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racofer

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valve just doesn't give a shit anymore


I wonder how much of it was done so that it could run on multiple platforms efficiently.

It ran great back in 2007 with hardware from that time. Nowadays it may run badly depending on your hardware due to the absurd amount of polygons in all those fancy cosmetics, but I remember it ran like shit around 2010~2012 due to LOD scaling being simply non-existent for the aforementioned high poly models.

That's when the graphical downgrade happened, to cope with the cosmetics that weren't planned for the single core engine used in TF2. Valve never bothered to upgrade TF2 to the L4D engine, which had proper multithreading and multicore support, because they said it would break compatibility with older D3D8 hardware (lol as if anyone with such ancient hardware could run TF2 in its current state).

So TF2 ended up never moving past 2007 tech despite the hardware requirements being significantly higher than at launch.
 
Self-Ejected

ManjuShri

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འ༔ ཨ༔ ཧ༔ ཤ༔ ས༔ མ༔

The guy who posted the video has several other update videos on his channel. So it looks like a game he's making on his own.
Yep, it's a real project, probably vapourware. There's a twitter account and a tumblr if you're looking for some real info but I don't think it'll go anywhere.

There's a FIGHT KNIGHT update from 10 hours ago on that tumblr. I wouldn't call it dead just yet
Fight Knight demo now available: https://boen.itch.io/fight-knight-ks

$5,216 pledged of $13,000 goal, 31 days to go.
https://www.kickstarter.com/projects/1139574598/fight-knight
 

lightbane

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Suddenly, the brofist is more appropiate than ever. Plus it seems it is not a roguelite, if it mentions hand-crafted elements. :incline:
 

TheHeroOfTime

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DDg5kU2U0AAQCEX.jpg


DDg5lQ2V0AACa_O.jpg


:nocountryforshitposters:
 

lightbane

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Alright, tried Fight Knight and works like a charm. The only downside is that those weak of stomach will get dizzy VERY quickly, but everything else has the shape of an oldschool dungeon-crawling rpg, if with a more "actiony" battle system than usual. It deserves its own thread.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

And now, revealed to the world: https://waypoint.vice.com/en_us/art...as-been-a-mystery-for-12-years-now-its-solved

This Game's Secret Door Has Been A Mystery For 12 Years. Now, It's Solved.
It took one player nine years to gain enough experience to go inside, but they disappeared. Another player stepped up.

It's been almost a year since I started reporting on a mysterious door in the online MMO Tibia, whose secrets have remained out of reach for 12 years. Since 2005, this door has quietly taunted: "You see a gate of expertise for level 999." Beyond the door is a portal, but no one knew where it went—until now. Last week, someone finally answered a riddle that's vexed hardcore Tibia players and curious outsiders.

Here's what happened on Twitch, as 15,000 players watched with bated breath: https://clips.twitch.tv/SecretiveDirtyLlamaYouWHY

On the other side of the portal was a tiny island, full of sandy beaches and palm trees. There are characters to speak with and vendors to exchange currency with, but at first blush, it doesn't hide anything extraordinary. The long wait has lead to a mixed reaction from some, who may have understandably expected more from something they'd mused about for more than a decade.

"This whole thing is somewhat disappointing," said Mathias Bynens, the owner of TibiaMaps, a blog about the ongoing changes made to Tibia. "Lots of players had expected the teleport to a hard boss monster to defeat (on the island or not) or to a reward room with otherwise unobtainable but useful items. Instead, it seems the island only contains a few NPCs that hand out a golden goblet with a special inscription, congratulating the player for reaching level 999."

It's lead to speculation that maybe players haven't really seen what's beyond the portal, and the stream was an elaborate ruse. There's precedent for this; a search around YouTube brings up plenty of views claiming to have footage of the portal's secrets, but they're all fakes, with folks creating their own Tibia maps offline.

The player in question, Dev onica, does have a sketchy history. But all that said, the game's developers confirmed to me Dev onica did, in fact, walk through the portal.

