Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

NSFW Best Thread Ever [No SJW-related posts allowed]

Sukhāvatī

a.k.a. Mañjuśṛī
Patron
Joined
Jan 19, 2019
Messages
6,168
Location
འ༔ ཨ༔ ཧ༔ ཤ༔ ས༔ མ༔
https://retrogames.biz/the-c64

THEC64, £109.99

WHAT'S INCLUDED

  • The C64 Home Computer
  • Full-Size Working Keyboard
  • Micro Switch USB Joystick
    • 1.5m lead & 8 buttons
  • 1.2m HDMI cable
  • 1.2m USB Power cable
  • 2amp USB AC Adapter
  • Quick Guide
  • 64 Games (pre-installed)


64 GAMES INCLUDED
Alleykat, Anarchy, Attack of the Mutant Camels, Avenger, Battle Valley, Bear Bovver, Boulder Dash, Bounder, California Games, Chips Challenge, Confuzion, Cosmic Causeway, Cyberdyne Warrior, Cybernoid II, Deflektor, Destroyer, Everyone’s a Wally, Firelord, Galencia, Gateway to Apshai, Gribbly’s Day Out, Gridrunner (VIC 20), Heartland, Herobotix, Highway Encounter, Hover Bovver, Impossible Mission, Impossible Mission II, IO, Iridis Alpha, Jumpman, Mega Apocalypse, Mission AD, Monty Mole, Monty on the Run, Nebulus, Netherworld, Nodes of Yesod, Paradroid, Pitstop II, Planet of Death, Psychedelia (VIC 20), Ranarama, Robin of the Wood, Silicon Warrior, Skate Crazy, Speedball 2, Spindizzy, Steel, Street Sports Baseball, Street Sports Basketball, Summer Games II (includes Summer Games events), Super Cycle, Sword of Fargoal, Temple of Apshai Trilogy, The Arc of Yesod, Thing Bounces Back, Thing on a Spring, Trailblazer, Uridium, Who Dares Wins II, Winter Games, World Games, Zynaps


 
Last edited:

Don Peste

Arcane
Joined
Sep 15, 2008
Messages
4,361
Location
||☆||
Cool! If you post the words "Earthworm Jim", Hervé will get a Google Alert. Hé mon pote, pourquoi ne pas vous donner un rabais de 75% à vos jeux sur Steam? Laissez également Nightdive Studios remasteriser votre catalogue.
 

Thane Solus

Arcane
Joined
Apr 29, 2012
Messages
1,687
Location
X-COM Base
Oh well i know where those awesome bioware fans went, to CD Project:)))) The cutscene, decent story, console gameplay maker. Its all about family in the end.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Jordan Mechner's book The Making of Prince of Persia will get a hardcover collection's edition release to celebrate 30th anniversary of PoP: https://www.jordanmechner.com/prince-of-persia-30th-anniversary/

And he implies something game related is in the working...

A 30th anniversary note to Prince of Persia fans

Thirty years ago today, I was at my Apple II, crunching on a six-week deadline to finish Prince of Persia by mid-July to ship in September.

I know this because I wrote it in my journal. If I hadn't, those details would have long since faded from my memory, along with the 6502 hex op codes I once knew by heart.

In 1989, I could never have imagined that Prince of Persia would last this long — much less have foreseen it being ported to a future generation of game consoles from the makers of the Walkman. (Or to the big screen by the producer of Beverly Hills Cop.)

To all of you who've played, watched, and supported PoP over the years — thank you! I've been especially moved by the things you've shared about the ways PoP has touched your lives. Your kind and encouraging words have been an inspiration to me.

Many of you have asked when there will be a new PoP game (or movie, or TV series). If you feel that it's been a long time since the last one, you're not alone. I wish I had a magic dagger to accelerate the process — it would have been poetic to time a major game announcement with this 30th-anniversary year. But I'm only a small part of a bigger picture.

There is one PoP announcement I can make, and am happy to share with you. Stripe Press, an imprint specializing in books about innovation and technological advancement, will publish a hardcover collector's edition of "The Making of Prince of Persia" — my 1980s original game development journals, newly illustrated with notes, sketches, work-in-progress screen shots, and as many visual features as we have the bandwidth to add by our target "gold master" date of September 2019 (30 years after Apple II PoP signed out of Broderbund QA). Oh, and there'll be an audiobook.

