. I only have Beast & Exploration DLC, and Beast Masters sounds OP.
What "tons of people"? Where did you get that information? What are you... talking about? Look at the stats of games similar to BB instead of inventing some "arguments" about nonexisting things that talk to you... Here, have it:It's a bit different for a sandboxy game like BB, where a single playthrough is not really that long (a few days or less?), as opposed to say a 100+ hour RPG with a story. You have tons of people who have thousands of hours in BB. So that low percentage says something...
No ? You've been told that. Also you've been told that it is a BAD idea to play at that settings. Repeatedly.Right, so you do NOT play at the highest difficulty, you defer to those that do, while they defer back to you, the end result being that I might be only the one here who does, yes?
You said you played without any DLCs and that was my point. You didn't know what enemies await you (like hexe or alp as you wrote yourself in posts in this thread!) when you started a game on hardest of the hard difficulties. Ironman. And then you complained. A lot that you have trouble playing it like that. I wonder why...Umm, I told you already I finished on Veteran/Veteran/Ironman before, it was actually quite recently. So Expert/Ironman seems like a natural progression.
That's fair. I mean except make "imbalanced" -> "unfair", no one realistically call their own game imbalanced i think.I would prefer: Beginner > Standard, Veteran > Hard, Expert > Imbalanced
Wrong again. And you've been told that. You do not need to play perfectly at all. And yes i'm talking about expert + ironman + veteran economy. I make tons of errors, really. Saying that you need to play "perfectly" is nonsense. But E/E ironman IS the ultimate challenge. You don't need to be "perfect" but you need to know the game at that level. Yes that mean meta knowledge if you want to call it that way. Incidentally as most roguelikes work. If this is your problem, then ok, it is real. What can i say, it isn't a problem with the game but with your expectations solely.There is a lot of stuff wrong with how I play. But I take issue with the notion that you must play perfectly in order to be successful at some game. Great games let you play imperfectly in your own way, and still win, as long as you are good enough at some aspect of the game. Using the Dark Souls example, you can be terrible at strategizing and builds, but have great reflexes, and win by parrying/dodging everything real well, OR you can have terrible reflexes, and win by having a great shield/defense build. Same thing with BB, I really enjoyed it at Veteran/Ironman difficulty because I didn't need to know all the meta-information, and could still win using my regular game knowledge and common sense and so on. That's the difference between regular gameplay and autistic munchkinism, imho.
Well, you give a good performance then. Congratulations for being a good actor.I am not angry at all, my dear friend Serus. In fact, I really like BB in general, even if I dislike the highest difficulty settings. But even if I hate a game, like say Shitmaker, this is all in good spirit. I didn't like what happened to my company, so I came here to rant, but don't take it so personally.
YOU cannot. That's a small but crucial difference. You don't need to min-max everything. You just need to play reasonably well AND know the game well. That can be learned without guides. If you don't believe me, if you think we a lying because making Porky look bad is our life goal then what i can say. It is disturbing.1. If you are one of those autist meta-gamers, and someone says this game cannot be regularly played on highest difficulty settings, take a chill pill. It really cannot. Just cause you read up every online guide, and min-maxed every little thing, that doesn't invalidate the point.
If you're complaining about goblin wolfriders, wait until...
I don't have a problem with goblins. I have a problem with the goblins when they are riding wolves...
You can't even read what I am writing bre...
Please pay attention.
If you're complaining about goblin wolfriders, wait until...
I don't have a problem with goblins. I have a problem with the goblins when they are riding wolves...
Ah man, Porky bitching at game difficulty is my favorite part of the Codex.So something doesn't add up here. Only 5% or less can even do Beginner Ironman in this game, and yet here we have all these internet heroes who claim Expert/Expert/Ironman is totally doable (though none of them seem to be the ones doing it once you dig into the details). So what am I to deduce from this? Are some people full of shit, or do we have some uber autists here who maybe read online game guides and calculate all under the hood mechanics of the game for days before playing, and perhaps don't understand what "regularly playing" the game means? The mysteries of life...
So.... don't play on the hardest difficulty?would have just preferred highest difficulty settings to have made the game reasonably more difficult, but still doable without excessive number crunching and meta-information
Nice ad hominem come back attempt. Almost on Expert/Expert level but unfortunately the RNG thwarted it. Try Veteran next time.To quote the great Crispy, you seem upset.
Nice ad hominem come back attempt.
GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY!Power of magic is the best mod for BB
Dude... that’s not what ad hominem means. at some point, you gotta feel bad about losing. I’m wincing reading your posts - show some fucking spine and tuck your nuts up and run out of this thread man.Nice ad hominem come back attempt.
Ad hominem is when you attack somebody verbally.
