Abu Antar
Turn-based Poster
- Joined
- Jan 19, 2014
- Messages
- 14,148
BT4 momentum died down by the second day already, while BT continues quite strong so far.A lot depend on how fast they will lose this initial momentum. E.g. BT4 campaign had a strong opening (propped up by offering free games) but soon slowed nearly to a halt.
How deep will the modding support be?
Skirmish play will allow players to create their own basic scenarios by selecting a map, objectives, victory conditions, starting locations, and of course the enemy forces including the quality and skills of the AI MechWarriors.
We have no plans to allow players to mod or import their own stuff at this time.
I did some quick math based on the fact that most KS trends evolve in a similar manner. Currently there's 85% probability that they'll reach $2.5m. Median projection: $3.5m.I honestly doubt that they'll reach the multiplayer goal. Expanded campaign is likely at this point.
They're really taking what inXile did to the next level.
The SRR mod scene didn't take off for one simple reason, the engine and mod tools were extreme limited and it was hard to do anything persistent, The mod projects that started out were in fact quite ambitious.Or maybe they just don't want to repeat the SRR scenario.
I was referring to the fact that most of their resourses for the game went into the editor and the campaign had to be severely cut as a result.The SRR mod scene didn't take off for one simple reason, the engine and mod tools were extreme limited and it was hard to do anything persistent, The mod projects that started out were in fact quite ambitious.
Yes, cutting off a continuous source of fan interest and exposure for your product is surely a brilliant sales strategy.Not sure if the lack of modding support on an ip like battletech which has a large enthusiast fan base, is down to lack of resources or for more commercial reasons.
You don't want people adding mechs, houses, clans, maps and whatnot, when those can easily be monetized by them in the form of DLC or sequels.
Yes, cutting off a continuous source of fan interest and exposure for your product is surely a brilliant sales strategy.
If the plan is to release sequels and DLC, then it could be a strategy.Yes, cutting off a continuous source of fan interest and exposure for your product is surely a brilliant sales strategy.