<3sRichardSimmons
Arcane
I vividly remember me and my old college roommates being spectacularly underwhelmed by every aspect of NWN until we started getting into the toolset, and then it became our absolute favorite game at the time.
The Longest Journey attempted to replicate the longstanding 2D perspective of graphical adventure games except with 3D graphics, which worked well enough when relying on a pre-rendered background with the characters occupying a fairly small portion of the screen, as is the case in 3 of these 4 images you have posted. It fails, however, in the fourth image where the blocky, low-polygon nature of even the protagonist's graphics are exposed by appearing closer and therefore larger.That 3D graphics somehow age worse than others gets parroted a lot but that doesn't make it anything more than a meme. 3D graphics with good art style still hold up today no matter how giant the polygons and low resolution the textures are. Perhaps it's not an art style you like but that doesn't make the graphics bad or the games worse off for it. Personally I prefer early 3D graphics to really low bit 2D graphics but I am not going to claim that the latter are shit or somehow have aged badly because of this - it's nothing more than a preference mainly influenced by what I grew up with.
The whole notion of games and other digital media aging is pretty overblown. Sure, there is some usability polish that has become the norm which is missing from earlier titles but that is really only a minor issue. It's absolutely ridiculous when people pretend that "dated" graphics somehow make games unplayable.
That said, I don't dispute that there were games that jumped to 3D before the technology was capable of what they wanted it to do and which would have been better off sticking to 2D. What actually does suffer a bit from "aging" is mixed 2D+3D because polygons and 2D backgrounds adapt differently to higher resolutions and so the different parts don't blend as well as they used to on period hardware. The solution is of course to emulate the intended rendering as many have pointed out for other games in this thread.
To add an example to the thread, The Longest Journey uses 3D characters on top of 2D (mostly? pre-rendered) background:
God yeah, NWN1 looked utterly horrible compared to the beauty of the Infinity Engine games. I never got into this game exactly because its graphics almost disgusted me. Just recently I pondered if I should buy the game on GOG to at least play the two addons which seem to be relatively good - alas I couldn't bring it over me to give even four bucks for it - the graphics are still so off-putting to me. I mean it's an old game, yeah, but it really was already ugly back when it was released. An ugly game doesn't become prettier with the years.I remember when NWN came out, almost everyone thought it looked shit especially coming off Icewind Dale and Baldur's Gate 2 a year and a half earlier. I especially remember the tiles, their repetitiveness and environments being a point of contention, also that you couldn't move the camera up beyond a certain angle being a sticking point and Meme once the camera was unlocked relatively early on and there was a complete lack of a ceiling or sky outside. I don't care what some random "reviewers" said at the time. They were as much an authorative source of general sentiment back then as they are now. Though even most of your quotes basically boil down to "it looks like shit, but we're going to praise it and give it a high score anyway".Not quite. Blocky meshes were noted, however reviews praised textures, shadows, animation, spell effects, post processing.
I don't base my opinion of the sentiment on the Codex, but even a quick Search for "Neverwinter Nights" here proves this, for instance just search for "graphics" on the first page here: https://rpgcodex.net/forums/threads/neverwinter-nights-why-are-you-guys-so-negative.5146/
2.5D is good enough. You could make Deus Ex with a purely isometric perspective. Some chaotic vertical levels would need to be made less confusing from the playability perspective, but that's about it. Just that you don't want it to be point-and-click.Seems like a few posters in this thread are missing the point. Yeah, games jumping to 3D got a visual downgrade, but they got a gameplay upgrade in most cases (three dimensional exploration, combat, puzzles etc). The main appeal and intent of 3D was three dimensional gameplay, no longer constrained by the limitations of 2D. So ya'll just look like pathetic graphics whores.
The codex record I can recall from the top of my head is someone in the strategy board calling HoMM5 (2006) early 3d. KotOR2 (2004) is definitely a commendable effort, though, credit where it's due.LMAO KOTOR2 is early 3D now? Are you 8?
KOTOR2 isn’t early 3D, it’s just a game Feargus was in charge of.
There are way (as in: waaaaaaaay) more examples of game series going 2d=>3d for neither gain nor reason than there are of "gameplay upgrades". Just look at pretty much any strategy game series where that happened, ever.Seems like a few posters in this thread are missing the point. Yeah, games jumping to 3D got a visual downgrade, but they got a gameplay upgrade in most cases (three dimensional exploration, combat, puzzles etc). The main appeal and intent of 3D was three dimensional gameplay, no longer constrained by the limitations of 2D. So ya'll just look like pathetic graphics whores.BRO THE POINT IS THAT PEOPLE MADE UGLY 3D GAMES INSTEAD OF DECENT LOOKING 2D GAMES
This goes beyond graphics, NWN was the first truly "big" game where I've noticed a very strong and common disparity between the actual quality of the game and the reviews and ratings.I remember when NWN came out, almost everyone thought it looked shit especially coming off Icewind Dale and Baldur's Gate 2 a year and a half earlier. I especially remember the tiles, their repetitiveness and environments being a point of contention, also that you couldn't move the camera up beyond a certain angle being a sticking point and Meme once the camera was unlocked relatively early on and there was a complete lack of a ceiling or sky outside. I don't care what some random "reviewers" said at the time. They were as much an authorative source of general sentiment back then as they are now. Though even most of your quotes basically boil down to "it looks like shit, but we're going to praise it and give it a high score anyway".
Lol at this thread, when someone called out Myth, I almost lost it.
Ok, one more: Quake, the game that started it all.
Carmack also explained how the use of mega-textures have resulted in unbelievable outputs with little or no performance issues: “The ability where we have used it with stamping has allowed fantastic advances something that has no stability or performance issues. There were big wins to be had there that we didn’t make the most of and we are still trying to make more out of them. In the end when you say long term, data always wins. So something like mega-texture will win in the end, whether it is dominant in the coming generation or its takes the transition towards cloud gaming.”
Well... uhh, I hate to say this, but the main problem with Shogo's graphic is... anime.The mech sections in Shogo - and here I specifically mean the cityscape ones - actually looked p good. Great even.Shogo Mobile Armor Division
But yeah the on foot part could be p simplistic and ugly looking.
Honestly I think it a better idea talk about early 3D games that can still look appealing. One can post pics of early King's Field games with The Simpsons ha-ha but remember, those were fully 3D first person games with real time combat, in early 90s, on a console. Ground breaking stuff. Many of these games were breaking new grounds, introducing innovative new engines, doing unexpected things with existing ones. Feels p much cringe Zoomery laughing at le funneh polygons and Teh Jank here.
Myth's engine is a technological marvel that's amazing to this day.
I can't deny it's ugly as hell, yet 25 years ago I thought it looked gorgeous and deep down I still do. Arrows that are actual, physical projectiles; dwarven cocktails that shake the earth; chunks of flesh blown everywhither. I just love the look and feel of it.
ITT ignoramuses calling 1996-2004 games "early 3D" lmao