PulsatingBrain
Huge and Ever-Growing
I wonder why they changed the American version so drastically
They say there’s no use crying over spilled milk, but what about spilled water? That, according to a contingent of Spider-Man fans, is worth a fuss of superheroic proportions.
The new Spider-Man game is mere days from leaping out of developer Insomniac’s imagination factory and into our living rooms, but even though it’s not out yet, people are already crying foul over a supposed graphical “downgrade.” It all began with a pair of screenshots from a scene where Spider-Man beats up a bunch of goons in a building that’s still under construction, much like the Spider-Man game was when the early trailer containing the scene came out last year.
You’ll notice that in the second shot, which is from 2018, there are vastly fewer puddles in the environment. This prompted players to investigate.
“What’s with the downgrade yet again?” one Twitter user asked Insomniac community director James Stevenson and creative director Bryan Intihar.
“It’s just a change in the puddle size, there’s no downgrade at all,” replied Insomniac from its official Twitter.
When another Twitter user said that Insomniac reduced the puddle’s size to cut down on resource usage and keep the frame rate up, Insomniac replied that the game has “plenty of other places with tons of puddles.”
Naturally, the whole exchange took nanoseconds to become a meme.
Patch Notes: Spider-Man
Graphics
All puddles reduced in size by 12% to free up resources and improve overall performance
Puddle-space reflection quality increased by 12%, taking full advantage of newly available resources
Puddles removed from the surface of the moon, which most players were unable to see at all
Puddles added to vertical surfaces (such as the sides of buildings, vehicles, people, and vertical puddles)
Disabled all non-puddle post-processing effects
Last-minute changes to the texture work of Spider-Man's suit, replacing the spider logo with a puddle logo
In order to free up memory for more puddles we completely removed the dynamic weather system, particularly rain
Changed numerous signs and billboards to contain words that are more puddle-centric (like 'Pudds 'n 'Spuds, a puddle themed potato restaurant)
Gameplay
Removed several web-swinging animations to make room for additional puddles
Changed nearly every mission objective to "Puddle."
Tweaked the difficulty of Spider-Man's final boss fight, in which he faces off with The Puddler
If players rest on top of a skyscraper long enough Spider-Man will gaze out at the New York harbor and philosophically muse that "From up here, the ocean looks like one big puddle."
Reworked the puddle quick time events to be much more difficult
Adjusted the combat system to ensure that all combos end with the enemy either laying in a puddle or dying, uttering their last words "Tell my puddle I loved it."
When Spider-Man accomplishes certain tasks he is now rewarded with XP, or eXperience Puddles
Thanks to the advanced motion tracking technology in the PS4 DualShock, players can shake their controllers to create vaguely proportional ripples in puddles
Bugs
Fixed an issue in which the player would occasionally not step in a puddle
Tracked down a glitch that mistakenly allowed the camera to look up, away from all the puddles
Removed a particularly nasty bug that completely deactivated all physics and scripting when a puddle was on screen
In many cutscenes the characters were blocking the player's view of puddles, so we removed all characters from cutscenes
All save games were simply storing a repeating string of text that read "puddlepuddlepuddlepuddle"
In the mandatory Spider-Man Kart levels, banana power-ups were sinking and disappearing when dropped on top of puddles
Fixed an issue that prevented players from turning in their Puddle Coins for cosmetic skins to alter the appearance of puddles
Sound
Every time Spider-Man passes a puddle (this happens a lot) he now remarks, "This puddle is amazing."
Replaced all music with the hit song "She Hates Me" by Puddle of Mudd, and convinced the band to remove "of Mudd" from their name
Perhaps this is the reason we thought it was a newer snes version. Someone mistook this one with the PAL version.There was a second ntsc version, I had both.I had both versions. We used to think the PAL version was a newer version of SNES just like those Playstation slim version.edit: those ntsc versions kinda freak me out
A single look at the building in the background, or the wall on the left, shows that it's clearly not "just a change in poodle size".
I religiously watch the cutscenes.
Puddlegate.
edit: This is probably Watchdogs again. "There is no downgrade" because the good looking version is still there, just hidden at release so the console versions won't look like ass compared to PC.