Combat! ITZ an aRPeeGee nao! :D
This looks great Pyke, but I sure hope you tone down those flashy effects and give the option to remove the blood splatter thing altogether from the screen.
Im watching those things VERY closely to see how well they work out! Its a very cool idea - but Im always wary about permanent discounts with Kickstarter games on release. Like I would hate for our backers to feel screwed over if the release price is super discounted from their backing amount.
Also, your games are actually good, is it worth diminishing pedigree with ((huge)pre release) discounts normally reserved for shit games?
So there will be no character stats? The combat will be resolved through items and strategy only?
So it will be a more complex rock-paper-scissors minigame if I get it right.So there will be no character stats? The combat will be resolved through items and strategy only?
No character stats. You gotta learn how to use the units you have access to in the different scenarios. You can combine different race 'abilities' to combat certain combinations - so if you are fighting against robots, don't use units that have poison arrows.
So it will be a more complex rock-paper-scissors minigame if I get it right.So there will be no character stats? The combat will be resolved through items and strategy only?
No character stats. You gotta learn how to use the units you have access to in the different scenarios. You can combine different race 'abilities' to combat certain combinations - so if you are fighting against robots, don't use units that have poison arrows.
And after you get some experience designing strategy gameplay, your next game will be a full blown strategy game. Please make it a reality!
Steam doesn't give us access to the list of people who Wish list - just the numbers. Its a good thing cos I think that developers would spam Wishlist's with coupons and announcements - but it would be awesome to have a way to directly support people who added you to their Wishlist's early. If that does change between now and release we will let you know.
I like the minimalist GUI. Can't wait to enjoy this one!
NOVEMBER 2018 PRODUCTION UPDATE
We're still working at break-neck speed on DESOLATION!
The scene graphics are ahead of schedule, and the GUI graphics have been completed to a large extent.
I'm just about done with the over-world map screens. We'll definitely illustrate the detail we're putting into these areas in a future backer update. While I've knuckled down to get these done, Nic has been implementing some of the more arbitrary (but necessary) development, like the credits screen and diary/codex system.
Don't forget to WISHLIST BEAUTIFUL DESOLATION on STEAM! https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/
A previous update introduced players to the Fley: LINK (CLICK HERE) ,
and now we're pleased to reveal our next denizen:
THE NEST
The NEST are a nano-robotic life form that live in an isolated part of this desolate world. The orbital research station on which they were created, has crashed in the African veld. This warm, dry environment is not the ideal for the replication of the synthetic NEST.
Their advanced technology has allowed them to terraform the grasslands into a cold, sterile tundra that is rapidly expanding.
NEST Atmospheric Processor and ice cube maker
Mark takes some time to do a sketch.
The NEST are now in direct conflict with their neighbors - and Mark will need to find a subtle or extreme solution to this problem.
Take care,
CHRIS
this looks as good if not better than deadfire visually we dont know how dynamic it is compared to PoE, but considering the budget is probably like 1/100 dedfire it is damn impressive
STASIS and CAYNE got great visuals too, but was renderred in much lower resolution than this (4K IIRC)
crazy good Pyke