Trash
Pointing and laughing.
Yikes. After slowly building up my warband I got butchered. Just butchered. Set up shop in an area with a keep and a village and did missions for them. Fought a few massive battles as I took out enemy location after location and made several thousands doing it. My Battle Bros went from rags to full mail and levelled up quite nice. Emptied the recruitment pool and the shop in both keep and village doing it. Then I got cocky. Wiped out an orc den with no problem whatsoever and was on the way back when I saw a puny group of orc raiders. Easy pickings. Chased them, cornered them and went into the fight. A few young ones and one adult. No problem. Then somehow one young orc had a lucky hit and downed a bro in the line. Next thing I know is orcs in between my guys, my archers being killed in a single turn and morale checks failing everywhere. Decided to flee when I had just one Bro left.
Had plenty of money in the bank so expected to recouperate easily. But had to travel a bit to find new recruits and stock. Turns out that outside of the area I had been cleansing the roads are empty, the villages poor and the guard towers undermanned while horrid things are everywhere. Good times.
Pretty much everything in there reeks of awesome. These guys are on to something. Just some more small thoughts though.
Missions where you hunt down a specific group of raiders/scouts or whatever could be nice. Or just a general bounty on scalps/heads/enemy killed numbers that would reward you for killing of numbers of enemies.
Some implementation of news/rumors would be a neat way to keep tab on how the world is doing. Some fluff messages with info on how for instance Village X is being plagued by hunting werewolves. Keep Y has hardly any troops left due to constant fighting. Town Z's roads are beset by bandits. Or even mention of missions, for instance how Guardpost A is looking for someone to take out a bunch of undead. Or when an area is really in trouble some message to tell the player it needs help. I'd think it would make the world even more alive than it already is.
Saw in previous blogposts and posts in this thread graphics for indoor fighting, fighting at bridges and even in a village. Really hope to see this in the final game. Would be awesome to have missions where you try and defend a bridge, village or guard tower.
Earlier on there was mention of another faction labelled 'Cultists&Demons.' Hope they are still in the planning. Cleansing out demon infested temples sounds awesome.
Also, earlier on there was mention of scholarship as an equivalent of research. With clues to the location of legendary artifacts to weapons and items that you can create from exotic ingredients (like the remains of magical foes) to further your cause. Again hoping this is on the to-do list.
Anyway, love the game so far. These guys have done a splendid job and I do really hope that the EA will make them be able to keep improving this.
Had plenty of money in the bank so expected to recouperate easily. But had to travel a bit to find new recruits and stock. Turns out that outside of the area I had been cleansing the roads are empty, the villages poor and the guard towers undermanned while horrid things are everywhere. Good times.
Been gathering some info on planned features for the game. Overhype is also going to post a more comprehensive list with their plans for the game somewhere in the coming weeks.
-Injury system. Including permanent effects as a result of battle, such as dismemberment.
-Goblin faction.
-A comprehensive banner editor.
-Reputation system with two different values. How much you get the job done and how humane you are about it.
-Event system. Includes a wide range of different stuff. One of them being the possibility of duels. Another being interaction between your mercs (getting along or not getting along). sser talks about it in this thread.
-Non-combat companions. Like smith, healer and hunter.
-More diverse contracts.
-Legendary artefacts.
-Some reworking of the undead (skeletons might either get buffed to make them an actual threat when encountered, or they get moved closer to starting locations).
-More units for beast faction.
-Iron man mode.
-More art stuff. So more skins to make all the factions more diverse.
-More weapons.
-Weather is getting implemented. Seasons possibly, but more uncertain.
-Other mercenary companies that you can interact with.
-Camping mechanics.
-More enemies that attack your resolve (charm, mind control, etc.).
-Polish stuff, like being able to click on a caravan so that you follow it.
-Systems to keep track of the achievements of your mercenaries. Like how many Orc kills, how many bandit kills, etc.
-Informant for finding locations of legendary artefacts.
-A menu that keeps track of your dead bros.
-Item quality.
-Mod tools.
There's loads more ideas that they've posted about, but many of them are still uncertain whether they'll get implemented. I’m fairly confident about these, though there’s no guarantee until they get put in.
Pretty much everything in there reeks of awesome. These guys are on to something. Just some more small thoughts though.
Missions where you hunt down a specific group of raiders/scouts or whatever could be nice. Or just a general bounty on scalps/heads/enemy killed numbers that would reward you for killing of numbers of enemies.
Some implementation of news/rumors would be a neat way to keep tab on how the world is doing. Some fluff messages with info on how for instance Village X is being plagued by hunting werewolves. Keep Y has hardly any troops left due to constant fighting. Town Z's roads are beset by bandits. Or even mention of missions, for instance how Guardpost A is looking for someone to take out a bunch of undead. Or when an area is really in trouble some message to tell the player it needs help. I'd think it would make the world even more alive than it already is.
Saw in previous blogposts and posts in this thread graphics for indoor fighting, fighting at bridges and even in a village. Really hope to see this in the final game. Would be awesome to have missions where you try and defend a bridge, village or guard tower.
Earlier on there was mention of another faction labelled 'Cultists&Demons.' Hope they are still in the planning. Cleansing out demon infested temples sounds awesome.
Also, earlier on there was mention of scholarship as an equivalent of research. With clues to the location of legendary artifacts to weapons and items that you can create from exotic ingredients (like the remains of magical foes) to further your cause. Again hoping this is on the to-do list.
Anyway, love the game so far. These guys have done a splendid job and I do really hope that the EA will make them be able to keep improving this.