- Joined
- Jan 28, 2011
- Messages
- 100,131
Right now you can meet legion troops very early. You can see my first encounter with them on previous page.
Heavily(for early game - very)armored, tireless, fearless skellingtons that fights in close formation. Much more dangerous than raiders.
I've seen a named bow. It was 17k in a shop, and so way out of my new band's price range. It has since disappeared or I'd have screen shotted it for you.THE _ GREAT _ ARTIFACT _ HUNT:
What I have found so far adventuring or just shopping around: see two pics.
I'm looking for named(*) falchions, *noble swords, *arming swords, *fighting spears (Dragonlance re-naming opportunity!!!), *two-handers, *flails, awesome Orcish *Great War Axes, maybe a *berserker chain.. and *bows, *crossbows, which latter two were never found so far. Couldn't modify Masterwork Bow stats, it has all its values modded/hardcoded in-house probably, so expert modder-brain needed for that.
Hellhound's Fang dagger is my favorite. Always wanted to start a Backstabbing Expert Ninja-Thief.
Its exciting to give artifacts to newbie mercs and watch them miss and graze the hairs of enemies in their shiny super-equipment and their powered weaponry and see them hacked to pieces by higher lever raiders, wolf riders, orcs, hehehe.
Expert ironman is most fun. Modding stats ruins the fun: only initiative, fatique and HP are safe to raise if "felt desperately important" by DemiGod character lovers[Marvel fans], since a mercenary modded this way will only last a little longer, but will be able to wield heavy weaponry. Its merely satisfying curiosity: - What if the party found a cache of a retired famous band? And tried to use them.
Not modding money for a play-thru campaign is essential to watch people leave and fight for survival. Most interesting is how even modded and artifact stuffed parties can be vanquished by higher level enemies and prowling too long in enemy territory: suddenly hordes of enemies gang up on the powered party grinding them down with food and repair items quickly running out, loosing people as my soldiers are picked off by suddenly much more skilled Orc warriors and wolf riders, raiders, etc.. :D
Screenshots or didnt happen.Finally had a chance to play, day 13 so far and it's been rough brothers.
Beta Update 0.9.0.20
Here's a first update to the new beta, fixing many of the things you guys have reported, and making some minor balancing adjustments. Please continue to report any issues in the appropriate forum. Have a nice weekend!
Changelog
- Added Broken Pike as an additional weapon for Ancient Legionnaires.
- Added information about time left to complete an ambition, if there is any time limit, to tooltip.
- Changed Ancient Dead to have slightly less initiative.
- Changed impact of some mood events.
- Changed a few things about ambitions.
- Fixed potential issue with saves being corrupted.
- Fixed potential issue with campaigns not loading properly.
- Fixed potential crash as settlements get destroyed.
- Fixed 'Secure Cemetery' contract not starting in some cases.
- Fixed 'Secure Cemetery' contract sometimes having an objective that is too far away.
- Fixed player characters dying right before their turn sometimes resulting in the game not continuing properly.
- Fixed noble house patrols not spawning properly.
- Fixed ambition success/failure events sometimes not triggering properly.
- Fixed player not being able to enter settlements while escorting a caravan.
- Fixed wrong number of days required for healing light wounds shown in combat result overview.
- Fixed turns not ending automatically sometimes.
- Fixed some hotkeys working even when they shouldn't.
- Fixed ironman saves not being deleted after retirement.
- Fixed issue with worldmap AI sometimes being stuck for a few seconds.
- Fixed issue with caravan hands AI.
- Fixed displayed money not being updated when having an item repaired at a shop.
- Fixed player banner being subject to events where it can be lost or destroyed like other items.
- Fixed issue with characters that wear surcoats being raised as undead.
- Fixed various minor issues.