"We won't comment on anything content-related but Dev onica has passed through the door," said a spokesperson for CipSoft, the developers behind Tibia.

It's still possible that Dev onica did find a way to trick people, but it seems unlikely. Most, including Bynens, fall in the category of Those Who Want to Believe.

As is, what Dev onica revealed actually confirms a theory Tibia players have had for a little while now about a place called Schrödinger's Island, a piece of land that appeared in a map that privately circulated amongst the message boards of Tibia fansites. It was strongly implied the island was meant to become part of the game, but later versions of the map showed the island had disappeared.

(For my fellow Lost fans out there, now's the time for a good donkey wheel joke.)

CipSoft was in a tough spot. This door started as an elaborate in-game joke, one that wasn't expected to deliver any payoff; the developers never expected anyone to reach level 999. But when the game remained popular long past its heyday—Tibia originally launched way back in 1997, largely unchanged since then—it slowly began to dawn upon CipSoft that their joke might not actually be a joke.

"The main motivation [to add the door] clearly was to tease players because the creators honestly did not think that anyone would actually reach that level," saidTibia lead project manager Martin Eglseder to me last August.

But only a handful of players will ever reach the 999 milestone. It demands years of concentration, hard work, and deaths that regularly erase hours of playtime. It makes sense to try and reward players for their effort, but without making others feel crappy over the utterly unachievable.

"A secret that has existed and been nourished by players for so many years cannot be lifted without disappointment," said Eglseder last summer. "You cannot fulfill all the different hopes and expectations that players have attached to it. No matter what you do, you cannot satisfy everybody."

For a while, there wasn't anything behind the door. (Players cheated and checked.) That later changed, and after nine years of meticulous grinding, a player named Kharsek opened the door. The problem? Kharsek walked through, but refused to reveal its contents. He disappeared beyond the veil, and despite all the attention, he remained silent. The developers honored his request and stayed silent, too. The door's secrets remained.

Months later, a controversial and far more public player hit level 999, the aforementioned Dev onica. In the leadup, Dev onica promised what Kharsek had not: showing what's behind the door. But realizing their newfound power, Dev onica started asking for donations in exchange for information. This pissed off a chunk of Tibia's community, and most figured Dev onica was milking the situation for a few bucks, and had little interest in ultimately delivering on their promise.

"After all the stunts he's pulled so far," said Bynens, back in May, "why should anyone trust [them] to reveal the secret even after reaching his donation goal? It's one thing to keep the secret to yourself. It's another to promise to reveal it for months, and then go back on that promise when the time comes."

This proved not to be the case. Dev onica, now level 1001, went through. Granted, Dev onica was still trying to raise money for a vacation, but still. (As Dev onica crossed over, they'd raised $1 of a proposed $500. Good luck with that!)

Dev onica did not respond to my request for comment on this story, which has been the case ever since they started jockeying towards level 999.

In 2008, filmmaker J.J. Abrams gave a TED Talk called The Mystery Box, where he discussed his oft-criticized approach to storytelling, where tries to keep as much hidden away from the audience as possible, especially before his film (or TV show) comes out. During the talk, he tells this story about a tiny box he bought at a magic store—"15 dollars buys you 50 dollars worth of magic"—a few decades back. He still hadn't opened the box up, preferring the concept of "what if?"

"It represents infinite possibility," he said. "It represents hope. It represents potential."

The portal in Tibia, locked behind a door requiring a player to be level 999, was a mystery box. Now, inevitably, the box has been opened, the mystery solved.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Some of you may remember the Penny Arcade comics where they had a Prohibition-era detective noir series about robots being a lower class?

Well, they raised money and made it into a mini-series.

Here's the trailer for a project that should have been called "Who Framed Roger Robot?"

 

Viata

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Some of you may remember the Penny Arcade comics where they had a Prohibition-era detective noir series about robots being a lower class?

Well, they raised money and made it into a mini-series.

Here's the trailer for a project that should have been called "Who Framed Roger Robot?"


Does someone knows this song's name or who is singing it?
 

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