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NSFW Best Thread Ever [No SJW-related posts allowed]

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
It doesn't explain anything because we don't know what the numbers are for.

When left clueless, look for clues.

Try checking the filename.

"SuperData-VR-headset-sales-comparison-2.jpg"
 

PulsatingBrain

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Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
This graph should explain why:
SuperData-VR-headset-sales-comparison-2.jpg

That's fucking crazy. I guess it's the lower cost barrier
 

Lord Romulus

Arcane
Joined
Oct 12, 2014
Messages
765
VR consists of mostly unfinished tech demos that get boring after a day. Playstation VR is the most successful because it has all the anime girl staring simulators, which is the only thing VR is good for right now. Everybody who's not playing weeb games on their VR device either sold theirs already or it's gathering dust.

 

Immortal

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VR has too many hardware limitations to actually make anything good without projectile vomiting everywhere.

Once again - we rely on the Porn Industry to push and fund new technology. Wait for the first Rapelay game on VR before anyone gives a fuck.
 

Nathaniel3W

Rockwell Studios
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
what is smh? I forget this new lingo. Why must everything be abbreviated? Even things words that don't make any sense

There are a few that always throw me off. Like when I see a random "so" inserted where it doesn't belong, when people talk about "my so." Or when people leave out verbs, like that one time I read "when you see you on video." I read that as "when you see yourself on video," but I later realized it should have been "when you see you are on video," or more precisely, "when you see that someone is recording you." And one day I was reading about shipping. And I said to myself, like as in FedEx? What are these people talking about?
 

Turjan

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And one day I was reading about shipping. And I said to myself, like as in FedEx? What are these people talking about?
That reminds me of the time when I first played M&M VI, in German. There was one quest where I was supposed to do something with what in German unambiguously refers to ships, on the sea. After looking in several harbors and finding nothing, I looked on the net and learned that the stables were meant. Only when I played the English version for the first time, I noticed that the word used in the original was "shipping companies". At least I now knew what had happened.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
When it's wacky and random just for the hell of it, it just gets so boring. Probably the first video by him I couldn't finish.
 

Dexter

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There are two brilliant reasons to at least play The Bard's Tale.

The first one is the wonderful voice acting from Cary Ewles and Tony Jay.

The second is the soundtrack.


Pretty sure I finished that game, some cool Songs:




Fargo's other game "Hunted: The Demon's Forge" is also actually a fun CoOp game.

It's out for PS4/PS VR now, and a PC version is currently in development.

That does look pretty cool, but console VR as the primary platform is a fucking strange choice
This graph should explain why:
SuperData-VR-headset-sales-comparison-2.jpg
This chart seems to come from a report from some firm predicting Sales for 2016 a week before PSVR came on the market: http://www.hypergridbusiness.com/2016/10/daydream-predicted-to-exceed-rift-vive-in-sales/
Customers will purchase more than 450,000 Google Daydream View headsets by the end of the year, according to SuperData Research.


Estimated 2016 unit sales. (Data courtesy SuperData Research.)

Samsung’s Gear VR, Daydream’s closest competitor, is estimated to sell around 2.3 million units. However, the headset has been on the market for over a year. Daydream View will hit the market in November, Google announced today.

Daydream’s predecessor, Google Cardboard, has more than 100 manufacturers producing compatible headsets and estimated sales in the tens of millions of units.

The Google Cardboard app, which is recommended for every smartphone used with a Cardboard-compatible headset, has had over 10 million downloads for Android alone, but many users, especially those in China, use local-language calibration apps instead or don’t download a calibration app at all and instead use the default settings.

Sony’s PlayStation VR is expected to capitalize on its existing PlayStation install base. SuperData predicts that 2.6 million PlayStation VR headsets will be sold this year.

