This thread is merely a periodic reminder that 3D graphics age terribly in general, due to technical advances that prompt the player to compare the older graphics with those of recent games. Even if a game had decent 3D graphics at the time, they will inevitably become too polygonal (the number of polygons available for the meshes of 3D objects increased vastly over time), too low-resolution (technical advances allowed for higher-resolution textures for the surfaces of objects), and lacking in various other aspects (shading, shadows, anti-aliasing, etc.) that were added or improved later. Even within 3D graphics, the 2.5D type that relied heavily on 2D sprites within the 3D environments has aged better than the fully-3D type, which is why Ultima Underworld's graphics are bearable and Daggerfall's graphics still look fairly good, whereas most fully-3D RPGs from the 1990s and first half of the 2000s look horrible.
For fully-3D graphics, a strong aesthetic sense, as with Morrowind in 2002, retards the aging process, but it's only a delay. Stylization can probably help as well relative to attempts at naturalistic 3D images.
That 3D graphics somehow age worse than others gets parroted a lot but that doesn't make it anything more than a meme. 3D graphics with good art style still hold up today no matter how giant the polygons and low resolution the textures are. Perhaps it's not an art style you like but that doesn't make the graphics bad or the games worse off for it. Personally I prefer early 3D graphics to really low bit 2D graphics but I am not going to claim that the latter are shit or somehow have aged badly because of this - it's nothing more than a preference mainly influenced by what I grew up with.
The whole notion of games and other digital media aging is pretty overblown. Sure, there is some usability polish that has become the norm which is missing from earlier titles but that is really only a minor issue. It's absolutely ridiculous when people pretend that "dated" graphics somehow make games unplayable.
That said, I don't dispute that there were games that jumped to 3D before the technology was capable of what they wanted it to do and which would have been better off sticking to 2D. What actually does suffer a bit from "aging" is mixed 2D+3D because polygons and 2D backgrounds adapt differently to higher resolutions and so the different parts don't blend as well as they used to on period hardware. The solution is of course to emulate the intended rendering as many have pointed out for other games in this thread.
To add an example to the thread, The Longest Journey uses 3D characters on top of 2D (mostly? pre-rendered) background:
The 3D parts look like shit not because they have aged badly but because they were already the wrong choice when the game was made. The worst parts however are not actually the 3D rendered elements but the pre-rendered cutscenes which were not limited by the target hardware at all:
Of course all of this does not make the game unplayable or even significantly less enjoyable (if you are into storyfag games in the first place).
I disagree. Games are a Visual medium and "graphics" is the most important thing about them. I'd argue this point
again and
again.
Innovation in the "graphics" department has launched games from curiosities in laboratories to an actual entertainment medium found in many children's homes. Many genres of games like 2D Pixel Adventures and RPGs were in large parts successful due to their graphics and art style prowess at the time they came out. Almost every event that expanded the gaming market massively (for better or worse) from the immense popularity of Myst, to the growth of the Shooter genre and 3D accelerators to the growth between console generations is usually down to the improvements in technology and "graphics".
Games are first and foremost an
interactive medium. The graphics are there to serve as feedback for that interaction but they are far from the most important part. As long as the graphics fulfill that job there is nothing
wrong with them. 3D graphics can actually improve things here by providing another dimension for those interactions to take place in. That's not to say that they automatically make things better or that sometimes the abstraction of 2D graphics can't work better but the point is that 3D is not just about graphics but about the gameplay too which is what actually matters for games.
The reason that more detailed graphics are associated with success and why we have games focusing on them to the detriment of frame-rates and other parts of the game is because graphics translate well to marketing material - trailers and screenshots - which
are a primarily visual medium. That doesn't mean those games are better than those which don't focus on graphics unless you are a retard that conflates "successful" with "good".
Almost three threads in and no one mentioned Neverwinter Nights. Jesus christ guys.
The issues with NwN's graphics are primarily with the design and not wit the technical aspects of the 3D rendering. Graphics are also far from NwN's main issue. This is partly due to the focus on being an adventure toolkit rather than a game which demanded easily editable environments and therefore tile-sets - but even there the tile-sets shipped with the game could have been a lot less blocky and more interesting with a better art style. Even the low detail faces only become distracting if you zoom in like you're playing a first-person game rather than use a more distant top down viewpoint that is also used in the isometric 2D games that preceded it.