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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I'll soon start playing Battle Brothers + all 3 DLCs for the first time. Are there any mods that are a must even for a first time playthrough?

I made a quick search and found about the Legends mod, the Tweaks and Fixes as well as two convenience mods (Smart Recruiter and Settlement Situation Tooltips). Should I get one or more of these?

BB doesn't really need mods, and you will be playing a lot of new companies instead of doing one save for a gazillion hours. Jump in and start playing, you're totally fine. There's nothing obviously broken about the game, and you should make your own choices later about what mods you want if any.

Legends changes a lot of things and does its own thing.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
I'll soon start playing Battle Brothers + all 3 DLCs for the first time. Are there any mods that are a must even for a first time playthrough?

I made a quick search and found about the Legends mod, the Tweaks and Fixes as well as two convenience mods (Smart Recruiter and Settlement Situation Tooltips). Should I get one or more of these?

Legends only, if you want more, there is some mods that are compatible with legends but expect some bugs even so.
If you never played the game, it's alright to play BB without any mod or just get: "turn it in" (it's included in the latest legends build), it allows you to turn some quest to any of the faction settlement for the ones requiring a lot of walking, it's just a life saver.

Power of magic + legends is a great combo but it's mostly for those who already played many of the extra cool legends origins.
 
Last edited:

ColaWerewolf

Educated
Joined
Feb 6, 2021
Messages
150
Convince me Legends mod isn't trash. I never played it, but that's because it reeks of trash.

"Camp" looks like a smorgasbord of different cropped pictures spaced out. It's so uncanny that it makes Daggerfall placement seem human by comparison.
Useless bloat like female gender inclusion, tons of items that clearly don't fit with the rest of the game aesthetic, cheap enemy reskins.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I don't play Legends. Nothing wrong with it if you enjoy it, but it absolutely doesn't make sense to recommend it as a 'base' install. It's a total overhaul mod.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
I'll soon start playing Battle Brothers + all 3 DLCs for the first time. Are there any mods that are a must even for a first time playthrough?

I made a quick search and found about the Legends mod, the Tweaks and Fixes as well as two convenience mods (Smart Recruiter and Settlement Situation Tooltips). Should I get one or more of these?

well... I will give one quick lifesaving tip: Avoid mods that change the frequency of events, somehow it fucks the events system to the point that while iniatially everything is fine, around day 70 all events stop. I lost 2 playthroughs to this shit.

And probably its better to avoid all mods on your first playthrough to learn the game and see what you don't like, so that you know what to look for when checking all mods available (there aren't a lot).
I tend to get it quite often, only the other way around (or maybe it's just that it is more noticeable that way, since many events are one time only, and if you get them early you'll never get them again): no background-related events for 60-70-80 days, then it's like a switch flips, and I can barely take two consecutive steps without my monk crafting holy water or my historian summoning succubi. I never have mods installed, and I tend to choose backgrounds with a lot of events for flavor, so those first 60-70-80 days really stand out.
 

*-*/\--/\~

Cipher
Joined
Jul 10, 2014
Messages
971
*I vote Leia but it is a close call
Bullshit. Obviously Chewie has to deal with higher body temperature on account of all that fur.
Do wookies perspire or do they get rid of excess heat like dogs?
Have you seen Chewie pant? Me neither.

aqny5Xj_460swp.webp
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,909
Location
The Great Underground Empire
FWIW I finally bought the base game since it's on sale right now. I started a tutorial campaign, and I'm still playing it hours later. Super fun.

I just bought all the DLCs for my first "real" game, whenever that begins.
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,909
Location
The Great Underground Empire
If you have any questions, you came to the right place. Well, maybe not the "right" place but you could have ended in even worse one.

It's too late. I'm already aware of what this place is like.

So far I'm having success by spacing my archers in the front line. They fire first, then my shield tanks move around them to form a wall in front with lightly armored pikers behind.

I just wish this game had cavalry. Maybe it does and I haven't seen it yet. I guess war dogs perform that role to some extent.
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,909
Location
The Great Underground Empire
I just wish this game had cavalry. Maybe it does and I haven't seen it yet.
It doesn't. Only cavalry in game are goblin wolf riders.

Frankly, I'm kind of curious about making a company of about 90% missile bros, or even 100%. They'd have to be light and fast with high initiative. After the initial volley some could lead the enemies on while others fire.

I'm sure it's been tried.
 

Kalarion

Serial Ratist
Patron
Joined
Jan 30, 2015
Messages
1,008
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San Antonio, TX
Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Frankly, I'm kind of curious about making a company of about 90% missile bros, or even 100%. They'd have to be light and fast with high initiative. After the initial volley some could lead the enemies on while others fire.

I'm sure it's been tried.

I don't think it's ever been tried, at least not here. I'd love to see the results of such a run. I don't see it being viable though. As soon as a serious crisis hit you'd be fucked by sheer numbers. Archerbros can mow down units like wheat, but they need distance and time. And when it's 10-12 archerbros vs. 30+ endgame units (mixed Orc Zerks/Warriors/Warlords with a Goblin Shaman, or a Noble House Knight Company, or God help you, an Ancient Legion Honorguard+Necrosavant doomball), you suddenly lose both required ingredients. With the undead crisis in particular, and undead in general, you do crap damage to their hp per shot. Ancient Empire troops will walk right through the rain and poke you to death. And Necrosavants will just... well I'll let you discover that joy on your own :D.

