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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Joined
Dec 17, 2013
Messages
5,392
Just plain New Company. I only have Beast & Exploration DLC, and Beast Masters sounds OP.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
You should try the different backgrounds, they sound "OP" but their downside balance things out. For example Lone Wolf, you start with a single elite unit, but your headstart is basically some pennies to hire some really shitty units with no gear and you can't hire reserve so it means you have to stick with the units you have until the very end. So you have 12 bros only, have to be really careful with your picks and if you lose a bro you have to halt your war efforts in order to train the new guy.

Also I recommend getting both Warriors of the North and Blazing Deserts DLC, they really add content, as much it scale more the difficult you get much more from exploration, trade routes between south and north factions. Barbarians have their unique aggressive battles and so on.
 

Serus

Arcane
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PorkyThePaladin

It's a bit different for a sandboxy game like BB, where a single playthrough is not really that long (a few days or less?), as opposed to say a 100+ hour RPG with a story. You have tons of people who have thousands of hours in BB. So that low percentage says something...
What "tons of people"? Where did you get that information? What are you... talking about? Look at the stats of games similar to BB instead of inventing some "arguments" about nonexisting things that talk to you... Here, have it:
https://steamcommunity.com/stats/212680/achievements
Not a 100+ rpg at all. It must say something.... about BB, that it is like so many other games games and that most people abandon most games before really playing them.

Right, so you do NOT play at the highest difficulty, you defer to those that do, while they defer back to you, the end result being that I might be only the one here who does, yes? :)
No ? You've been told that. Also you've been told that it is a BAD idea to play at that settings. Repeatedly.
Also you were already explained that economy settings in the long run mostly make the game more grindy not much more difficult.

Umm, I told you already I finished on Veteran/Veteran/Ironman before, it was actually quite recently. So Expert/Ironman seems like a natural progression.
You said you played without any DLCs and that was my point. You didn't know what enemies await you (like hexe or alp as you wrote yourself in posts in this thread!) when you started a game on hardest of the hard difficulties. Ironman. And then you complained. A lot that you have trouble playing it like that. I wonder why...

I would prefer: Beginner > Standard, Veteran > Hard, Expert > Imbalanced
That's fair. I mean except make "imbalanced" -> "unfair", no one realistically call their own game imbalanced i think.

There is a lot of stuff wrong with how I play. But I take issue with the notion that you must play perfectly in order to be successful at some game. Great games let you play imperfectly in your own way, and still win, as long as you are good enough at some aspect of the game. Using the Dark Souls example, you can be terrible at strategizing and builds, but have great reflexes, and win by parrying/dodging everything real well, OR you can have terrible reflexes, and win by having a great shield/defense build. Same thing with BB, I really enjoyed it at Veteran/Ironman difficulty because I didn't need to know all the meta-information, and could still win using my regular game knowledge and common sense and so on. That's the difference between regular gameplay and autistic munchkinism, imho.
Wrong again. And you've been told that. You do not need to play perfectly at all. And yes i'm talking about expert + ironman + veteran economy. I make tons of errors, really. Saying that you need to play "perfectly" is nonsense. But E/E ironman IS the ultimate challenge. You don't need to be "perfect" but you need to know the game at that level. Yes that mean meta knowledge if you want to call it that way. Incidentally as most roguelikes work. If this is your problem, then ok, it is real. What can i say, it isn't a problem with the game but with your expectations solely.
And Dark Souls is a very different game in very different genre and appeal to casuals. Also i couldn't finish the first (only played) because my reflexes suck. But i'm NOT complaining that the game suck - my reflexes suck and i didn't learn the game enough to make a build for my poor reflexes - as you claim there are. Do i come and make rants about how DS difficulty is bad? How i should be able to finish it without learning it first? How it requires perfect play? NO. It would be insane. But you DO exactly this.

I am not angry at all, my dear friend Serus. In fact, I really like BB in general, even if I dislike the highest difficulty settings. But even if I hate a game, like say Shitmaker, this is all in good spirit. I didn't like what happened to my company, so I came here to rant, but don't take it so personally.
Well, you give a good performance then. Congratulations for being a good actor.

1. If you are one of those autist meta-gamers, and someone says this game cannot be regularly played on highest difficulty settings, take a chill pill. It really cannot. Just cause you read up every online guide, and min-maxed every little thing, that doesn't invalidate the point.
YOU cannot. That's a small but crucial difference. You don't need to min-max everything. You just need to play reasonably well AND know the game well. That can be learned without guides. If you don't believe me, if you think we a lying because making Porky look bad is our life goal then what i can say. It is disturbing.
Also look on YT if you really want to KNOW and not to BE RIGHT.
 

