Suicidal
Arcane
- Joined
- Apr 29, 2007
- Messages
- 2,222
It is a sign of how utterly incompetent the devs are when that kind of spawning happens. It is the only way they are able to make the game more difficult for the players. It is especially bad as X-Com did it so much better with far fewer resources 30 years ago.What I really hate in this game is how story missions are designed around spawning enemy reinforcements behind your units and for some reason the reinforcements get a free turn the moment they are spawned. I use the last available unit in my squad to trigger a story event and a bunch of shit spawns behind me, and before the next round even begins every enemy unit gets a free shot at mine. And then on then next round they get another action before me cause most of my mechs are heavy and slow. Usually this results in me using a unit or two because the enemies get to make like 10 attacks at their rear armor for free.
I'm sorry, game, for not having the power of precognition necessary to avoid shit like that.
Interestingly enough in the non-story missions reinforcements don't attack on the turn they appear and can only move around, but only when they are summoned via a dropship (which in non-story missions is 99% of the time). I had one non-story mission where a bunch of enemies just appeared on the map with no warning and could immediately attack me. So the game has a normal non-bullshit reinforcement spawning mechanic but it's tied to them arriving on a dropship for some reason.