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Torment Beamdog's Planescape: Torment Enhanced Edition

Deleted Member 16721

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I'm playing in 4K and the game looks great. It's pixel perfect when fully zoomed out, but even zooming in, while indeed a bit blurry, still looks very nice. And this is on a 55" TV/monitor.
 
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My team has the sexiest and deadliest waifus you can recruit.
Looks like everyone's favourite reddit SJW cesspool has taken notice of this thread :M

From the looks of things, most gators moved onto bashing Mass Effect Andromeda now. However, most of the hate for PST:EE seems to come from the old school gamers from sites like RPG Codex, they pretty much use the same nonsensical arguments based on fear and deliberate misinformation.

For instance, quite a few of them have accused Beamdog of "stealing" mods, even though Beamdog have the actual source code to the Infinity Engine and went beyond what simple mods can do, and credited modders when necessary. One guy I saw threw a tantrum because the trailers didn't credit Black Isle, a company which has been dead for 15 years, and ended up creating a Steam group and GOG mix dedicated solely to bashing Beamdog. How sad.

I've been involved in the Beamdog community since 2012, and I'd say that these bashers are some of the pathetic people around. They seem to think that remastering a game for a new generation would somehow devalue their own games, and to that end, they must go out and make sure no one else can enjoy the Enhanced Editions.
lol, some garbage misrepresentation of the complaints and Beamdog fanboying. Good for Beamdog at least, half-assed overpriced re-releases with what are essentially mods slapped on seem to have quite a fanbase on reddit and even among some on this site. Fools and their money as they say.

Ugh. That's always been the conundrum... You have to admire the community of these hardcore fans for sticking so long with these classic titltes, but it seems a lot of them have really shitty, awful attitudes that nitpick the most useless, petty shit.

They nerd gatekeep this stuff and drive away the young fans that are actually curious of checking these games out. No wonder so many fandoms eventually die off.
Hey at least they admire what this place stands for, even if the discourse is too triggering for them.


bonus from the same discussion:

I hope they make the combat easier and more intuitive. I love these CRPG games but I can't get myself to care about the combat.
 

Deleted Member 16721

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There is also a certain beauty to the Infinity Engine graphics that I still adore. While a true remake or something like Pillars of Eternity or Torment: Tides of Numenera is beautiful in its own way, the IE graphics are god-level to me even though they are technically inferior and a bit blurry and lower res nowadays. I would love some new CRPG to be made that has a look like the IE games but perhaps just slightly higher res. The games I mentioned come close but are not 100% there, IMO.
 

ArchAngel

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I'd say it's more like paying someone to install a wall mount for your new TV, or hang a cabinet in your bathroom. Sure, you could do it yourself, but if you can pay a few bucks to someone for added convenience factor and knowing it will be done right, why not? :)

Here are a few impressions from playing the game last night I posted on the 'Watch:

Yep yep. And there are little cool features that aren't necessarily game-changers, but improve the game. I like the Gray Scale When Paused feature. It just changes the screen composition to gray scale whenever the game is paused and adds a bit of a neat atmosphere. The Tab highlighting is well done and useful, and the resolution @ 4K is pixel perfect when fully zoomed out and looks great.

The Frame Rate feature is also a bit interesting. Apparently the original game is locked at 30 FPS, and it is one of those games that changes speed at higher framerate. They enhanced the framerate to 40, I believe, which makes the game smoother and a slight bit faster. You can set it to 30 (original), or even 50 which makes the game a bit faster, but may cause audio sync issues.

The text is crisp @ 4K and the Font Size slider does a good job of making it a very readable size. The Quickloot works and is a button toggle. Not sure if it's an EE feature but the Double Cursor Size button is also great as it makes the cursor easier to see and read on screen.

So far so good.
smiley2.gif
He is back!! Fast, let loose the guard dogs!
 

Sigourn

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Also, this is how I had to endure PS:T in my playthrough, thanks to the Widescreen mod's miniscule UI and lack of a zoom in button for easier loot grabbing.

Original resolution, upscaled by 2 (Nearest Neighbor).

planescape-torment-combat.png


My eyes hurt all the way through. This Enhanced Edition, to me, is a true God send.
 

Sherry

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jSOxmPT.png


hahaha i hate myself i am a true faggot of the decline

:negative:

Hi.

Nice to see you around Tom Selleck and not busy drinking a bottle of wine but wherever that is from the branding is incorrect and needs to be fixed right? It should read Planescape: Torment: Enhanced Edition. I am still putting my name into the raffle for a free copy and have 4 entries with 5 days left to put in a few more and so that will give me 9 entries of my name to possibly win one of 10 copies when the draw happens so good luck!

Thanks,
Sherry
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
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Hi! Mind pointing me to the mod that gives us a zoom in feature? It's been something I've wanted for ages, but I just now learned there's a mod to do it. Where can I get it? If you have the time, I would also like to have the mod that overhauls the UI to get rid of the unnecessary clicks for spell casting and so on. Thanks!

pst1hszl1.png

pst29qa4l.png

screen-magnifier.png


You're welcome. Probably also has a better quality due to better interpolation.
 

