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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,496
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
Been playing it on Switch. Playing on the computer is much much more enjoyable due to ease of control, but the port is decent and the lag ain't bad except when you zoom out too much on the overall map, and it becomes impossible to control or see anything accurately. The developers promise to fix what they can over the next month, and I think it's a good buy for those who must play it in bed or want to support the developers.

It's playable but I was expecting a better port. Lots of annoying issues. The most critical I've found so far is the overworld pathfinding. Sometimes the party goes to the opposite direction of your destination when it's closer to the water and gets stuck in there. That happens with the NPCs aswell(once I found 3 city state militias stuck in the water close to the city).

The crashes stopped for me but I've experienced a lot of them in the first hour. They should try to do something about it too because it leaves a really bad first impression.
I was wondering, how do the controls work on Switch? Does the directional pad match correctly, or is it awkward on a hex grid?
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,210
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
How do you fight the imperial undead with their heavy shields and insta-gibber backline? They always seem to wreck me (Well, everything does, but anway...). I mean I guess having a shit ton of axes to hack their shields, but it only seemed to work so far.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,110
Been playing it on Switch. Playing on the computer is much much more enjoyable due to ease of control, but the port is decent and the lag ain't bad except when you zoom out too much on the overall map, and it becomes impossible to control or see anything accurately. The developers promise to fix what they can over the next month, and I think it's a good buy for those who must play it in bed or want to support the developers.

It's playable but I was expecting a better port. Lots of annoying issues. The most critical I've found so far is the overworld pathfinding. Sometimes the party goes to the opposite direction of your destination when it's closer to the water and gets stuck in there. That happens with the NPCs aswell(once I found 3 city state militias stuck in the water close to the city).

The crashes stopped for me but I've experienced a lot of them in the first hour. They should try to do something about it too because it leaves a really bad first impression.
I was wondering, how do the controls work on Switch? Does the directional pad match correctly, or is it awkward on a hex grid?

IIRC The d-pad acts somewhat as the arrow keys(I don't know if those have any function on PC though, as I don't think I've ever tried to use them) and the analogs as the mouse. It's obviously nowhere near as good as M+KB but it's acceptable within its limitation - it didn't bother me particularly, although, as I mentioned, overworld navigation could be better if they implemented a pause-on-sight feature(and added additional map travel speeds). I've used the d-pad only for selecting skills and navigating some UI elements from time to time. For everything else I've used the analog sticks.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
How do you fight the imperial undead with their heavy shields and insta-gibber backline? They always seem to wreck me (Well, everything does, but anway...). I mean I guess having a shit ton of axes to hack their shields, but it only seemed to work so far.

2H sword to hit the backline, wait before playing on turn 1/2 so you can flank them, reach weapons like polearms and the reach axe ...
I always send a couple of high def guys in the middle with a weaker one to attract and agglutinate them before flanking them with the others, obviously, you try to kill their backline first, if you flank them with a 2H sword, you can get 2 per strike...
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
How do you fight the imperial undead with their heavy shields and insta-gibber backline? They always seem to wreck me (Well, everything does, but anway...). I mean I guess having a shit ton of axes to hack their shields, but it only seemed to work so far.
They have high defense/armour low hp, so if you still don't have specialized equipment you can try flails' standard attack on shieldbearers (especially three headed flails, since wounds don't apply and therefore the three separate attacks have no drawback here).
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,909
Location
The Great Underground Empire
Speaking of mods...are there any map gen mods? I'd be quite pleased with a simple increase in map size by about 30%.

I looked at Legends, but it's unappealing to me; I like the look of some things, but a lot of things look superfluous.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Tigranes Playing BB without Legends is like playing ToEE without Temple+

Correct me if I'm wrong (I didn't play it extensively), but the Legends featurelist is all about setting up a much larger (up to 27) party of far more individualised and powerful bros (unique recruits, dozens of new perks) then set them up against equally individualised and powerful legendary enemies and locations.

That can obviously be fun, but it also is a significant departure from BB's original philosophy. It's a different beast in many ways. Hence, I have nothing against Legends, but I'd never say it's a "must have mod" and similarly, new players should enjoy the base game before deciding for themselves.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
That's not how i play it and the unique recruits are way scarcer than you think they are, at most, with the party of 6, you can get the vala and either the ranger or the crusader so it'll be 8, maybe a 9th one if you're lucky enough but i"ve never been beyond 8 unique backgrounds.

In most other scenarios, you start from 1 up to 3 powerful characters so you'll end up with 2 to 5 and the rest is just the same rabble as in the base game.

The perk pool is more diverse but it's the same for the monsters.

Sure, you'll fight more powerful enemies but your party doesn't have to be larger than in the base game and it can't be with any given start/campaign, some limit your to 12 bros.
So the experience can be very different than vanilla or be on par with it but with way more variety of everything.

I agree on one point, it's better to experience vanilla BB at least once but it's the same for every game, aside from patches that fix bugs or make older games run smoother.
 
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Tosiek363

Novice
Joined
Aug 28, 2018
Messages
21
Well you can try this.
You can't really change a map size with this, maybe changing sea and cities compactness can work something out for you but it really increase the chance to have "valuable" seed for you. Like for example: port in north and in south arena, bro with iron lungs etc.
 
Joined
Sep 19, 2010
Messages
263
Location
Safe House
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These should serve you well if you're not looking for the hardest of campaigns. They all have more cities than fortresses, southern arena port, hunters cabins, citadels near the wilderness and decent enough trading opportunities. All DLCs required.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,210
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Probably had my most atmospheric fight ever in Battle Brothers. It was just perfect. The money reward, the lead up, and that I'm larping some kind of righteous purger of undead. The mission to some might not actually look that tough, but since I die long before I usually reach these levels it's an achievement for me :P

Hfcr0yu.jpg


The roar of the wet icy winds, the undead skeletons slowly plodding forward through the snow, and then the necrosavants who magically disappear and appear seemingly at will behind the lines to attack with their deadly vampiric kopeks...

It was a great fight and I didn't actually lose anyone to my surprise. Later on we get attacked by even more necrosavants doing an escort mission - that too went well. Mostly because the necros focused on the poor caravan guards and donkeys instead of me.
 
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Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Decided to pick the game up + DLC with the sale. I've just been drifting around for the past 5-6h doing 1-2 skull misisons trying to get XP and equipment. I'm not much of a sandboxer but I enjoy the gameplay a lot so I'd like to know what are some long term goals I could be striving for? Also is there any kind of level scaling in the game that I should be aware of, is there any way to screw my game so that it becomes unwinnable? I'm constantly sweating if I'm falling behind a curve or something. I thought I was doing quite well, but then an Orc Berserker humiliated humbled me. I'm just trying out different Perks and weapons. Spears seem to be highly recommended though I didn't really like them much, even with the Spear perk, so I'm probably using it wrong.
 

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