Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 30,009
AND GREENER PASTURES!The old map also had rivers.
AND GREENER PASTURES!The old map also had rivers.
this, THISThat is why I always autistically pick the few simples designs available for my companies
I have been dying for simple stuff such as a skull or skull and crossbones type banner, or even plain color banners
So this weekend I played this, had some fun, rage quit, uninstalled, and came crawling back and reinstalled.
Four times.
Last time was after beating a 3 skull bandit mission without a loss only to meet bounty hunters afterwards telling me my kill was now their kill.
I tried fighting them but lol nope, not happening. They one-shot doods every round with crossbows. Of course this is a special encounter with no way to avoid. Maybe I can run away after the battle starts?
I'll probably reinstall again after work.
You gotta look slick when your brother is hammering that arrow stuck in your thigh to remove it safely.In artistic renderings, sure. In practice, if they were in battle, they were in stinking clothes that reeked of blood piss and sweat, and poorly tying off tourniquets for their friends while those around them died with exposed bones and severed organs.
Battle was not pretty, not even in France in the 1700s.
Absence of something is proof of something?Everything is a political statement, even the complete absence of it. When you promote the emptiness of political imaginery in things and enforce it, you're promoting positivism, which wants to remove all ideologies. So in a way, you're being an ideologue by trying to promote lack of ideologies.
I see some warhammer art with those elaborate banners frequently, but honestly? The simpler stuff looks much better, specially if it matches the available helmet/armor colors(and most of the available banners DON'T). Also a matching painted shield that doesn't look like a professional painter spent 3 months working on it with paint and brushes(just for some random orc to smash it in 2 seconds).
Noble houses do look great and I wish I could get such a theme for my company. Well, not like a heraldic noble house style, but say a black shield with a simple logo(i.e: white skull) couples with matching shields and the black painted helmets. Likewise other simpler designs that match the available helmet paint colors. The Kraken banner is a good example, with the available crimson helmet paint.
Just the noble banners alone look better than most of what is available for the mercs, imho. Also it doesn't make much sense that the noble houses would go with simple and straitforward designs while the sellswords would go with elaborate drawings with golden decals and whatever.
I'm still amazed, tho, at how the basic gameplay loop of Battle Brothers is broken. The game, as they devs dreamed of it, doesn't work. You can't play it as a roguelite tac game where losses are acceptable. Losses aren't acceptable, never, because the expense for raising and equipping a fighter is enormous, and even a good contract is never worth losing a man. Never. Maybe the "boss fights" at the end of the DLCs are worth it, who knows.
I wonder if there's a way to fix it. Giving you common high-leveled recruits? Let you purposefully order replacements at a higher level and with a specific set of traits, for a very high price? So many things do not properly work from a design standpoint. Does someone enjoy playing this ironman? Because for sure it's not "how the game is intended to be played". Roguelikes thrive on damage and situation control. Often, in BB, you have none.
I prefer negro bro and wymmin bro as unique event npcs.Ok but when we are going to have orc bros?
Also it doesn't make much sense that the noble houses would go with simple and straitforward designs while the sellswords would go with elaborate drawings with golden decals and whatever.
I'm always playing with permanent destruction on. Losing men in dying world is ok.You can't play it as a roguelite tac game where losses are acceptable. Losses aren't acceptable, never, because the expense for raising and equipping a fighter is enormous, and even a good contract is never worth losing a man. Never. Maybe the "boss fights" at the end of the DLCs are worth it, who knows.
I don't know if you've tried the 'Northern Barbarians' origin already, but they get way more loot, including completely broken gear from enemies. (Still not everything, though and you will have to repair it to get a good price. If that's worth it depends on the gear: higher quality = worth the tools.)I'm still amazed, tho, at how the basic gameplay loop of Battle Brothers is broken. The game, as they devs dreamed of it, doesn't work. You can't play it as a roguelite tac game where losses are acceptable. Losses aren't acceptable, never, because the expense for raising and equipping a fighter is enormous, and even a good contract is never worth losing a man. Never. Maybe the "boss fights" at the end of the DLCs are worth it, who knows.
I wonder if there's a way to fix it. Giving you common high-leveled recruits? Let you purposefully order replacements at a higher level and with a specific set of traits, for a very high price? So many things do not properly work from a design standpoint. Does someone enjoy playing this ironman? Because for sure it's not "how the game is intended to be played". Roguelikes thrive on damage and situation control. Often, in BB, you have none.
I think a few economy changes would be warranted. With the salary Bros demand and what the contracts pay why would *anyone* run a merc company in this world?
A random peasant farmer asks 100-200 gold + 300 a month which is insane. Copper or silver would make more sense, the game obviously uses gold as a convenience and because of genre conventions, but still, it's way too high. Even the knights asking 5k are overly high. I would reduce these prices by 90% *or* have them equip themselves Mount and Blade style. That's the only way these salary prices make any sense, if the Bros save up the cash and use it to upgrade their gear. Where else does that 150+ crowns per day go?
The other thing is loot should be more valuable. Enemy gear vanishing into nothing on death is not acceptable in a game like this. Even if a piece of armor has zero durability it should NOT disappear. It's still valuable. Armorers would pay good money for salvaged armor because it was much easier to refurbish and resell than crafting from scratch. Many medieval mercenaries fought solely for plunder, the chance of looting a battlefield of armor and weapons and selling it was enough to set them up for years.
If Bros cost little and could be paid in loot, the situation would be less severe. But as it is you are correct, I learned early on as losses wiped out all the starter cash and contracts I did I had to keep everyone alive. You already run out of money if you don't do a mission every 1-3 days at least for the first month or two, and everyone needs 10-15k worth of kit to stay relevant in endgame.
I don't know if you've tried the 'Northern Barbarians' origin already, but they get way more loot