There are - beside the already mentioned 4 crises - 8 'Legendary Locations' that include a fight (if you have all DLC). I consider a playthrough complete once I've beaten them.So I've had my eye on this for a while. I'm wondering if there is a campaign with an ending or do you 'write your own tale' and the game can go on essentially forever? The past few games I've been playing are all endless pretty much, I'm in the mood for something more "traditional," with a satisfying arc and conclusion.
And do you stay a mercenary company for the entire game, or can you raise your station in life, and how high?
Are there any nomad champions (marked with skull)?
Well, I hope I will find one of these bastards in the near future.Are there any nomad champions (marked with skull)?
Yes.
And to advocate for Legends once more, there is favorite enemy perks (for each enemy group: southerners, bandits, nobles, nachos, unholds,...) which gives your bro buffs against those enemies (buff increase the more of that specific enemy he kills) and increase their champion spawn rate.
I am pondering starting a Legends campaign but I wonder if the writing of the mod can keep up with the vanilla game.
I often ignore ranged defense apart for the guys in the back (bowmen or mercenaries with pole arms).So far, my leveling strategy has been to put 1 into a bro's main weapons skill and 1 into range and melee defense each, ignoring all other stats - unless it's a range character in which case they get initiative and resolve. How retarded is this? It's been serving me well.
If you can, try engaging them at night.Biggest headache so far are the goblins with their insane ranged skills, I simply have no counter but to rely on shields and rush them.
Ranged defense overall is pretty much useless, since unless you're raising it on every single bro, AI will just target different bros with low ranged defense. Also ranged enemies are rare, and often don't hit hard, so it's wasting points on something that can help in 10% of fights, while gimping yourself for the 90%. Things like goblin archers can just be facetanked in late game since damage they deal is pathetic, battleforged laughs at them, and nimble with decent hp can also tank shitloads of hits. Raising resolve/hp/fat is pretty much always better investment than raising rdef. Also majority of ranged enemies can be made mostly irrelevant by taking the fight at night, with the exception of goblins with shamans, who can grant them night vision.I often ignore ranged defense apart for the guys in the back (bowmen or mercenaries with pole arms).So far, my leveling strategy has been to put 1 into a bro's main weapons skill and 1 into range and melee defense each, ignoring all other stats - unless it's a range character in which case they get initiative and resolve. How retarded is this? It's been serving me well.
I think fatigue is a bit more important so that the bros can wear heavier armors without getting fatigued.
Generally I have two categories of bros and three more niche cases if the recruit has the right starting stats and/or the rolls work out a certain way.So far, my leveling strategy has been to put 1 into a bro's main weapons skill and 1 into range and melee defense each, ignoring all other stats - unless it's a range character in which case they get initiative and resolve. How retarded is this? It's been serving me well.
And having some night owl elixir at least for your own bowman doesn't hurt either.If you can, try engaging them at night.Biggest headache so far are the goblins with their insane ranged skills, I simply have no counter but to rely on shields and rush them.
So far, my leveling strategy has been to put 1 into a bro's main weapons skill and 1 into range and melee defense each, ignoring all other stats - unless it's a range character in which case they get initiative and resolve. How retarded is this? It's been serving me well.
Waste of points, better to just spend that on HP instead of rdef. Nimble backliner with 100hp can easily facetank 14+ hits from goblins, and 6-7 from even the heaviest hitters like arbalesters. And they'll always have decent chance to miss, especially if you use cover, or hide behind your frontliners, so realistically enemy ranged units would need to do absolutely nothing but focus your one ranged bro for multiple turns, to actually kill him. As long as you're using any nimble frontline, leveling rdef on backliners will just make your nimble fronts magnet for arrows, which you definitely don't want since they'll be also eating melee hits, things like goblin poison fuck them much more, and it's incomparably harder to retreat them if the fall to low hp, than ranged bros. And even if you run only BF frontline, when you're facing arbalesters or other crossbow using enemies, you want them to focus your backline even more, since this shit has a lot of armor pierce and will actually kill BF bros twice as fast as nimbles.So far, my leveling strategy has been to put 1 into a bro's main weapons skill and 1 into range and melee defense each, ignoring all other stats - unless it's a range character in which case they get initiative and resolve. How retarded is this? It's been serving me well.