ColaWerewolf

Educated
Joined
Feb 6, 2021
Messages
150
I'd argue B/E/I is harder than E/E/I in the late game. Early game that's not the case, but once you pass the threshold where you've got good stated bros and great to legendary equipment, It makes it so that you get more valuable loot per encounter, making it easy to pay the by-now-substantial monthly fees and also get more varied named weapons sooner. I've never tried Beginner Combat but I'm sure that its benefits are negligible to inconsequential in the late game.
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,666
So something doesn't add up here. Only 5% or less can even do Beginner Ironman in this game, and yet here we have all these internet heroes who claim Expert/Expert/Ironman is totally doable (though none of them seem to be the ones doing it once you dig into the details). So what am I to deduce from this? Are some people full of shit, or do we have some uber autists here who maybe read online game guides and calculate all under the hood mechanics of the game for days before playing, and perhaps don't understand what "regularly playing" the game means? The mysteries of life...
Ah man, Porky bitching at game difficulty is my favorite part of the Codex.
would have just preferred highest difficulty settings to have made the game reasonably more difficult, but still doable without excessive number crunching and meta-information
So.... don't play on the hardest difficulty?
Problem solved.
:happytrollboy:
 

Serus

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To quote the great Crispy, you seem upset.
Nice ad hominem come back attempt. Almost on Expert/Expert level but unfortunately the RNG thwarted it. Try Veteran next time.


On a (slightly) more serious note, I am tired with "The Great Battle Brothers RNG Conspiracy: Porky's Edition" and its "Hardest Difficulty Is Too Hard for Me So It's Wrong" follow up. I am however not tired with playing BB (yet). I have for the first time a Noble War crisis. I had many greenskins, undead and one holy war crisis but the nobles were very pacifist in my games. Not anymore. And here come a... story i guess. I took a crisis assignment (2 skulls) to help a siege - as in, we are the part that is laying siege. Long story short i ended in a battle 21 vs 55. Isn't it customary that the besieged don't end up with almost 3:1 advantage, rather the opposite should be true*? Well the 9 allies gave their lives covering my easy retreat. I think what happened is either an uninvited party joined or my allies fought some battle before and barely won, only 9 survived.
Did i mention that i have the 5th crossbowman already? First almost got eaten by direwolves got traumatised then was eaten by hyenas. Talk about worst nightmare coming to life. Second and third ate crossbow bolts when levelling, i didn't show them enough fatherly attention i suppose. The last one didn't die. He still lives somewhere and drinks himself to death. Why? Because i fired some unimportant bro and didn't give him compensation money. Everyone was so happy that they barely noticed. Except my crossbowman who became a drunkard because of THAT. Drunkard is not bad for a melee char (10% damage and 5 resolve at a cost of 5 attack) but for a ranged is really bad (-10 ratt). Lesson boys and girls: don't be a jew cheapskate(?) when getting rid of unneeded bros.
If i already told that, sorry for my sclerosis.

*I'm vaguely remember from history some cases when the besieged army was larger than the one outside. However the composition of the armies were different and the one laying siege was of higher quality. But noble houses have similar armies.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Noble crisis wiped my peasant militia. At least got the achievement of dying in battle, shit can get pretty wild with how many armies join the combat, if you manage to survive you will deck yourself in top tier gear. Northern raiders with their pillage buff makes this crisis a god send.

Currently I'm at day 670(?) in my Lone Wolf Campaign, leveling up a spear chucker adrenaline build and a new banner man. Got a nice wildman with a truckload of fatigue, 3 stars melee and 2 stars resolve. Gonna switch my previous bannerman with this new guy, I will be able to wear heavy armor and sustain berserk. The potion + training hall buff makes their leveling really fast

After that gonna fish for a Assassin Qatal Dagger Nimble Duelist build, thats gonna be a pain in the ass given I will have to camp fucking southern cities for it.
 

Serus

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Nice try Porky.
Did you use the expression "I am playing" in the sense: "I was playing" for the, let's call it "humour", effect? Because if you really still do... oh my. Well, in that case, good playing and have fun. Let the RNG be with You!
 
Joined
Dec 17, 2013
Messages
5,392
No I mean it in the "I played on hardest difficulty settings for multiple playthroughs, well into it, including some past 100 days". I didn't say I completed them successfully.
 