Deleted Member 16721

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The funniest part about that post is that, judging by what others have posted in this thread, they might agree and find that a legitimate solution. :D
 

Sigourn

uooh afficionado
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You're welcome. Probably also has a better quality due to better interpolation.

Yeah, that's what I thought. Getting closer to my screen from time to time (which is a far cheaper alternative) still isn't a proper fix, unlike a zoom-in scroll button (not to mention much more convenient).
 

Junmarko

† Cristo è Re †
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Anything is better than "Well at least they didn't violate me worse than they did, better give them $15 as a thank-you."
Why do you keep thinking about being raped as a point of reference?
"I cannot use installers, I have no idea what is going on what even are mods please help me"
Are you speaking for yourself? I would've probably just paid ghostdog and co for their mods, been using them long enough. But having MCA come back after 18 years to tweak it, and still passing on this. You're one miserable clam :lol:
 

Dreed

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This is a fairly random aside, but it strikes me as really weird that we wind up knowing so much about the writers and even the composer and voice actors behind PS:T and so little about the artists. The game's visuals are fantastic and there's no way the game would've made nearly the same impression without them, but I have literally no idea who did the concepts or the execution, and when I look it up on Mobygames, the name Tim Donley means nothing. It's kind of sad that the industry maintains such a blindspot.

Tim Donley is awesome :salute:

 
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My team has the sexiest and deadliest waifus you can recruit.
You know I'm starting to think that the obsessive zoom crew here are driven by something different. I think they may have watched too much Japanese porn and now get sexually aroused at the sight of anything blurry and pixelated like some pack of Pavlovian (Beam)dogs.
 

Goral

Arcane
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Also, this is how I had to endure PS:T in my playthrough, thanks to the Widescreen mod's miniscule UI and lack of a zoom in button for easier loot grabbing.

Original resolution, upscaled by 2 (Nearest Neighbor).
planescape-torment-combat.png

My eyes hurt all the way through. This Enhanced Edition, to me, is a true God send.
In what shitty program did you upscale it? For comparison look at how it looks with wide screen mod at 1080p

jTOgwX9V.png

and zoomed in over 4 times:

8aaWDhPg.png
 

Black Angel

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They already explained that. It’s for legal reasons. If they put the Black Isle logo there, they could probably be sued by someone.
I don't understand. Did they elaborate the base of these 'legal reasons'? I assume it would be from the government. How could a company like Bethesda can get away with listing both Interplay Inc. and Black Isle Studio for Fallout 1 & Fallout 2 respectively? Did they take it to the court and somehow won? And who's this 'someone' who would sue Beamdog for listing the ACTUAL developer of the original game?
 

Sigourn

uooh afficionado
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You know I'm starting to think that the obsessive zoom crew here driven by something different. I think they may have watched too much Japanese porn and now get sexually aroused at the sight of anything blurry and pixelated like some pack of Pavlovian (Beam)dogs.

Some of us like being able to zoom in to get around the rather small loot found lying around the game. None of us actually thinks "the game looks beautiful when zoomed four times", as that RPS reviewer apparently expected the game would look like.

I get it that people in this thread are retarded because they are butthrut about PS:T being remastered. But the first step towards stop being retarded is to realize what is it that people actually want from this remaster. And it isn't a matter of "it's easier to install", because that was never the big problem with PS:T's mods. The problem was that the ones that actually touched the game's graphics weren't perfect, and if anyone here claims otherwise, they need to take their fanboy glasses off for a minute. Modded PS:T interface looks nothing like what the game would look like, should it have been designed for high resolutions from the beginning.

Modded:

maxresdefault.jpg


Enhanced:

planescape-torment-ee-6.png
 

Sigourn

uooh afficionado
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Messages
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In what shitty program did you upscale it?

Adobe Photoshop CS6. It's not "shitty", it's objectively correct: vanilla resolution, multiply it by 2 to the nearest neighbor. It's what the game literally looks like when twice the size and no compression of filters added.

For comparison look at how it looks with wide screen mod at 1080p

Congratulations, friend. That isn't "upscaling". The game is literally the same size as before, with the difference you see more of the map at once. But everything else is the same size: characters, interface, and so on. In other words, it looks like the vanilla game but with a bigger view. Thing is, everything is as small as it was before, and some people don't like that.

and zoomed in over 4 times:

8aaWDhPg.png

That isn't zoomed in for four times the size. This is zoomed in four times. Notice how the pixels are actually sharp and there's no blur going on. Also, the picture I posted was zoomed in for twice the size, not four times the size. The latter is what the idiotic RPS reviewer did.

torment_with_mod.png
 
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My team has the sexiest and deadliest waifus you can recruit.
Some of us like being able to zoom in to get around the rather small loot found lying around the game. None of us actually thinks "the game looks beautiful when zoomed four times", as that RPS reviewer apparently expected the game would look like.

So it's not supposed to look good, just help you find loot? The point might stand if they didn't add loot highlighting. Oh well, grab it if you must, but Beamcur will not be seeing a penny from me for this.
 

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