Ranged bros should have 20-30 ranged defense, because they're usually poorly armored and get targetted a lot by master archers, goblins and enemy champion archers.
Sometimes I'll put points into rdef on a hybrid thrower because I use them on the flanks and they tend to be fragile. But I mainly do that so they won't be targeted. Could be a mod you're playing with changes the AI to be more vicious, or could be because I'm not playing on the highest difficulty, but I can usually find a better place to put points than ranged defense.So far, my leveling strategy has been to put 1 into a bro's main weapons skill and 1 into range and melee defense each, ignoring all other stats - unless it's a range character in which case they get initiative and resolve. How retarded is this? It's been serving me well.
Ranged bros should have 20-30 ranged defense, because they're usually poorly armored and get targetted a lot by master archers, goblins and enemy champion archers.
If you get insanely high ranged attack + berserk on archers and use fast shoot, archers require a lot of fatigue as well.
Waste of points, better to just spend that on HP instead of rdef. Nimble backliner with 100hp can easily facetank 14+ hits from goblins, and 6-7 from even the heaviest hitters like arbalesters. And they'll always have decent chance to miss, especially if you use cover, or hide behind your frontliners, so realistically enemy ranged units would need to do absolutely nothing but focus your one ranged bro for multiple turns, to actually kill him. As long as you're using any nimble frontline, leveling rdef on backliners will just make your nimble fronts magnet for arrows, which you definitely don't want since they'll be also eating melee hits, things like goblin poison fuck them much more, and it's incomparably harder to retreat them if the fall to low hp, than ranged bros. And even if you run only BF frontline, when you're facing arbalesters or other crossbow using enemies, you want them to focus your backline even more, since this shit has a lot of armor pierce and will actually kill BF bros twice as fast as nimbles.
Overall, it's best to completely ignore ranged def on anyone, and pump more useful stats. Nimble frontliners will naturally have a little rdef from dodge, so with backline with no rdef hiden behind frontline, while enemy will try to target backliners, damage will spread out due to cover, and if unlucky archer eats multiple arrows and falls low, you just make him retreat far behind, beyond the enemy range. I don't think I ever leveled rdef, after my first couple of noobie runs 3+ years ago.
Waste of points, better to just spend that on HP instead of rdef. Nimble backliner with 100hp can easily facetank 14+ hits from goblins, and 6-7 from even the heaviest hitters like arbalesters. And they'll always have decent chance to miss, especially if you use cover, or hide behind your frontliners, so realistically enemy ranged units would need to do absolutely nothing but focus your one ranged bro for multiple turns, to actually kill him. As long as you're using any nimble frontline, leveling rdef on backliners will just make your nimble fronts magnet for arrows, which you definitely don't want since they'll be also eating melee hits, things like goblin poison fuck them much more, and it's incomparably harder to retreat them if the fall to low hp, than ranged bros. And even if you run only BF frontline, when you're facing arbalesters or other crossbow using enemies, you want them to focus your backline even more, since this shit has a lot of armor pierce and will actually kill BF bros twice as fast as nimbles.
Overall, it's best to completely ignore ranged def on anyone, and pump more useful stats. Nimble frontliners will naturally have a little rdef from dodge, so with backline with no rdef hiden behind frontline, while enemy will try to target backliners, damage will spread out due to cover, and if unlucky archer eats multiple arrows and falls low, you just make him retreat far behind, beyond the enemy range. I don't think I ever leveled rdef, after my first couple of noobie runs 3+ years ago.
That's not my experience on expert difficulty but I barely played vanilla BB, maybe 2 extremely short runs and 2x 60-120 days runs.
My experience with Legends is different, Goblins champions are extremely dangerous and Master Archers as well, and champions Master Archers are just LETHAL.
100 hp is nothing against an aimed shot with a fire arrow which could kill you in one shot + the burn damage next turn or just another shot from the next Master archer.
Noble crossbowmen can also hit really hard.
The best way to keep Archers and crossbowmen alive is 21/31 rdef + anticipation.
And of course, all my archers are nimble with 80/90 hp.