Brancaleone

Prophet
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Apr 28, 2015
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Location
Norcia
You do not need to play perfectly at all. And yes i'm talking about expert + ironman + veteran economy. I make tons of errors, really. Saying that you need to play "perfectly" is nonsense. But E/E ironman IS the ultimate challenge. You don't need to be "perfect" but you need to know the game at that level.
That is true. I also make my share of mistakes, and I'm by no means an expert (for example, I just found out recently that a smashed head fatality with a lash from a flail does not occur if the target has only a few HP left, but it actually is 50% random with lash, which costed me a quite promising run early in the game against a necromancer and his zombiegang). I play Exp/Exp/Low pseudo-Ironman (pseudo meaning I give myself a pass with worldmap encounters, more on this later), I never pick Nimble, Quick Hands or Taunt, never use whips, max 12 brothers with no reserve, and I go for sub-optimal backgrounds (monk, historian, ministrel, graverobber, etc.), and I field all of my brothers (so my historian/monk/etc. is always fighting). And the game is perfectly doable, and most importantly, since the thing I like most is the knuckle-whitening lethality you get in the first phases, I get to prolong that (which also means that when I start to get serious armour which alleviates the RNG spikes I tend to lose interest and restart).

What really pisses me off, apart from the already mentioned clumping up of similar results when recruiting newly spawned backgrounds (it's really immersion breaking and it sort of forces you to game the system), is the shitty, shitty pathfinding in the worldmap. I play turn based games exactly because I don't want to stay with my eyes peeled and my arthritic fingers in fast-twich mode, so the last thing I need is my company starting to zig-zag for no reason when I am a hair away from pursuing enemies, or going for idiotic paths, or getting snagged on mountains, and so on. And don't get me started on the automatic retreating AI. Plus, on my potato i5 with integrated 620HD the game goes on for almost a full second after I hit space-bar, which most of the time is enough to prevent me from avoiding a battle that should have been comfortably dodged, and the game fails to register worldmap mouse-clicks from time to time. So when this kind of things happen, I shamelessly reload.

Ok, end of rant.
 
Last edited:
Joined
Dec 17, 2013
Messages
5,392
Nice ad hominem come back attempt.

Ad hominem is when you attack somebody verbally.
Dude... that’s not what ad hominem means. at some point, you gotta feel bad about losing. I’m wincing reading your posts - show some fucking spine and tuck your nuts up and run out of this thread man.

But it IS what ad hominem means. And I am winning baby! Tiger blood in my veins, your tears lubricating my mouse wheel. :smug:
 

Serus

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...
What really pisses me off, apart from the already mentioned clumping up of similar results when recruiting newly spawned backgrounds (it's really immersion breaking and it sort of forces you to game the system), is the shitty, shitty pathfinding in the worldmap. I play turn based games exactly because I don't want to stay with my eyes peeled and my arthritic fingers in fast-twich mode, so the last thing I need is your company starting to zig-zag for no reason when you are a hair away from pursuing enemies, or going for idiotic paths, or getting snagged on mountains, and so on. And don't get me started on the automatic retreating AI. Plus, on my potato i5 with integrated 620HD the game goes on for almost a full second after I hit space-bar, which most of the time is enough to prevent me to avoid a battle that should have been comfortably dodged, and the game fails to register worldmap mouse-clicks from time to time. So when this kind of things happen, I shamelessly reload.

Ok, end of rant.
I feel your problems but as you said yourself, iirc, the similar results in backgrounds only are a problem if you look very closely and specifically for it. Since you wrote that back then, i paid some attention and didn't found anything. I'm not saying that it doesn't happen but that is almost impossible to find if you not doing so intentionally. It is clearly an issue for really, really low % of players
As to real-time controls in a turn-based games i fully agree! I think only at some later point they added the "pause when quitting a city" option and i had to install a mod (the only one use, i believe) to pause the game when encountering enemies on the world map. You can just be super attentive and have good reflexes and do that yourself - but i don't play turn-based to test my reflexes. Why isn't it standard of at least a toggle in options is beyond me.
However space works fine on my 6 years old rig, it is almost certainly not the processor' fault. Any i5 should be more than enough, from my experience.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
...
What really pisses me off, apart from the already mentioned clumping up of similar results when recruiting newly spawned backgrounds (it's really immersion breaking and it sort of forces you to game the system), is the shitty, shitty pathfinding in the worldmap. I play turn based games exactly because I don't want to stay with my eyes peeled and my arthritic fingers in fast-twich mode, so the last thing I need is your company starting to zig-zag for no reason when you are a hair away from pursuing enemies, or going for idiotic paths, or getting snagged on mountains, and so on. And don't get me started on the automatic retreating AI. Plus, on my potato i5 with integrated 620HD the game goes on for almost a full second after I hit space-bar, which most of the time is enough to prevent me to avoid a battle that should have been comfortably dodged, and the game fails to register worldmap mouse-clicks from time to time. So when this kind of things happen, I shamelessly reload.

