Well they are going to reach the 2mil - I think that chance is like 99%. It will be interesting to see how much higher than that it will go, personally I think it will get to almost 3mil.Stretch goals are retarded.
Multiplayer is the one thing I wanted from the game, and it's at $2.5 million.
Meanwhile, Golem Arcana got $518k, SRR got $1.8mil and SRHK got $1.2 mil.
On top of that, their previous games had a $15 buy-in minimum if you wanted a digital copy. Now they're asking for $25.
It's a shame, because I was pumped for this game until I saw how they prioritized the goals. I set a reminder for when there's 48 hours left. If they've broken $2.5 mil by then, I might buy in at minimum price. Otherwise this thing is bundle fodder.
Isn't this thread in the wrong forum?
They aren't even claiming to have any RPG elements.
Is this an RPG like your Shadowrun games?
Our Shadowrun games are cRPGs with tactical combat. BATTLETECH will be a tactical ‘Mech combat game. If we’re lucky enough to reach the Stage 2 and Stage 3 co-funding levels, we'll be able to add some RPG elements, but the core of this game is tactical combat.
And pretty unlikely to succeed given their previous KS totals and Shadowrun being a more popular IP than mechwarrior right now.
I do not really care for this so I hope they keep making more Shadowrun
Hong Kong high level DLC is still coming.I do not really care for this so I hope they keep making more Shadowrun
Alas, this Kickstarter will probably bring them more money than both SR campaigns combined.I do not really care for this so I hope they keep making more Shadowrun
You mean like WL2, PoE and TToN?I don't understand how they can get that much without showing gameplay in a gameplay-focused game. Their other games have the shittiest combat imaginable, so this seems awfully lenient to me. Whatever. Kickstarter gonna Kickstarter I guess.
I don't understand how they can get that much without showing gameplay in a gameplay-focused game. Their other games have the shittiest combat imaginable, so this seems awfully lenient to me. Whatever. Kickstarter gonna Kickstarter I guess.
FASA IPs have a huge nostalgic power, how many mech strategy games that aren't animu retarded and have a huge storyline and universe built around them do you know? You are assuming that the average player and the average game designer even know what shitty combat is.I don't understand how they can get that much without showing gameplay in a gameplay-focused game. Their other games have the shittiest combat imaginable, so this seems awfully lenient to me. Whatever. Kickstarter gonna Kickstarter I guess.
Actually, BattleTech was designed by Weisman, so the players appalled by his designs are probably not fans of Battletech in the first place.I don't understand how they can get that much without showing gameplay in a gameplay-focused game. Their other games have the shittiest combat imaginable, so this seems awfully lenient to me. Whatever. Kickstarter gonna Kickstarter I guess.
I'll wait a bit before backing on the off-chance that the Codex will run a campaign.