Lucky
Arcane
- Joined
- Apr 28, 2015
- Messages
- 672
Turning to bandrity when no lucrative contracts are available is part of the core mercenary experience.
It doesn't seem like it'd be too hard to implement. Give your band a reputation with each city. Rep goes up a little when you complete contracts. (Up a lot for the city you did it in, moderately for neighbouring cities). Rep goes down when you break contract or murder civilians. Rep goes down enough, you can't get volunteers, goods become more expensive and guards may chase after you. Do missions elsewhere to slowly repair rep.
But eh... If they have a vision they'd like to implement, it shouldn't be compromised over what one guy on a forum says. Especially when they already have my money. It just seemed like regional/global reputation would make sense to have. And my band (The Battle Brofists) was running low on food after trekking through the wilds when some plump, puny caravan showed up. If I'd been allowed to turn bandit (hell, just let me trade with a moving caravan. clicking on it did nothing), my bros wouldn't have gone hungry and left.
I’m kind of on the same page. I’d would have liked to have something like robbing implemented with logical penalties if you do it too much, as mercenaries historically tended to be assholes. So if you rob people (and kill those that resist) you make less resources available to that region. Meaning less supplies for the city, so less goods to buy and weaker militia. Doing it too much would be counter-productive, as you'd just make it easier for enemy factions to destroy you all. Also, you'd no longer be welcome in cities. I can see how it would unbalance the early game though, as you'd want to do a few small raids to get a strong start and then use that to do harder contracts for extra reputation. I still would like to see something implemented that simulates pissed off, underpaid and hungry mercenaries getting rowdy.
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