Ok, end of rant.
I feel your problems but as you said yourself, iirc, the similar results in backgrounds only are a problem if you look very closely and specifically for it. Since you wrote that back then, i paid some attention and didn't found anything. I'm not saying that it doesn't happen but that is almost impossible to find if you not doing so intentionally. It is clearly an issue for really, really low % of players
As to real-time controls in a turn-based games i fully agree! I think only at some later point they added the "pause when quitting a city" option and i had to install a mod (the only one use, i believe) to pause the game when encountering enemies on the world map. You can just be super attentive and have good reflexes and do that yourself - but i don't play turn-based to test my reflexes. Why isn't it standard of at least a toggle in options is beyond me.
However space works fine on my 6 years old rig, it is almost certainly not the processor' fault. Any i5 should be more than enough, from my experience.
It's not the backgrounds that are there (and some of them stay there) when the game starts, it's the ones that spawn all of the sudden starting from after a few weeks on. For example, in my current run I'm only 24 days in and I've already found three "Sigurd Ironjaw" brawlers in the same city, all three with Iron Jaw trait, costing 170 to recruit and stars in the same attributes. The game had a big problem with this kind of thing one or two years ago, it spawned literal clones of new recruits across the settlements (or in the same one). Since then, I guess they introduced more random elements, but not enough, it seems.

I know, pause on sighting enemy should be a staple of the game. I had installed a mod for it, but it made the enemy mobs act wonky, so I stopped using it.
I don't know why I have this lag on pausing on my potato (I mean, I can clearly see the enemy walking a further tile or so after I smash the key), everything else is pretty smooth, tried to disable hardware cursor to no avail. I wouldn't have minded a Lords of Xulima-like system for moving around the worldmap and for ambushes.
 

Serus

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I lost another guy. My fault again. I sent him to a 1 hex elevation in the middle of thew battlefield and started killing grunts from rival noble house on the flanks with other bros. I thought a heavily armored guy with height advantage will easily hold the ground. I must have imagined this:
nfIVqMh.jpg

But Battle Brothers definitely is not heroic fantasy and bros are no Conans.
He was a good one too, not any of the really expensive and still something 90 attack, 30 defence and 130 fat at level 11. He wasn't even 11 but 10 end stll better than some of my veteran guys. Inexpensive and yet end game bros in short. And because of noble war I am cut off from a lot of good recruitment grounds. At least i have reserves now so not a problem in the short run.

Lesson of the day boys and girls: your bros are not Cimmerians.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Having second guesses about my spear chucker built him with no rotation or footwork. I need a tank to always watch his back.
Does a fuckton of damage though.
My Wildman finally reached 11, had to send my witch hunter for retirement 6k gold was a bit of a ouch in my finances but the guy deserved it. Now I have a banner man that can wear heavy armor have 80 stam, sport berserk and KF + fast hands to pick a secondary Polearm that does a truck load of damage.

Now currently leveling a new frontline 2 handed mace spec for daze, the nimble qatal dagger assassin is on hold given that I only found 2 possible candidates with bad rolls sadly.

Wish the new dlc would go full on roleplay elements and events. Consequences and so on. Have more party internal struggles to deal with and maybe dungeons to explore like a legendary place with several floors to go inside fight stuff and plunder goodies.
 
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Unwanted

Savecummer

Latest Doxxer Account
Edgy
Joined
Mar 6, 2021
Messages
330
Fuck, just retired on Expert/Expert/Ironman on day 107. ...
I was doing really well, had 14 bros, most to level 4-5,
AOp1ajv.png

Are you fighting once a week LUL?
Porky tells us, he already completed a 70 hour Vet campaign incl Crisis!
Proky tells us no one plays on Expert cept him!
Tells us, Porky, HOW were you fighting waves of ancient legionaries/orcs/nobles at day 120 with your bum collective if you get filtered by doggos?
You aint finished shit and probably cheated.
 

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