PlayStation VR apparently "just" broke a million Sales last month: http://www.cnbc.com/2017/06/07/sonys-playstation-vr-headset-sales-top-1-million-units.html

Also HTC Vive supposedly outsold Oculus 2-to-1 early this year, although they didn't release any exact numbers: https://www.roadtovr.com/htc-vive-sales-units-oculus-rift-comparison-compared-tim-sweeney/

Q1 2017: http://www.game-debate.com/news/230...-to-1-2-1-million-vr-headsets-sold-in-q1-2017
Worldwide shipments of dedicated VR headsets reached 2.1 million units for the first quarter of 2017, according to figure released by the International Data Corporation (IDC). Of these, 0.77m were tethered headsets (PSVR, HTC Vive, Oculus Rift). Surprisingly, it’s Sony’s PlayStation VR that’s built up the biggest head of steam, shifting an impressive 429,000 units in the quarter and making it the best-selling tethered headset of the quarter.

HTC and Valve’s Vive SteamVR headset hasn’t done too shabbily either, racking 190,000 sales, while Facebook brings up the rear with the Oculus Rift at 99,300. The PlayStation VR is now outselling the Oculus Rift more than 4:1, likely spurred on by the release of Resident Evil 7 in January. It’s funny what a high profile AAA release can do for sales figures. This sales momentum for PSVR is set to continue as well, with both Farpoint and, in particular, Star Trek: Bridge Crew being well received.

Naturally it’s the mobile-oriented VR headsets which are the dominant force at this stage though. Their affordability and compatibility with most popular smartphones mean two-thirds of VR headsets sold were mobile headsets. The bestselling individual VR product is Samsung’s $100 Gear VR, which shifted 489,500 units, while the figures from TCL’s Alcatel VR and Google’s Daydream are undisclosed.

Oculus also just slashed price to $399 for a Sale, sold their entire stock out and the new regular price for a new Bundle is $499, and they're planning to release some low-price wireless/standalone HMD for $200 in 2018: https://www.bloomberg.com/news/arti...-plan-200-wireless-oculus-vr-headset-for-2018
 
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Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Well, this is something.

During the Steam sale last month a few people talked about the game Nex Machina, a twin-stick shooter with pretty graphics, a synthwave soundtrack and awesome gameplay. Comments were generally positive.

Retro Gamer is (probably) the world's leading retro gaming magazine, and they've often poked fun at other (now defunct) gaming magazines for giving over-the-top frivolous review scores to various games through the years.

Well, either someone missed a memo or Nex Machina is really that good, because the latest issue of RG reviews the game and awards it a...

100% rating.

:what:

(I've been reading gaming magazines for 30 years and I can't remember anyone ever throwing out that review score.)

For anyone wondering how it could deserve such a rating, the answer may lie in the fact that the Finnish developers had Eugene Jarvis as a "creative consultant". If you're wondering who Eugene Jarvis is, he's the creator of titles such as Defender (the original fast-paced Shoot'em-Up) and Robotron 2084 (the original twin-stick shooter), so he has some experience in the field.

So if you're wondering what you get when you throw 35 years of gaming experience at a title, Nex Machina sounds like the answer.
 

Unkillable Cat

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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Oh man... I feel a little for modern day-gaming kiddies going on about how Dark Souls is the hardest game ever and shit.

They have no idea. Not a fucking clue. Dark Souls is maybe somewhere along the half-way mark when it comes to difficult games. I just spent 15 minutes with a game released in 1988 which would have these kiddies raging on about how there's no God, in record time.

In this game you play a character who's stranded on an island and is trying to escape. The controls are simple, Left and Right, a Jump button and a "Cycle Inventory"-button. The last one is odd because you can only carry 3 items and the inventory cycles on those three slots, meaning if you pick up an item you'll drop it after 3 more cycles. This becomes critical later on, as I'll explain.

There's two kinds of jumps, a straight vertical jump and a sideways jump. However the sideways jump is always the same distance, and due to the character's loose association with gravity, a lot of rolling will take place. In what is probably the only saving grace of the game, the character can fall from any height and will simply roll once and get right back up if he didn't land in hazardous terrain.

There are two main tasks to complete in order to beat the game: Solve the various puzzles needed to facilitate your escape, and then pay for your fare. For that you need 30 coins which are hidden deviously around the island. What do I mean? You have to try to pick up random bits of scenery in order to find most of them. I'm not just talking about plants, I'm talking about windows and railings and stuff. Things that don't look like they can be picked up. In the 15 minutes I played I managed to find 12 coins, mostly because I remember this devious trick of the game. Sadly I didn't remember them all, and this is where the true difficulty of the game comes in.

