Kem0sabe
Arcane
Character creation will have 253 gender options, but mech load outs will only allow 2 types of missiles...
Shitmech. A no-JJ light with the movement profile of a medium, with nowhere near enough ammo to feed those SRMs for a lengthy mission. Commandos are shitmechs. I would actually take the Locust over the Commando because at least the Locust has a good movement profile.
Are you assuming the gender of Grotesque ? Calling them cunt, implies that you define them as female. That's not okay. Not at all.So I asked this organism on twitter exactly this "Are you a male or female?"
The result? Below
You are a cunt.
So I asked this organism on twitter exactly this "Are you a male or female?"
The result? Below
You are a cunt.
Shitmech. A no-JJ light with the movement profile of a medium, with nowhere near enough ammo to feed those SRMs for a lengthy mission. Commandos are shitmechs. I would actually take the Locust over the Commando because at least the Locust has a good movement profile.
I'm assuming they're going to have the Jenner, which is all anyone ever needs in a light 'mech. Jenner is an absolutely stellar light and is one of the reasons House Kurita/DCMS is a force to be reckoned with in the Inner Sphere.
Shitmech. A no-JJ light with the movement profile of a medium, with nowhere near enough ammo to feed those SRMs for a lengthy mission. Commandos are shitmechs. I would actually take the Locust over the Commando because at least the Locust has a good movement profile.
I'm assuming they're going to have the Jenner, which is all anyone ever needs in a light 'mech. Jenner is an absolutely stellar light and is one of the reasons House Kurita/DCMS is a force to be reckoned with in the Inner Sphere.
Urbie is actually a better mech than people give it credit for. Going by BV it's actually a fantastic mech in the right environment, particularly because the AC10 is actually a really solid weapon (you can quite literally decapitate a lot of mechs with it on a lucky roll). You don't want to put it in open field line battles or anything, obviously, but as long as you have enough time to get them into position in the right places you can harry the hell out of much heavier mechs on the cheap.UrbanMech4Life
The way mechs are idiotically rated in regards of mass, the conclusion of any literate person would be that they're made from this material:
There is not even an official chart with mech heights for fuck's sake but battletech fanbois sure love to think in terms of technical terms and and make elaborate analysis.
And if you ask why the barrel of a AC20 (which has a caliber of a maximum of 203 mm) looks on a mech as having twice the caliber, nobody knows.
The way mechs are idiotically rated in regards of mass, the conclusion of any literate person would be that they're made from this material:
There is not even an official chart with mech heights for fuck's sake but battletech fanbois sure love to think in terms of technical terms and and make elaborate analysis.
And if you ask why the barrel of a AC20 (which has a caliber of a maximum of 203 mm) looks on a mech as having twice the caliber, nobody knows.
yeah let's bitch about muh realism in a game about giant fucking robots with pew-pew lasers which are objectively better than tanks and such
:mrfussy:
while we're at it we can bitch about how the way radiation works in Fallout games makes no fucking sense and how magic spells in general are absurd and violate most of the laws of physics in application
The way mechs are idiotically rated in regards of mass, the conclusion of any literate person would be that they're made from this material:
There is not even an official chart with mech heights for fuck's sake but battletech fanbois sure love to think in terms of technical terms and and make elaborate analysis.
And if you ask why the barrel of a AC20 (which has a caliber of a maximum of 203 mm) looks on a mech as having twice the caliber, nobody knows.
yeah let's bitch about muh realism in a game about giant fucking robots with pew-pew lasers which are objectively better than tanks and such
:mrfussy:
while we're at it we can bitch about how the way radiation works in Fallout games makes no fucking sense and how magic spells in general are absurd and violate most of the laws of physics in application
it seems your butthurt rant clouded your judgement made you fail to comprehend what I was "bitching" about.
