I took a three skull contract. I tried it like 5 times but keep losing most of my guys.
FUCKING ORC WARRIORS I HATE THEM THIS MUCH
But a couple pages ago you said Orcs were easy, all we had to do was spearwall them to death!
I'm just messing with ya. Orc warriors are assholes and fighting them without some SERIOUS armor damage potential is suicide. Hammers and axes (both 1 and 2-handed) FTW, IMO.
I don't look at the number of skulls on the contract. Instead, I look at the price. It's a much better measure in my opinion; also, I don't know how the game calculates the skulls for things like caravan escort quests. I've had plenty of 3 skull caravan quests where nothing has happened.
True. The Skull-o-meter is only a reliable measure when it's a straightforward "go there and kill X" contract. If it's a delivery job (either on foot or caravan) then anything can happen. Taking 3 skull Fedex (non-caravan) jobs is also a shortcut to riches, since you can retreat from tougher fights. One thing I noticed is that my patrols have recently become TOO SAFE. I rarely get random encounters while out on patrol and I have to go COMPLETELY out of my way to find some heads. Meh
Another thing: anyone willing to do some metagaming sperging with me on the weapons? So far, here is whut I think:
Maces: decent all around weapon, but the only great thing about them is the stun. I usually have 1-2 macebros in my lineup and they usually have fast adaptation and backstabber for more reliable stuns.
Flail: huge fatigue buildup and unreliable damage. Also, I'm under the impression that we are still missing the last flail tier, since the "Flail" is not on par with the fighting axe/noble sword. Flails do shine in the hands of a "brute" guy since you can usually 1-shot bandits w/o helmets, but I like reliable weapons. Also, the game is inconsistent regarding their "chance to ignore shields". Some tooltips say they ignore, some say they have a "chance to ignore shield bonus". That's...very confusing.
Hammer: Orcs. Orc warriors are, IMO, the only reason to consider a hammer. Anyone who ever fought an orc warrior knows they are a DAMN GOOD REASON, tho. Against medium armored raiders I prefer the axe.
Axe: IMHO the BEST "all-around" weapon. Good damage, second highest vsArmor and a secondary attack that is useful against most enemies. With axe mastery the fatigue buildup is no longer a serious issue and your axe-shield guy easily becomes your most well rounded soldier. On top of that, if your axeguy goes down and survives with a serious injury you can keep him in the back by giving him the longaxe. No other weaponclass has a similar option.
Cleaver: I wish "decapitate" was better documented. As it stands, I can't really tell how good the cleaver really is compared to, say, the sword. The fatigue cost is also pretty unattractive. I skip cleavers.
Sword: In most games the sword is the "all around" weapon, but in BB swords are very niche weapons. They deal the most damage vsUnnarmored in the game, which makes them useful for dealing with skeletons, orc youngs and SPECIALLY goblins. The THC bonus is also very much welcome. Another cool thing I found about swordsmen is that they are great for defending your flanks. Put a swordsman with a heater shield and underdog in your flanks, riposte him and watch the enemies destroy themselves. Sadly, swords absolutely suck when dealing with armored enemies (eg Orc Warriors). The Greatsword, OTOH is my favorite 2-handed weapon due to its crazy AoE potential.
Dagger: Lolno. Unless higher tier daggers are added into the game, I see no reason for this.
Polearms: They are great all around, but they REALLY shine in those nasty cramped forest fights. One thing I find odd is that there is not much of a polearm progression, save for Pitchfork -> Pike. Hooking people away from high ground is also pretty handy.
Spears: the uncontested queens of the early game, spears have low damage but a whopping 20% THC bonus. Excellent weapons against goblins and everyone of your frontliners should have access to a backup spear, even if they don't take the related perk. When fighting goblins in a swam I usually give spears to my macemen and hammermen.
Crossbow: baby's first ranged weapon.
Bows: murderous against anything non-heavily armored. Shitty otherwise.
Throwing weapons: I don't know much about javelins & co. Anyone willing to talk about them is welcome.