You see, you only have one life and one hit point. Anything that hurts you kills you and forces you to start over from the beginning, and there are a lot of things that can kill you.

There are no checkpoints.
There is no saving.
There is no password system.
There is only Trial and Error.

The game starts with you on the beach, and from there you both see the ocean off to the East, and also that there's a coin in it, just beneath the surface. Try to dive for the coin and you drown and die instantly, even though it should be easy to retrieve the coin by normal means. But "normal means" don't mean anything in Video Game Land (as we all know) but this game turns on the thumbsscrews right from the start.

So off we head to the West, and we quickly reach an impassable cliff. The only item around is a sturdy chest, which cannot be opened... but makes for a great platform. With that in place further progress can be made, which eventually leads to a rope bridge with two torches on each side. Touching the flames on either torch instantly kills you, so no jumping on the bridge.

Past the bridge there's a village of tree huts leading upwards. At one point there's an ominous-looking cage hanging above a platform. Touch a specific spot on the platform and the cage comes down, trapping you and killing you instantly.

Later on there's another platform with a coin at one end. If you walk across the platform like a normal person, an invisible cage comes down and traps you, killing you instantly.

Are you starting to see where this is going?

But I've saved the best for last. Remember that coin in the ocean? The only way to safely enter the water is while carrying a snorkel. As long as the snorkel is in your inventory you're fine in the water. As long as. Remember what I told you about the inventory system and how it cycles through your stuff? Yes, the game is that dickish to you: If you cycle through your inventory enough times while underwater and holding the snorkel, the snorkel gets dropped... and you drown and die instantly.

Did I forget to mention that I died 3 times in those 15 minutes, even though I was fully aware of how dickish the game is, and being extra careful about everything I did?

Yeah. I beat this game about 25 years ago, but only because I had a detailed walkthrough + map right in front of me. Trying to play this game any other way is a grand experiment of the properties of human patience.

Yet it's the second entry in a known and well-selling game series (if you look back 30 years or so) that's getting a new entry sometime in the next 12 months. If anything it demonstrates how masochistic gamers are in general.

Now let's see if you can guess what game this is.
 
Joined
Aug 10, 2012
Messages
5,869
Well, this is something.

During the Steam sale last month a few people talked about the game Nex Machina, a twin-stick shooter with pretty graphics, a synthwave soundtrack and awesome gameplay. Comments were generally positive.

Retro Gamer is (probably) the world's leading retro gaming magazine, and they've often poked fun at other (now defunct) gaming magazines for giving over-the-top frivolous review scores to various games through the years.

Well, either someone missed a memo or Nex Machina is really that good, because the latest issue of RG reviews the game and awards it a...

100% rating.

:what:

(I've been reading gaming magazines for 30 years and I can't remember anyone ever throwing out that review score.)

For anyone wondering how it could deserve such a rating, the answer may lie in the fact that the Finnish developers had Eugene Jarvis as a "creative consultant". If you're wondering who Eugene Jarvis is, he's the creator of titles such as Defender (the original fast-paced Shoot'em-Up) and Robotron 2084 (the original twin-stick shooter), so he has some experience in the field.

So if you're wondering what you get when you throw 35 years of gaming experience at a title, Nex Machina sounds like the answer.

Nex Machina really is that good. It's a true-blooded arcade game, uncompromising and brilliant. It's so tightly designed, you can't help but be amazed at it - it takes awhile to figure out, though. Obviously most of the gaming media completely missed the point and called it 'too short' after credit feeding through the game on the easiest difficulty, even though they praised its graphics or whatever.

According to statistics, only 1% of the players on Steam actually finished the game on the second easiest difficulty, with 99 credits. 1 credit clearing the game must be in the 0.01% range, I haven't checked.

I am quite sure it will be remembered as a true classic. Housemarque are bros, and Eugene Jarvis is the real deal.
 

LESS T_T

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Codex 2014
Terry Crews on PC gaming: http://www.pcgamer.com/terry-crews-...-1-with-snoop-dogg-and-building-high-end-pcs/

Joking aside, I understand it was the prospect of bonding with your son Issaiya that first encouraged you to get into PC gaming.

