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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

k0syak

Cipher
Joined
Sep 24, 2013
Messages
429
Day 9 robbing a caravan:
45WDlRk.jpeg

8bd0ETe.jpeg


If you use an axe to smash an enemy's shield, not only has your bro wasted a turn, you also give the enemy a damage bonus due to double-gripping. So outside of some very specific cases don't smash shields.
Invest into nets and abuse them.
Get knives on everyone ASAP and start shanking.
Lure enemy groups on the overworld into other groups that they would fight, let them engage, flank and steal kills.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,123
Location
Norcia

I was really impressed by the shit goblin hunters pulled off in the woods.
Goblin ambushers are pretty dangerous until you get heavy armour (and even then they can be a nuisance).
Plus, like many other enemies, they have two 'under the hood' versions: a lesser one and a normal one (you can try an educated guess about what is which based on their equipment and how much they are hurting you). The normal one has, among other things, a +25% to damage that bypasses armour, and it is really noticeable.
 

damager

Prophet
Joined
Jan 19, 2016
Messages
1,928
Knifes have low AP costs so I can produce debuffs more easily and also leave armor intact to steal it? Just checking if I get this right
 
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Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,123
Location
Norcia
Knifes have low so costs so I can produce debuffs more easily and also leave armor intact to steal it? Just checking if I get this right
Knifes (when used to puncture) bypass armour and do a minimum of 15 damage (which is exactly the minimum damage you have to inflict in order to trigger a morale check, at least if you don't have the Fearsome perk, which you won't have early on), so they will always trigger a morale check if applicable (plus a decent chance to inflict wounds, plus you can use them with a shield without losing barely anything in offensive capability). If the enemy fails the morale check, it will get a 10% debuff to combat stats + morale (and eventually flee).
 
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damager

Prophet
Joined
Jan 19, 2016
Messages
1,928
Knifes have low so costs so I can produce debuffs more easily and also leave armor intact to steal it? Just checking if I get this right
Knifes (when used to puncture) bypass armour and do a minimum of 15 damage, so they will always trigger a morale check when applicable (plus you can use them with a shield). If the enemy fails the morale check, it will get a 10% debuff to combat stats + morale (and eventually flee).
Ah yeah this was supposed to mean ‚„low AP costs“. Auto correct struck
What's the prefered way to play this?
ask me about trade
I‘ve seen the planks of wood and such in some markets. Being your own trade caravan seems cool. Any tips to start out with this?


I have a hard time figuring out what to do with initiative. My instinct for melee fighters is always to invest in health, melee, melee defensive and I had some warriors run out of steam, so fatigue to some extend too. But initiative is a hard sell for me. Especially because I barely charge in head on and let the enemy walk towards me a lot of times, so going first does not seem to be a big priority for me.

I found Pitchfork on one of my first raids and I want to train a dedicated second row pole man. Would he do good with investing into initiative? Or do they need melee/ranged defense too, because they carry no shield?
 

damager

Prophet
Joined
Jan 19, 2016
Messages
1,928
This knife thing seems a bit silly... I mean if they are so effective, why would anybody have produced swords or morning stars? Just bring a kitchen knife to the battlefield and dismantle fully armored knights.
 

Nirvash

Liturgist
Joined
Jan 20, 2017
Messages
1,898
Knifes have low so costs so I can produce debuffs more easily and also leave armor intact to steal it? Just checking if I get this right
Knifes (when used to puncture) bypass armour and do a minimum of 15 damage, so they will always trigger a morale check when applicable (plus you can use them with a shield). If the enemy fails the morale check, it will get a 10% debuff to combat stats + morale (and eventually flee).
Ah yeah this was supposed to mean ‚„low AP costs“. Auto correct struck
What's the prefered way to play this?
ask me about trade
I‘ve seen the planks of wood and such in some markets. Being your own trade caravan seems cool. Any tips to start out with this?


I have a hard time figuring out what to do with initiative. My instinct for melee fighters is always to invest in health, melee, melee defensive and I had some warriors run out of steam, so fatigue to some extend too. But initiative is a hard sell for me. Especially because I barely charge in head on and let the enemy walk towards me a lot of times, so going first does not seem to be a big priority for me.

I found Pitchfork on one of my first raids and I want to train a dedicated second row pole man. Would he do good with investing into initiative? Or do they need melee/ranged defense too, because they carry no shield?

Trade is very basic, just buy stuff low and sell high, but you really need to be lucky with map gen for it to be viable.

No one mentioned the arena (arab dlc), if a bro win 3 times he get +5 resolve (and +5 more again), also easy and fast money.

You also need to understand the 2 defense builds:

Battle forged/brawny, the big armored build, but reliant on good armor.
Dodge/nimble, the light armor build, dodge gives a % of initiative as defense, nimble give a HP damage reduction with light armor (is a % so you WANT GOOD HP, get colossus on all melee)

Or you can push the system by making the fabled FAT NEUTRAL, a bro never wasting levels in stamina and going around with as low as just 15 fatigue. (15 is what you recover, get pathfinder and you can still move and swing a 2h every turn, also get quick hands and a polearm)
This build can make a low talent bro viable in end game.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
33,250
This knife thing seems a bit silly... I mean if they are so effective, why would anybody have produced swords or morning stars? Just bring a kitchen knife to the battlefield and dismantle fully armored knights.
do you know how armored guy lying on the ground usually finished?
 

damager

Prophet
Joined
Jan 19, 2016
Messages
1,928
This knife thing seems a bit silly... I mean if they are so effective, why would anybody have produced swords or morning stars? Just bring a kitchen knife to the battlefield and dismantle fully armored knights.
do you know how armored guy lying on the ground usually finished?
Yes, stabbing between the joints of the armor with a dagger or half sword. I guess bum rushing a full plate knight with a bunch of knife wearing peasants makes sense. I'll give it a try
 
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Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,123
Location
Norcia
Knifes have low so costs so I can produce debuffs more easily and also leave armor intact to steal it? Just checking if I get this right
Knifes (when used to puncture) bypass armour and do a minimum of 15 damage, so they will always trigger a morale check when applicable (plus you can use them with a shield). If the enemy fails the morale check, it will get a 10% debuff to combat stats + morale (and eventually flee).
Ah yeah this was supposed to mean ‚„low AP costs“. Auto correct struck
Knives have lower AP cost only if you have the Dagger Mastery perk, but that's level 5 minimum and at that point you should already have upgraded to daggers (or better).
This knife thing seems a bit silly... I mean if they are so effective, why would anybody have produced swords or morning stars? Just bring a kitchen knife to the battlefield and dismantle fully armored knights.
Swords on average were pretty bad against fully armored knights (limited to trying to thrust into joints or gaps, which could be done with daggers just as well), which is why they had stuff like https://en.wikipedia.org/wiki/Rondel_dagger (also in the game) and suchlike. Morning stars were not very sophisticated weapons, and they were more all-rounders with a slight 'anti-padding' specialization, rather than dedicated anti-armour.
 
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k0syak

Cipher
Joined
Sep 24, 2013
Messages
429
This knife thing seems a bit silly... I mean if they are so effective, why would anybody have produced swords or morning stars? Just bring a kitchen knife to the battlefield and dismantle fully armored knights.
do you know how armored guy lying on the ground usually finished?
Yes, stabbing between the joints of the armor with a dagger or half sword. I guess it makes sense bum rushing a full plate knight with a bunch of knife wearing peasants makes sense. I'll give it a try
Just don't start with the knives out, swap when it's DAGGERTIME
 

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