This video turns 10 years old in August. They'll be fine.Doing this shit with Nintendo IPs is like playing with fire.
Yes fuck voice actors and actors.Does anyone disagree with this?
This is a fine principle... I just hate western voice actors far, far more than AI, and spite is the stronger principle.There's already an established concept of "image rights" that applies to people. You can't just use an actor's image without permission, and that includes technological reproductions. This concept should also apply to voices, mutatis mutandis.
Comedy Central has handed out the greenlight for “Golden Axe,” a new comedy animated series based on the beloved SEGA video game franchise that began in 1989.
Ten episodes have been ordered for the series which follows veteran warriors Ax Battler, Tyris Flare and Gilius Thunderhead as they once again battle to save Yuria from the evil giant Death Adder who just won’t seem to stay dead.
Fortunately, this time they have the inexperienced and underprepared Hampton Squib on their side. The cast includes “Spartacus” alum Liam McIntyre as not-so-bright barbarian warrior Ax Battler who has a heart of gold and strict code of honor.
“The Americans” and “Perry Mason” star Matthew Rhys will play Gilius Thunderhead, a grumpy battle dwarf with exceptionally poor hygiene. Lisa Gilroy (“Glamorous,” “Undercover High”) will portray fearsome and witty battle sorceress Tyris Flare.
“Community” alum Danny Pudi will play inexperienced first time adventurer Hampton Squib, finally Carl Tart (“Star Trek: Lower Decks”) will play cheesy humanoid panther Chronos ‘Evil’ Lait.
The series hails from co-creators Mike McMahan (“Star Trek: Lower Decks”) and Joe Chandler (“American Dad”) who will co-write the first episode and serve as executive producers.
Chandler will also serve as showrunner on the series with Titmouse to serve as the animation studio. CBS Eye Animation, Sony Pictures Television and Original Film are all producing.
Also executive producing are SEGA execs Haruki Satomi, Shuji Utsumi and Toru Nakahara along with megaproducer Neal H. Moritz as well as Pavun Shetty, Toby Ascher, Chris Prynoski, Shannon Prynoski, Antonio Canobbio and Ben Kalina.
Agreed. I'd be more sympathetic to them but a lot of the more recent voice-acting performances I've sat through have been overwrought, bloated and more in service of the voice talent's ego than the character or events they're being paid to portray - Mark Meer's Baeloth comes to mind as an example.This is a fine principle... I just hate western voice actors far, far more than AI, and spite is the stronger principle.There's already an established concept of "image rights" that applies to people. You can't just use an actor's image without permission, and that includes technological reproductions. This concept should also apply to voices, mutatis mutandis.
Same with artists.
She can start by not being in some degenerate tranny coomer game.I dunno what to say about that shit. If I was a voice actor and my voice was used for anything outside what I permitted (besides profitless memes), i'd be pretty fucked off. That's my income. Offer me money for my voice samples, and if I accept, fine, if not, fuck off & be liable to be sued. Does anyone disagree with this? It just seems.. insensible to want voice actors to disappear. Hell, if i'm missing something, please tell me.
Not much can be done about it, the technology won't disappear. They'll have to live with preventing commercial products from using their data (voice samples) without permission and fans using it for non-profit purposes (memes and shitposting).I dunno what to say about that shit. If I was a voice actor and my voice was used for anything outside what I permitted (besides profitless memes), i'd be pretty fucked off. That's my income. Offer me money for my voice samples, and if I accept, fine, if not, fuck off & be liable to be sued. Does anyone disagree with this? It just seems.. insensible to want voice actors to disappear. Hell, if i'm missing something, please tell me.
"This didn't happen, our games are broken, buggy and shit despite having armies of well paid QA testers"
Powerful statement, josh.
Why localization these days is shit.
This is literally what a translator does, it is not "translating words hurp durp". How the fuck do these people think idiomatic expressions work? Let's take "go belly up", in the colloquial English it means to go bankrupt, translated verbatim to Polish it could look like "walnąć (się) do góry brzuchem" and that means to rest or to be lazy. It is explicitly the role of a translator to be mindful of such differences and reinterpret the text offering the closest semantic equivalent. Not to inject absolute nonsense that would change the context or tone of what is being translated.Not Just Translating
Localization isn't just about translating words; it's about adapting the game for a global audience. Think cultural nuances, idioms, and regional flair. A good localization makes players feel right at home, wherever in the world they are!
What about 100% negativity?
What about 100% negativity?
View attachment 48905What about 100% negativity?