try again inept
Are we talking from a gameplay perspective or... ?The way mechs are idiotically rated in regards of mass
The tonnage thing is something people constantly bring up and the fact of the matter is that it's just fucking simpler for everyone involved to have simple-if-realistically-implausible weight ratings in 5 point grades. Calculating shit like BV, payloads, engine power and so on is easier this way.Are we talking from a gameplay perspective or... ?The way mechs are idiotically rated in regards of mass
The tonnage thing is something people constantly bring up and the fact of the matter is that it's just fucking simpler for everyone involved to have simple-if-realistically-implausible weight ratings in 5 point grades. Calculating shit like BV, payloads, engine power and so on is easier this way.Are we talking from a gameplay perspective or... ?The way mechs are idiotically rated in regards of mass
I mean, while he's at it he might as well bitch about weapon ranges and the way sensors and ECM work too, it's not like any of us haven't heard that shit a hundred times before right
Anyone that wants to bitch about it of course it has a valid point because it seems these ingame rules were envisioned by morons that don't know the basics of ballistics or did not even bothered to come with an explanation on other fronts for this nonsense.while he's at it he might as well bitch about weapon ranges and the way sensors and ECM work too
Man you faggots are getting predictableThe tonnage thing is something people constantly bring up and the fact of the matter is that it's just fucking simpler for everyone involved to have simple-if-realistically-implausible weight ratings in 5 point grades. Calculating shit like BV, payloads, engine power and so on is easier this way.Are we talking from a gameplay perspective or... ?The way mechs are idiotically rated in regards of mass
I mean, while he's at it he might as well bitch about weapon ranges and the way sensors and ECM work too, it's not like any of us haven't heard that shit a hundred times before right
And it's not like I haven't heard for a thousand time morons like you who bring up the "LOL. It's a gaem!" argument.
And because it seems I must spell it for you, I was not bitching about realism (even if realism in a game is important if it doesn't have a surreal setting) but fanboy hard-cases that like to talk about Battletech like it has a foothold in reality when it's far from it and like to bring up arguments like weight and other shit when they have no value in the game whatsoever.
Anyone that wants to bitch about it of course it has a valid point because it seems these ingame rules were envisioned by morons that don't know the basics of ballistics or did not even bothered to come with an explanation on other fronts for this nonsense.while he's at it he might as well bitch about weapon ranges and the way sensors and ECM work too
So get your "simple-if-realistically-implausible weight ratings in 5 point grades" (whatever that means) and shove it up your ass.
You're bitching about realism and consistency in a scifi setting
Man you faggots are getting predictable
It's bad form for a newfag to use slurs like faggot.
Oh I definately agree, tonnage is the sort of good compromise you have to make in order to present the tabletop game in an easily understandable and useable manner, along with all the stats derived around tonnage like engine power -> movement values. Only thing where it sort of doesn't work is calculating BV where I think you can't really make BV work out too well with simple calculations due to how many factors contribute to a 'mech's effectiveness, hence why I prefer deciding match unit's with gentleman's agreement based on educated guesses of each side's theoretical effectiveness.The tonnage thing is something people constantly bring up and the fact of the matter is that it's just fucking simpler for everyone involved to have simple-if-realistically-implausible weight ratings in 5 point grades. Calculating shit like BV, payloads, engine power and so on is easier this way.Are we talking from a gameplay perspective or... ?The way mechs are idiotically rated in regards of mass
I mean, while he's at it he might as well bitch about weapon ranges and the way sensors and ECM work too, it's not like any of us haven't heard that shit a hundred times before right
It's bad form for a newfag to use slurs like faggot.
I see I'm hitting a little close to home. Do you suck dicks, private?
It's bad form for a newfag to use slurs like faggot.
I see I'm hitting a little close to home. Do you suck dicks, private?
You're more hopeless than I thought if you use "faggot" in relation to sucking dicks and such.
Please post some more, you're the gift that keeps of giving.
Oh I definately agree, tonnage is the sort of good compromise you have to make in order to present the tabletop game in an easily understandable and useable manner, along with all the stats derived around tonnage like engine power -> movement values. Only thing where it sort of doesn't work is calculating BV where I think you can't really make BV work out too well with simple calculations due to how many factors contribute to a 'mech's effectiveness, hence why I prefer deciding match unit's with gentleman's agreement based on educated guesses of each side's theoretical effectiveness.
But when it comes to video games, I did mention earlier in this same thread that I believe that a 'mech simulator game can greatly benefit from taking a more complex approach than just tonnage.