What I cherish about books
For me as a kid who dreamed of creating mass entertainment, in the pre-internet days, when you still needed a printing press to make a book and a film lab to make a movie, the Apple II was a game-changer: a technological innovation that empowered every user to innovate. Suddenly, I didn't need adult permission (or funding) to tell a story of adventure that might reach thousands — and ultimately millions — of people.

That direct connection between author and public is still possible today for small indie games — and for books. By contrast, making a major movie or AAA game requires millions of dollars and hundreds of people. It's a thrilling ride, and the rewards can be great, but by nature it's beyond the scope of what one person or even a tight-knit creative team can accomplish alone.

So it felt very much in the magical 8-bit spirit when Stripe's co-founder Patrick Collison emailed me to propose this book, and less than two months later, we're doing it. For me personally, in the midst of longer-term projects whose announcement is still a ways off, it's refreshing to add one whose timeline is reckoned in months rather than years.


In 2012, when the PoP source code disks I thought I'd lost turned up in my dad's closet, I discovered that an incredible retro-gaming fan and archivist community has been keeping the flame of early game development knowledge alive. The Internet Archive and Strong Museum of Play (which houses work materials and artifacts from my past projects) are already on board to help us make the collector's edition of "The Making of Prince of Persia" as feature-rich as possible.

As we move toward beta, we'll document and share our progress online via Facebook, Instagram and Twitter. With luck, we'll be able to bring boxes of printed hardcover books to PAX East in spring 2020 — 30 years after the PC release of Prince of Persia (which is the one most people remember). I hope to see many of you there in person.

Until then, here's a fateful time-capsule post (and photo) from the week PoP went alpha, thirty years ago. Reading it now, the drollest part is that I still thought (as usual) I was about two weeks from the finish line.

And then there's the mullet.

July 26, 1989
Left a stack of disks three inches high on my desk for Brian. Eleven for sales, three for QA, plus seven more. Hope they work.

I played the whole game straight through for the first time ever, start to finish, cheat keys turned off. Made it with seconds to spare (my hour ran out while I was fighting the Grand Vizier).

You know what? It was fun!

There's a level of tension generated when you know you can't cheat, which is completely absent from the normal playtesting I do. By the time that final battle rolled around, I had a solid hour invested, and damned if I was going to lose!

Still a few bugs — two weeks of work, like I said — but it's a game, and a damn good one. I'm content. I'm ready to go river rafting.


Join the anniversary celebration and tell us about your personal experiences with Prince of Persia.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,535
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Maximum autism achieved: A few years ago I posted a video here about how an Atari 2600 emulator had been made in Minecraft, achieving about 15 FPH (yes, an hour).

Now that emulator has been updated so that the framerate is roughly 1 FPS.

 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,535
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Possible Life Hack for horror games?

Xzm8bUP.jpg
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,805
Maximum autism achieved: A few years ago I posted a video here about how an Atari 2600 emulator had been made in Minecraft, achieving about 15 FPH (yes, an hour).

Now that emulator has been updated so that the framerate is roughly 1 FPS.


How is this "vanilla Minecraft" when he's using what is essentially a mod with those custom command blocks?
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,603
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://techraptor.net/content/planet-explorers-multiplayer-code-deleted
The Planet Explorers multiplayer game code has been accidentally deleted and the developers have determined that it would be infeasible for them to reconstruct it. As a result, they will be making the game free in the near future as they work towards releasing their next game.

If you haven’t played Planet Explorers, it’s a game that has an all too familiar premise: players get plopped down into a world that they can explore and deform however they like. In this particular case, the year is 2287 and one of Earth’s first colony ships has crash-landed on a mysterious planet. Players must explore, gather materials, and build themselves a new home on a world filled with strange alien life.

It’s certainly a premise that has been done before and some of the Steam reviews state that the game feels like it isn’t entirely fleshed out. However, some others state that it was still plenty of fun despite the overall lack of polish on the product. A portion of the community surely enjoyed playing it with their friends, but that is no longer possible as the Planet Explorers multiplayer functionality has been permanently broken.

