Be sure to play the Amiga versions of Magnetic Scrolls games:The Magnetic Scrolls games technically had graphics (and superb ones, too, at least on the Atari), but not of the clickable kind, so that's probably not what you're thinking of.
No, no, that's EXACTLY what I'm thinking of! Traditional parser-based IF except with illustrated scenes! Thanks, these look amazing!
Just started playing it, the combat system is random and automatic I'm literally doing nothing.
It rolls a d10 for combat.Just started playing it, the combat system is random and automatic I'm literally doing nothing.
What exactly is so special about Lone Wolf?
Tnx man I continued playing and love the atmosphere so far.It rolls a d10 for combat.Just started playing it, the combat system is random and automatic I'm literally doing nothing.
What exactly is so special about Lone Wolf?
Lone Wolf was one of the original book RPGs. It was known for its writing, setting and replayability (because of the choice of Disciplines). And your choices can kill you if you are really trying to be stupid.
It's even better with Witcher music.Tnx man I continued playing and love the atmosphere so far.It rolls a d10 for combat.Just started playing it, the combat system is random and automatic I'm literally doing nothing.
What exactly is so special about Lone Wolf?
Lone Wolf was one of the original book RPGs. It was known for its writing, setting and replayability (because of the choice of Disciplines). And your choices can kill you if you are really trying to be stupid.
It was a big inspiration for Fallen Gods, so I can speak to what made it special to me -- it's the impact of the skills and items. I always contrast Lone Wolf to cRPGs -- the latter tend to have a bazillion attributes, skills, items, spells, etc., but most of that doesn't feel like it matters outside of certain minmaxing or combat approaches. In Lone Wolf, every skill feels special and exciting -- every time I'd see an opportunity to use a skill that I didn't have, it would be heart-breaking, and every time I could use a skill, I'd feel like a bad ass. Getting new items was often thrilling, and even single-point attribute bonuses felt like a big deal. The first several books have a great sense of progression.What exactly is so special about Lone Wolf?
The Magnetic Scrolls games technically had graphics (and superb ones, too, at least on the Atari), but not of the clickable kind, so that's probably not what you're thinking of.
No, no, that's EXACTLY what I'm thinking of! Traditional parser-based IF except with illustrated scenes! Thanks, these look amazing!
I second Blaine's recommendation of Gateway. Excellent games! From the Legend catalogue I also enjoyed https://en.wikipedia.org/wiki/Freddy_Pharkas:_Frontier_Pharmacist.
It's even better with Witcher music.Tnx man I continued playing and love the atmosphere so far.It rolls a d10 for combat.Just started playing it, the combat system is random and automatic I'm literally doing nothing.
What exactly is so special about Lone Wolf?
Lone Wolf was one of the original book RPGs. It was known for its writing, setting and replayability (because of the choice of Disciplines). And your choices can kill you if you are really trying to be stupid.