The original version of MMORPG Final Fantasy XIV "Before Meteor" had quite a lot of good music, mostly but not entirely composed by Tsutomu Narita, but of course that version was quickly shut down while Squaresoft spent years retooling the game, and the second version was accompanied by a new soundtrack composed by Masayoshi Soken (which also had some good tracks, but not as many).Uematsu did some tracks for FF11, including the intro cinematic music, and the music that plays during the climax of the base game storyline when the Shadowlord falls on his knees. There is also some other good music from FF11 that wasn't by Uematsu,...
I've said this before, choosing the Draw magics to 100 in FF8 is no different from killing slimes to level up in Dragon Quest past the very beginning.
If you choose to over-grind, you can't really complain the game is grindy. FF8 plays fine if you draw minimally and rely on item refinement and rare draw points for most of your magic. You generally can't draw better spells than you can get via refinement, so it's an inefficient method of leveling. You also can't fully junction a 3 person team for much of the game, you'll always be missing a few stats until the lategame (and you can never fully set up a 6 person team). Though admittedly the only things that really matter are Str. Mag, and Hp anyway, so whatev.
Ash I am disappointed, you tried to entice someone to play FF9 based on the music, and you didn't post Hunter's Chance, You're Not Alone, or Rose of May? wut.
mods will fix itHurrr play a romhack of mediocre JRPGs and pretend it makes you monocled instead of playing something actually good hurrrrr.
The problem with this line of thinking is twofold: First, having 12 of some higher level spell from a rare draw point never matches up to 99 of a spell you can draw in battle, making the draw points basically worthless legwork. Second, you generally first encounter a spell when drawing from a boss. Given that you won't have any idea how useful that spell is or if you're going to see it again for the next 6 hours, it makes sense to draw as much of it as you can stomach. Though yeah, item refinement is the faster way to go when applicable.If you choose to over-grind, you can't really complain the game is grindy. FF8 plays fine if you draw minimally and rely on item refinement and rare draw points for most of your magic. You generally can't draw better spells than you can get via refinement, so it's an inefficient method of leveling.
Oh no, whatever will I do if a party member dies? Use one of my THREE HUNDRED castings of life magic? I'm sure I will never recover! The tension! Boy, sure would be a shame if reviving someone from death put them in a critical state where their limit breaks became both more common AND more powerful, leading to endless sandbagging while I cycle through character turns as fast as I can in real time in this game supposedly about strategy.PCs actually are at threat of dying and can't just be left at low health to spam limit breaks.
Ah, so you just need to duel everyone in the game multiple times in case they have a rare card, and then duel them multiple more times to GET that card with the shitty random carrd reward rules even while winning 100% of the time, to find out if the rare card was even worth getting in the first place. I can't imagine why anyone wouldn't want to do it.What you largely need is a some of the rare 20 cards for refinery.
I already posted about exactly such a thing. Unlike your precious difficulty mods, the randomizer radically alters the game, giving you reasons to care about exploration, which party members you recruit and use, and makes much more of the equipment important while letting the boss mechanics shine by having them show up in situations that can make them wildly more dangerous. It makes for an interesting experience as either a high challenge run or a speedrun depending on how you tweak the settings, and either way you can expect the whole thing to take less than 10 hours assuming you've some familiarity with the game and don't get lost.It needs a complete overhaul with focus on gameplay to become fixed, if you have standards, but sadly no such thing exists.
Neither of those things do fuck all. Never touch SquareEnix decline.
FF8 needs what is already done: difficulty mod + speedhack is built in to the emulator.
It can be a serious concern in the FF4 romhack, because it was made people who actually understand gameplay, instead of the kind of moron that says you can't keep a character at low health in combat because he'll die... but also you can revive him hundreds of times in a single battle.When has the quantity of revives EVER been a concern? Yet more retardation and cretinism. Not since...FF1? Attrition of revives is almost irrelevant. It's still a factor as you go through a crapton of revives in this mod while you want to ideally always have them topped up for junctioning, yet staying alive, period, is far more the focus. In early FF you also have endless amounts of cures and revives. Multiple sources of portable MP restoration, free MP restores from water springs, tents and sleeping bags, extremely cheap inns, or even just swapping to a white mage just to use revives and then switching back.
Why the hell would you think I'm playing FF4, a game I haven't touched since release on the SNES?
You should try playing a game that involves reading or take an evening course or something, then we could avoid this sort of idiocy
You have been rating me butthurt etc on every post bashing CT and FF4. Claiming it is I that is butthurt, and that it is I that is misintepreting your love for both those retard-tier games is beautiful projection, sir Mediocrity.
Yeah, because most of your takes are more or less completely retarded. Chrono Cross sucks balls. FF9 sucks balls. FF8 (though I have a soft spot for it) sucks balls.
Here's a newsflash for you, if I wanted to play a good game, I probably wouldn't play something by Squenix, though if I were, I'd at least lean towards something from Sakaguchi's era.
The original version of MMORPG Final Fantasy XIV "Before Meteor" had quite a lot of good music, mostly but not entirely composed by Tsutomu Narita, but of course that version was quickly shut down while Squaresoft spent years retooling the game, and the second version was accompanied by a new soundtrack composed by Masayoshi Soken (which also had some good tracks, but not as many).Uematsu did some tracks for FF11, including the intro cinematic music, and the music that plays during the climax of the base game storyline when the Shadowlord falls on his knees. There is also some other good music from FF11 that wasn't by Uematsu,...
What's with people not knowing the difference between Squaresoft/Square (Final Fantasy I - XI) and Square Enix (Final Fantasy XII - XVI)?Neither of those things do fuck all. Never touch SquareEnix decline.FF8 needs what is already done: difficulty mod + speedhack is built in to the emulator.
Not fair though. The game is the game and should be judged as such..Again, there is a romhack to download
Come over here for a sec................FF9 sucks balls
Not fair though. The game is the game and should be judged as such..Again, there is a romhack to download
That is not at all what I said or implied. Absolutely zero comprehension. Get the fuck out of here you boring, retarded cunt.
Not fair though. The game is the game and should be judged as such..Again, there is a romhack to download
True, maybe, and yet if the EVIL SquareEnix released a simple patch like this, nobody would talk about v1.0 anymore.
I think it's the best version, I've played the NDS version and it looks similar but with obviously worse graphics.Speaking of FFIV, if one were to play it today, is there any reason not to go for the PSP port (which featured new, very well done sprites, a new script and arranged music, plus extra areas)?
oh yeah, that's right, it was chibi 3D, did the NDS version not have the PSP's extras?I think you're confusing things, the NDS version of IV was a 3D reinterpretation, while the PSP version is sprite-based (redone sprites before Square went to shit) with a lot of extras. It was called Final Fantasy IV: The Complete Collection and AFAIK it remains exclusive to that system.
FF3 is the one that had a 3D version for both platforms.
Not as far as I know, but it did have a CG opening. I don't much care about the crude 3D (or the decline voice acting). Not sure about the gameplay, it's a very simple game after all. But I do remember battles taking a lot longer on the DS version because of the very low framerate.oh yeah, that's right, it was chibi 3D, did the NDS version not have the PSP's extras?I think you're confusing things, the NDS version of IV was a 3D reinterpretation, while the PSP version is sprite-based (redone sprites before Square went to shit) with a lot of extras. It was called Final Fantasy IV: The Complete Collection and AFAIK it remains exclusive to that system.
FF3 is the one that had a 3D version for both platforms.
Not fair though. The game is the game and should be judged as such..