The game’s lobby server somehow had its code irrevokably deleted according to the dev team in a news post on the game’s Steam Community page. A software called “U-Link” was utilized in getting multiplayer working with this game but said software is now unfortunately defunct. Essentially, the developers would have to re-create a major portion of the game’s code from scratch — and they don’t have access to the original tools used to do it.

Consequently, the people of Pathea Games are going to be making Planet Explorers free starting next week. They’re also going to be looking into if and how they can make the source code for the game publicly available.

In the meantime, Pathea Games will be working towards leveraging their experience into making Planet Explorers 2. If you’d like to pick up the first game, it’s probably best to add it to your wishlist on Steam and wait for the price to drop to zero next week.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,818
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Eh, it's fun enough to muck about in single player.
Damn good looking planet, really evokes that alien feel.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,339
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
https://techraptor.net/content/planet-explorers-multiplayer-code-deleted
The Planet Explorers multiplayer game code has been accidentally deleted and the developers have determined that it would be infeasible for them to reconstruct it. As a result, they will be making the game free in the near future as they work towards releasing their next game.

If you haven’t played Planet Explorers, it’s a game that has an all too familiar premise: players get plopped down into a world that they can explore and deform however they like. In this particular case, the year is 2287 and one of Earth’s first colony ships has crash-landed on a mysterious planet. Players must explore, gather materials, and build themselves a new home on a world filled with strange alien life.

It’s certainly a premise that has been done before and some of the Steam reviews state that the game feels like it isn’t entirely fleshed out. However, some others state that it was still plenty of fun despite the overall lack of polish on the product. A portion of the community surely enjoyed playing it with their friends, but that is no longer possible as the Planet Explorers multiplayer functionality has been permanently broken.

The game’s lobby server somehow had its code irrevokably deleted according to the dev team in a news post on the game’s Steam Community page. A software called “U-Link” was utilized in getting multiplayer working with this game but said software is now unfortunately defunct. Essentially, the developers would have to re-create a major portion of the game’s code from scratch — and they don’t have access to the original tools used to do it.

Consequently, the people of Pathea Games are going to be making Planet Explorers free starting next week. They’re also going to be looking into if and how they can make the source code for the game publicly available.

In the meantime, Pathea Games will be working towards leveraging their experience into making Planet Explorers 2. If you’d like to pick up the first game, it’s probably best to add it to your wishlist on Steam and wait for the price to drop to zero next week.

Well this has been on my wishlist for a while and I haven't really been interested in the multiplayer aspects, so... yay?
 

CyberModuled

Arbiter
Joined
Mar 31, 2019
Messages
443
It ain't July 4th unfortunately but it's the day the US nuked Hiroshima so that kinda makes up for it in spades imo

https://gematsu.com/2019/07/metal-wolf-chaos-xd-launches-august-6

Metal Wolf Chaos XD launches August 6

Metal Wolf Chaos XD will launch for PlayStation 4, Xbox One, and PC on August 6, a listing on the Microsoft Store has revealed.

A “Skin Pack” add-on will also be available, although its contents have yet to be detailed.

Here is an overview of the game, via the Microsoft Store:

The country is in peril as President Michael Wilson defends the nation against a full-scale rebellion led by Vice-President Richard Hawk and the mechanized legions he commands. As the 47th President of the United States, it is your sworn duty to take your country back by any means necessary and end this unjust coup d’etat! Battle in your advanced mech—armed to the teeth—across iconic American landscapes including the Brooklyn Bridge, the Grand Canyon, and the front steps of the White House.

FromSoftware originally released Metal Wolf Chaos in December 2004, appearing exclusively in Japan. The game went on to become somewhat of a legend as it was hard to acquire and even harder to play outside of Japan with most fans experience of the game through Let’s Play videos and the occasional screenshot.

Devolver Digital and FromSoftware have partnered together with developer General Arcade to modernize Metal Wolf Chaos with updates to the game including upgraded visual fidelity, refined controls and gameplay, a new save system, and 4K plus 16:9 support for modern displays.
 

Max Edge

Guest
Oh well i know where those awesome bioware fans went, to CD Project:)))) The cutscene, decent story, console gameplay maker. Its all about family in the end.

CDP is more like 2009 Ubisoft.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom