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KickStarter BattleTech Pre-Release Thread

DwarvenFood

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Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Yes but that involves making an Kickstarter account in the first place, the less accounts the better.
 

Jason Liang

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I'm very excited that Mike Stackpole is involved in the process. His novels basically defined the game universe.

Looks like we'll cross into 1 million within the hour.
 

Galdred

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Steve gets a Kidney but I don't even get a tag.
He was one guy on a team from what I know. Tim Schafer comes to mind.
Good point, but board game teams are usually much smaller than video game ones :
According to wikipedia,
The series began with FASA's debut of the board game BattleTech (originally named BattleDroids) by Jordan Weisman and L. Ross Babcock III
Now it would still depend on what parts of the development he did of course, but he is proably still largely responsible for the end product one way or another.
 
Self-Ejected

Excidium II

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Doesn't really speak anything for the videogame if Shadowrun is anything to go by. Barely even resemble the actual thing.
 

Branm

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Damn nice progress I could see 3m at this point. they are also at least getting advertisement from MWO as well....Certainly must be helping a ton
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think $1.85M is a lock. The campaign will slow down like we all know, but I feel like there's enough time to make it.
 
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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
UPDATE: https://www.kickstarter.com/projects/webeharebrained/battletech/posts/1368475

That was a truly astounding first day of backing and we are awed that in one 24 hour period you came together to unlock:

  • Combined Arms
  • Expanded Mission Objectives
  • Expanded Environments
But you did more than just complete these worthwhile STAGE 1 objectives! Through your valiant efforts, we have achieved STAGE 2 and unlocked the Single Player Story Campaign in a single day!

The Global BattleTech Community has spoken with one voice and affirmed that BattleTech is more than just big stompy robots battling it out. It’s a dynamic, centuries-spanning science fiction setting filled with intrigue and cutthroat politics - a fertile environment for rich storytelling. And thanks to your efforts, the Single Player Story Campaign is a reality. We thank you.

Now, MechWarriors, it’s ONWARD towards our next major objective: STAGE 3 - The Extended Mercenary Campaign!

As you will see, we have added several key targets on our march to STAGE 3.

  • $1,100,000 - Cinematic Transitions: We'll add short cutscenes for various events in game - such as deploying your forces to the battlefield - and for key moments in the single-player story.
  • $1,200,000 - Player-Character Origin Stories: In BATTLETECH, you’ll create your own mercenary character to star in the story. If we hit this funding level, you'll be able to choose one of six origin stories for your mercenary commander's career. Are you the only heir of a once noble family that has since fallen from favor? The bastard child of a famous MechWarrior? You decide.
  • $1,350,000 - Voice Acting: We'll record a cast of talented voice actors to act as your advisers, provide mission briefings, and record battlefield emotes. We’ll also add voice acting to the animatics for important moments in the story.
  • $1,550,000: 3D MechWarrior Portrait Customization: We'll build a complete 3D portrait customization system for you to customize the look of both your MechWarriors and your own Mercenary commander.
And how do we reach our STAGE 3 objective? Together.

In our first 24 hours, the Global BattleTech Community has come together to complete a series of TEN Backer Missions, earning enough points to unlock TWO Backer Mission Rewards!

  • A live streaming Twitch Q&A session with Jordan, Mike, and Mitch Friday, October 2 at 10am PDT | 5pm GMT.
  • A SECOND Michael A. Stackpole e-novella for Backers at the $50 Reward Level and above.
In honor of your Decisive Victory, we now reveal the GBC’s FIRST WEEKLY BONUS CHALLENGE. And who better to announce it, than Jordan Weisman, creator of BattleTech.

 

undecaf

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Shadorwun: Hong Kong Divinity: Original Sin 2
Was hoping a bit different ministages after 1 mio. Cinematics, portraits and VA don't do much for me.

Oh well, onwards to 1.85.
 

lurker3000

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All the stage 2 goals bring nothing constructive to the game play and suck.

I felt the need to say that in this thread as well.
 

prodigydancer

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$1,100,000 - Cinematic Transitions: We'll add short cutscenes for various events in game - such as deploying your forces to the battlefield - and for key moments in the single-player story.
Fail. They should have made it $10m: Animu Cinematic Transitions. And namedrop Guillermo del Toro.
 

Rahdulan

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All the stage 2 goals bring nothing constructive to the game play and suck.

Which is exactly how you go about it. After all, way to tangible content updates is padded with pointless graphical shit people are actually willing to pay for because SHINIES. Such is life.
 

lurker3000

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Which is exactly how you go about it. After all, way to tangible content updates is padded with pointless graphical shit people are actually willing to pay for because SHINIES. Such is life.

I suppose. Maybe romances will be part of the $1.85 stage. It worked for Larian.
 

undecaf

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Shadorwun: Hong Kong Divinity: Original Sin 2
The wonderful, wonderful cheese...

baileys_coffee_other.215110825_std.jpg
 
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Good point, but board game teams are usually much smaller than video game ones :
According to wikipedia,

Now it would still depend on what parts of the development he did of course, but he is proably still largely responsible for the end product one way or another.

It doesn't seem like any HBS has done much on the gameplay front. Nothing excited me enough to even try their games. Must have been the GDW guys who came up with the original PnP stuff.

Aside from that there is really no cool factor here. Aside from the typical bland low detail art of HBS, the video itself is what I expect from a bunch of guys selling toothpaste, not making a battletech game. Compare that to MW II and MW II: mercenaries.
 

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