DwarvenFood
Arcane
Yes but that involves making an Kickstarter account in the first place, the less accounts the better.
Actually, BattleTech was designed by Weisman, so the players appalled by his designs are probably not fans of Battletech in the first place.
Good point, but board game teams are usually much smaller than video game ones :He was one guy on a team from what I know. Tim Schafer comes to mind.
Now it would still depend on what parts of the development he did of course, but he is proably still largely responsible for the end product one way or another.The series began with FASA's debut of the board game BattleTech (originally named BattleDroids) by Jordan Weisman and L. Ross Babcock III
That was a truly astounding first day of backing and we are awed that in one 24 hour period you came together to unlock:
But you did more than just complete these worthwhile STAGE 1 objectives! Through your valiant efforts, we have achieved STAGE 2 and unlocked the Single Player Story Campaign in a single day!
- Combined Arms
- Expanded Mission Objectives
- Expanded Environments
The Global BattleTech Community has spoken with one voice and affirmed that BattleTech is more than just big stompy robots battling it out. It’s a dynamic, centuries-spanning science fiction setting filled with intrigue and cutthroat politics - a fertile environment for rich storytelling. And thanks to your efforts, the Single Player Story Campaign is a reality. We thank you.
Now, MechWarriors, it’s ONWARD towards our next major objective: STAGE 3 - The Extended Mercenary Campaign!
As you will see, we have added several key targets on our march to STAGE 3.
And how do we reach our STAGE 3 objective? Together.
- $1,100,000 - Cinematic Transitions: We'll add short cutscenes for various events in game - such as deploying your forces to the battlefield - and for key moments in the single-player story.
- $1,200,000 - Player-Character Origin Stories: In BATTLETECH, you’ll create your own mercenary character to star in the story. If we hit this funding level, you'll be able to choose one of six origin stories for your mercenary commander's career. Are you the only heir of a once noble family that has since fallen from favor? The bastard child of a famous MechWarrior? You decide.
- $1,350,000 - Voice Acting: We'll record a cast of talented voice actors to act as your advisers, provide mission briefings, and record battlefield emotes. We’ll also add voice acting to the animatics for important moments in the story.
- $1,550,000: 3D MechWarrior Portrait Customization: We'll build a complete 3D portrait customization system for you to customize the look of both your MechWarriors and your own Mercenary commander.
In our first 24 hours, the Global BattleTech Community has come together to complete a series of TEN Backer Missions, earning enough points to unlock TWO Backer Mission Rewards!
In honor of your Decisive Victory, we now reveal the GBC’s FIRST WEEKLY BONUS CHALLENGE. And who better to announce it, than Jordan Weisman, creator of BattleTech.
- A live streaming Twitch Q&A session with Jordan, Mike, and Mitch Friday, October 2 at 10am PDT | 5pm GMT.
- A SECOND Michael A. Stackpole e-novella for Backers at the $50 Reward Level and above.
Total PayPal Funding: $29,730
Fail. They should have made it $10m: Animu Cinematic Transitions. And namedrop Guillermo del Toro.$1,100,000 - Cinematic Transitions: We'll add short cutscenes for various events in game - such as deploying your forces to the battlefield - and for key moments in the single-player story.
All the stage 2 goals bring nothing constructive to the game play and suck.
You kidding? Those were the prime reason to play any Mech***** games.Cinematics, portraits and VA don't do much for me.
Which is exactly how you go about it. After all, way to tangible content updates is padded with pointless graphical shit people are actually willing to pay for because SHINIES. Such is life.
Russians in this thread may find this pic offensive.
Fail. They should have made it $10m: Animu Cinematic Transitions. And namedrop Guillermo del Toro.
Good point, but board game teams are usually much smaller than video game ones :
According to wikipedia,
Now it would still depend on what parts of the development he did of course, but he is proably still largely responsible for the end product one way or another.