I could see a 50-60% (6-8) archerbro run with the rest being absolute unit shieldbros that can hold the line against 3-5 opponents each. Maybe spec'd for axes and hammers, to break through shields and armor quickly v. undead.

Is anyone aware of the specific mechanics regarding recruiting pools (how often they refresh, whether save/load affects cycling, the effect of hiring and firing just 1-2 recruits vs. all available etc)? I made the mistake of taking the 3x 3 star recruit ambition, and it's killing me trying to find one.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,670
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
I just wish this game had cavalry. Maybe it does and I haven't seen it yet.
It doesn't. Only cavalry in game are goblin wolf riders.

Frankly, I'm kind of curious about making a company of about 90% missile bros, or even 100%. They'd have to be light and fast with high initiative. After the initial volley some could lead the enemies on while others fire.

I'm sure it's been tried.
That was the true definition of glas cannon for me.Just had 2 shield bros and others were all ranged.
It was effective till it wasn't...
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
If you never played the game, it's alright to play BB without any mod or just get: "turn it in" (it's included in the latest legends build), it allows you to turn some quest to any of the faction settlement for the ones requiring a lot of walking, it's just a life saver.

Fixed, it was a slip of tongue.


Convince me Legends mod isn't trash. I never played it, but that's because it reeks of trash.

"Camp" looks like a smorgasbord of different cropped pictures spaced out. It's so uncanny that it makes Daggerfall placement seem human by comparison.
Useless bloat like female gender inclusion, tons of items that clearly don't fit with the rest of the game aesthetic, cheap enemy reskins.

Nope, there is a lot of options and customization, enough for you to play the mod how you like and i believe a couple of people, me included already talked about it in these pages.
Just read the whole thread if you want more details.


That was the true definition of glas cannon for me.Just had 2 shield bros and others were all ranged.
It was effective till it wasn't...

It could work with 2/3 very good 2H bros + a mix of archers + arbalest + gunners and eventually some throwers + nets.
You would probably have some trouble with armored unholds, particularly the white ones, with direwolves swarming your archers, same for gobo riders and perhaps with alps as well and necrosavants (and some legendary locations).
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,909
Location
The Great Underground Empire
For an all missile band you'd certainly have to start off playing more-or-less normally until you got a couple archerbros good enough. Then you'd have to transition to more and more archerbros as you got more and more good ones. It would be a huge challenge though. I guess you could try it with the band of poachers start.

And now an update on my first "real" band after the tutorial group...

They (not me - they) accepted a two-skull job to eradicate some monsters that had been bothering a village. The monsters turned out to be a group of 17 Nachtzerkers, or whatever they're called - the ghoul things. One was already full size at the outset, and two others were mid-size. Long story short, the battle ended with three full size ghoul toad monsters eating everyone in the band. I think the lads did pretty well to whittle them down to three, but when they got to full size the lads couldn't damage them fast enough to kill them before they would chow down on a corpse and heal themselves.

Luckily I wasn't a big fan of that band anyway.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,212
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Started a new company and my first quest of the game got me killed by five orcs. Probably the shortest game I have had so far.

All I could think was:

Welcome to Battle Brothers, bitch!
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
For an all missile band you'd certainly have to start off playing more-or-less normally until you got a couple archerbros good enough. Then you'd have to transition to more and more archerbros as you got more and more good ones. It would be a huge challenge though. I guess you could try it with the band of poachers start.

And now an update on my first "real" band after the tutorial group...

They (not me - they) accepted a two-skull job to eradicate some monsters that had been bothering a village. The monsters turned out to be a group of 17 Nachtzerkers, or whatever they're called - the ghoul things. One was already full size at the outset, and two others were mid-size. Long story short, the battle ended with three full size ghoul toad monsters eating everyone in the band. I think the lads did pretty well to whittle them down to three, but when they got to full size the lads couldn't damage them fast enough to kill them before they would chow down on a corpse and heal themselves.

Luckily I wasn't a big fan of that band anyway.

I'm curious, but how would this archerband deal with undead, lindwurms, and so on? And would every battle take far longer because you're basically having to hit-and-run? Would every archerbro need high stamina & related perks to jump around like mountain goats?

Now, if we had a BB DLC allowing mounted bros, then there's a thought...
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,909
Location
The Great Underground Empire
I began a new game using the start with three beast hunters. I've decided I'm going to use ten-letter words instead of random seeds for map generation. In this case I chose Incendiary, just because it was the first ten-letter word that popped in my head. It made a pretty good map with lots of settlements. In my previous game the map was very difficult - very few settlements at all, and north of the desert city states only one town with a temple, which was inconvenient to say the least.

I hired a eunuch with a deathwish.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
I'm curious, but how would this archerband deal with undead, lindwurms, and so on? And would every battle take far longer because you're basically having to hit-and-run? Would every archerbro need high stamina & related perks to jump around like mountain goats?

Now, if we had a BB DLC allowing mounted bros, then there's a thought...

I think he said 80/90% archerband.
1x 2H swordman (Lonewolf starter or Master swordman or Hedge knight)
1x 2H axe (id)
2x gunners
2x arbalest
2x archers
2x throwers
You can eventually switch off bows for some fights.
 

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