Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 7,055
I remember the opposite, but if true then I can withdraw this criticism. However if ATE sequences lead to sidequests/items, then I would say they are not optional from a completionist perspective.
Blue ATEs (the majority) are entirely optional. Grey ones (rare) are mandatory. It's probably more like 80% optional though, not 90%. In the name of accuracy.
Side quests don't come in to play with ATE's, though sometimes you will get some trivial items. I think a kupo nut is obtained in one actually, but it's for a shitty sidequest you don't really need to worry about anyway. But personally I find them mostly fun to view.
Girls do like Zidane. On more than one occasion it is shown his has good rapport/history with multiple chicks. Ruby, Lindblum bartender, Eiko immediately crushes on him for his personality.This is an example of show vs. tell. From what we see in the game, Zidane is a horny virgin. Are you a chad because you like girls, or because girls like you? In FF6, Edgar is a literal king and bangs at least one waitress, and never has a mental breakdown. Cloud has a harem of girls fighting over him. Squall has a TEACHER lure him to the makeout spot and beg him to make a move.
Cloud's harem? It's just Tifa and Aeris in the original non-retarded game (not the abysmal remake), and he is too much of a failure to close the deal with either. Squall again, yeah girls like him but for some reason he doesn't close the deal until Rinoa. You are a chad if you like girls and act on it, sometimes sealing the deal. NOT a chad if girls like you and you're too much of a pussy or weirdo to act on it. So yeah, Zidane is the true chad of JRPG, especially in combination with his virtue, heroism etc.
My "storyfag" response was disingenuous. What you presented was still a valid criticism. I was waving it off.I was anticipating this criticism, i.e. "How can you talk about story if you say you only like gameplay?" The answer is that story *is* gameplay in FF9. It is not optional, it is a core part of the experience, it is something the game devotes the most time and resources for. I give the story exactly as much attention as the game does itself. If it were text boxes on loading screens, I wouldn't care.
To me, saying I'm a combatfag doesn't mean I don't enjoy story, it just means I don't view it as the primary draw of a game. A good game should have both, but I will take good gameplay over bad story as long as it doesn't intrude on the gameplay too much (e.g. FF5). I think they're both bad in FF9, so whatever. If I were a storyfag, I wouldn't have hundreds of hours in 7 Days to Die and Kenshi, and I wouldn't view Disco Elysium as a non-game walking sim.
I don't get it. Vanilla grinding isn't really necessary.
A little grinding maybe, but nothing excessive is required. 10 and 5 are both more grindy, for example.
[regarding balance] In any case, you're talking about this game like it's god's gift to gaming, so it should be better, no?
Absolutely. that's what the romhack is for.
Generally disagree. In terms on affect on the plot, Seymour is much more involved. Kuja is like that crazy guy who follows you around in Tales of Vesperia like a stalker. Annoying nuisance, not S-tier villain. Seymour also has MUCH better bossfights, is creepy and menacing, and has a coherent motivation we can understand.
I will concede that Kuja is one of the lesser villains for sure. Though I am skeptical you completed the game as his motives and reasoning all becomes sensible and rational towards the end.
It may not exceed 5, 6, 7, 8 dungeons, as those contain some of the very best. It does however far exceed 10's. Anyways, again, cleyra trunk (fun treasure hunting), mt gulug (multiple paths and various forms of interactivity), desert palace (fairly linear but puzzle elements galore), Ipsen's castle (non-linear, combat rule shift, puzzle elements, traps). It's not the best in the series, but it is far from the worst.I recall most dungeons were walking through 2-4 rendered screens and fighting a boss (Black Waltz 1-37, lol). The final dungeon is a straight path with no deviations. There's nothing like the Galbadian Garden battle, Ultimecia's castle, the North cave, Shinra HQ, Kefka's tower, the moon depths, the Cleft of Dimension, or even the time shifted Temple of Fiends.
What are these oh so devious and complex dungeons that I am forgetting?
Is the hack for the Steam release where you can skip cutscenes, or just the PSX version?
PSX. All are hacks of their original non-cucked releases.
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