90% of the time someone says a game cheats because they missed 4 75% shots in a row they are just being 'tarded and the math checks out when someone samples a proper amount of attacks. 10% of the time developers make the game cheat in favor of the player by adding bonuses for each subsequent missed attack because modern gamers only want the illusion they are being challenged.
Edit: See Mordheim where some autist went ahead and tested the RNG and it was in fact accurate despite a vocal minority being certain the game was cheating because they missed more than one 95% chance to hit attack in a row.
When it comes to Mordheim. All those people testing the rng did, was throw around thousand rolls into a program, and determined that yes, the average percentage comes to about the same as average projected. They didn't account for player side or the enemies. I did my own math, a bit biased, since I only took those missions where I felt the rng being unfair, to AI direction, but I wrote down every hit, dodge and parry chance for both teams calculated their average and every time, consistently it came up as my team hitting dodging and parrying about 10% worse than it sould and also, enemy team hitting dodging and parrying about 10% better than it should. If those percentages hadn't been so consistently around 10% I would have thought that I just had bad luck, but if it's so random, why was it always in the range of 9-11% on both sides, in all three categories? One would expect streaks of low or high numbers to fluctuate and even if you're hitting worse than projected, sometimes enemy is as well etc. When all you test is total rolls(like the person who's touted out as proof of rng fairness in Mordheim community) and don't account for which team is rolling, then you don't see that, since if enemy rolls get boosted and yours get malluses then it averages out when you lump both teams rolls into your algorithm without accounting for it.
A bit autistic of me but I don't care.