That is true. I also make my share of mistakes, and I'm by no means an expert (for example, I just found out recently that a smashed head fatality with a lash from a flail does not occur if the target has only a few HP left, but it actually is 50% random with lash, which costed me a quite promising run early in the game against a necromancer and his zombiegang). I play Exp/Exp/Low pseudo-Ironman (pseudo meaning I give myself a pass with worldmap encounters, more on this later), I never pick Nimble, Quick Hands or Taunt, never use whips, max 12 brothers with no reserve, and I go for sub-optimal backgrounds (monk, historian, ministrel, graverobber, etc.), and I field all of my brothers (so my historian/monk/etc. is always fighting). And the game is perfectly doable, and most importantly, since the thing I like most is the knuckle-whitening lethality you get in the first phases, I get to prolong that (which also means that when I start to get serious armour which alleviates the RNG spikes I tend to lose interest and restart).You do not need to play perfectly at all. And yes i'm talking about expert + ironman + veteran economy. I make tons of errors, really. Saying that you need to play "perfectly" is nonsense. But E/E ironman IS the ultimate challenge. You don't need to be "perfect" but you need to know the game at that level.
Dude... that’s not what ad hominem means. at some point, you gotta feel bad about losing. I’m wincing reading your posts - show some fucking spine and tuck your nuts up and run out of this thread man.Nice ad hominem come back attempt.
Ad hominem is when you attack somebody verbally.
I feel your problems but as you said yourself, iirc, the similar results in backgrounds only are a problem if you look very closely and specifically for it. Since you wrote that back then, i paid some attention and didn't found anything. I'm not saying that it doesn't happen but that is almost impossible to find if you not doing so intentionally. It is clearly an issue for really, really low % of players...
What really pisses me off, apart from the already mentioned clumping up of similar results when recruiting newly spawned backgrounds (it's really immersion breaking and it sort of forces you to game the system), is the shitty, shitty pathfinding in the worldmap. I play turn based games exactly because I don't want to stay with my eyes peeled and my arthritic fingers in fast-twich mode, so the last thing I need is your company starting to zig-zag for no reason when you are a hair away from pursuing enemies, or going for idiotic paths, or getting snagged on mountains, and so on. And don't get me started on the automatic retreating AI. Plus, on my potato i5 with integrated 620HD the game goes on for almost a full second after I hit space-bar, which most of the time is enough to prevent me to avoid a battle that should have been comfortably dodged, and the game fails to register worldmap mouse-clicks from time to time. So when this kind of things happen, I shamelessly reload.
Ok, end of rant.
It's not the backgrounds that are there (and some of them stay there) when the game starts, it's the ones that spawn all of the sudden starting from after a few weeks on. For example, in my current run I'm only 24 days in and I've already found three "Sigurd Ironjaw" brawlers in the same city, all three with Iron Jaw trait, costing 170 to recruit and stars in the same attributes. The game had a big problem with this kind of thing one or two years ago, it spawned literal clones of new recruits across the settlements (or in the same one). Since then, I guess they introduced more random elements, but not enough, it seems.I feel your problems but as you said yourself, iirc, the similar results in backgrounds only are a problem if you look very closely and specifically for it. Since you wrote that back then, i paid some attention and didn't found anything. I'm not saying that it doesn't happen but that is almost impossible to find if you not doing so intentionally. It is clearly an issue for really, really low % of players...
What really pisses me off, apart from the already mentioned clumping up of similar results when recruiting newly spawned backgrounds (it's really immersion breaking and it sort of forces you to game the system), is the shitty, shitty pathfinding in the worldmap. I play turn based games exactly because I don't want to stay with my eyes peeled and my arthritic fingers in fast-twich mode, so the last thing I need is your company starting to zig-zag for no reason when you are a hair away from pursuing enemies, or going for idiotic paths, or getting snagged on mountains, and so on. And don't get me started on the automatic retreating AI. Plus, on my potato i5 with integrated 620HD the game goes on for almost a full second after I hit space-bar, which most of the time is enough to prevent me to avoid a battle that should have been comfortably dodged, and the game fails to register worldmap mouse-clicks from time to time. So when this kind of things happen, I shamelessly reload.
Ok, end of rant.
As to real-time controls in a turn-based games i fully agree! I think only at some later point they added the "pause when quitting a city" option and i had to install a mod (the only one use, i believe) to pause the game when encountering enemies on the world map. You can just be super attentive and have good reflexes and do that yourself - but i don't play turn-based to test my reflexes. Why isn't it standard of at least a toggle in options is beyond me.
However space works fine on my 6 years old rig, it is almost certainly not the processor' fault. Any i5 should be more than enough, from my experience.
Fuck, just retired on Expert/Expert/Ironman on day 107. ...
I was doing really well, had 14 bros, most to level 4-5,