You have to understand I grew up on videogames, back in the day of Pac-Man and Galaga and Defender and Asteroids and I used to spend hours and hours at 12, 13 years-old putting quarters in the machines at the arcade—that’s what we did. When you talk about a love of gaming, that’s where it was. I had the first Atari when it came out and you had Pong, and all of that. I remember then going to the Atari 5200, and I had ColecoVision, and we had a pile of handheld games that were played LED. We’re talking all the way back to the Commodore 64. Then you have to go to work, you have to live a life, you have kids and you kind of forget.

But then when my son came up, he had such a love for gaming and I realised that things have changed so dramatically but in great ways. When I saw the worlds that’re being created, and the whole thing, I was like: wow. I had an Xbox, PlayStation, and all the other things but when you see the world of the PC, and you see how immersive, how beautiful and how really satisfying it was, I just had to get into it. When I decided to build my own setup, it was just after I’d did Battlefield 1 with EA Sports, we had a big thing at the last E3, and I fell in love with the detail. I was like: this is so amazing! I had such a good time.

I suggested to my son this was something we could do together, we decided it was our new thing. It’s been that way for a little more than a year now and we’re just having a ball. To see how the community has gotten around it and embraced me—the community helped me, every step of the way. I built this thing on Facebook Live and basically asked everyone: where does this cord go, where does this card go. It was like building Legos, it was great.

You’ve referred to building PCs in the past as the modern version of HAM radio. I think that’s a great analogy and the pleasure that comes from building PCs is something that arguably can’t be replicated with consoles.

It can’t, it’s not the same. I remember the feeling of having the PC, once we’d finished building it, having it turn on and work. It’s at that point you realise you can do it. Looking at it as a whole, it looks almost impossible. But as you start to break it down—I mean, thank god for tutorials—then you begin to understand how it works. And then it’s like: Oh my god! It’s difficult but it starts to get simpler, more imaginative, and I saw how you could customise from there.

Let me tell you: I’m into everything. I’m a furniture designer, I’m an artist, and I see no difference in this world than any other kind of design or art.

To that end, while it exists less so nowadays, there still stands a common and misconstrued stereotype that portrays gamers as isolated people who live in their parents’ basements with no friends or lives outside their hobby. This obviously isn’t the case, there’s obviously more to it than that.

Oh of course, there’s so much more to it than that. And you’re right there are some negative stereotypes, people with no friends, that kind of thing, but let me tell you: I know athletes that are alone. There are lot of people who are alone, but then again there a lot of people like me, a lot of people who businesses, have jobs, and enjoy this as a wonderful hobby.

Again, there’s nothing more satisfying than throwing yourself into the world of PC gaming and seeing how it goes. You are a creator, that’s the whole point. And then once you’ve created the computer, to be able to get into a game and enjoy a double creative sensation where you get to create worlds and you get to see different things that you’ve never seen before. Now, I’m all about my frame rates and my settings, and I’m never satisfied. If it doesn’t operate the right way, I’m done. I’m ruined!

Going back to that first video you posted on Facebook Live around this time last year. You were showcasing all the top-end hardware you’d bought and were going to build into a PC. Within, what, one week you were already talking about going SLI, picking up a new monitor—you were invested. How does your setup look today?

I haven’t added anything because I was top of the line right from the start, so there’s not really been any need to upgrade. I did however get a PC that was made for me by JayzTwoCents, which is the Old Spice PC. That is unreal. Again, I was happy with my PC, I thought it was awesome, but then when he came and took it to a whole other level. The water cooling, the whole thing, now I have two. I keep Jay’s in my office and the one at home is the one that the family uses. It’s just so much fun, man. I even have an Alienware for travel, I just got a Dell gaming laptop so if we wanna make it portable, we can do that. Right now I am all in!

Nowadays you’ve got not one but two high-end PCs. What does the future hold for Terry Crews and PC gaming?

I have to take my own skills to the next level. One of my dreams is to actually create my own PCs for charity. A Terry Crews-built PC, we’d give it to kids, we’d give it to centers and people who’re not familiar with computing and we can open up that world for them. That’s something I plan on doing pretty soon—once I get much, much better. It won’t be so long next time!
 

hajro

Arbiter
Joined
Nov 22, 2015
Messages
592
What kinda bitch ass name is Issaiya.
 

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