Lore Friendly Annexation of Canada PTSD overhaul
A lore-friendly overhaul to the game that turns Nate into a PTSD victim from his service during the annexation of Canada.
The United States annexation of Canada occurred as the U.S. gradually eroded Canada's sovereignty, eventually incorporating Canadian provinces as U.S. territories beginning in 2072 through 2077. The primary reason for the annexation were Canada's natural resources, considered vital to the American military effort in the Sino-American War.
Among the lines of soldiers that took part in this fight, canonically, was the male protagonist of fallout 4.
Pictured: A surviving recording of an unkown soldier executing an unarmed canadian POW with the protagonist standing to the right of him, laughing at the sight of it.
This mod aims to integrate that crucial lore information into the game. Now, Nate suffers from intense post-Canadian PTSD delusions, believing that all the savage raiders he sees in the wasteland trying to kill him are actually his old enemies coming back for revenge. Now the old war has been reignited, but who knows, maybe he can turn over a new leaf in Nuka World and ally with his old enemies...
This mod is lore friendly to the mainline Fallout games lore as was claimed by the head writer at Bethesda himself. The reason it was created was to provide connection between the events in a unique, immersive way.
This mod just changes a few textures and english strings, so it should theoretically be compatible with everything. It's intended for a male playthrough but it's not hard to imagine the case of defending her husband from the warcrime tribunal would leave a strong impression on a lawyer like Nora too.
God bless Emil Pagliarulo and his great lore contributions to the franchise!
It's intended for a male playthrough but it's not hard to imagine the case of defending her husband from the warcrime tribunal would leave a strong impression on a lawyer like Nora too.
Nora being a lawyer was a throwaway thing they had to add because FO4 only makes sense if you play it as a male character. That's been the thing for the entire series though.Oh yeah, like people in the comments reminded me, his wife Nora (the female protagonist) is a lawyer. The plot thickens...
It's an edit. Here is the closest to the unmolested original reverse image search could get me. You should be able to recognize the game.Fortnite?
C'mon, man...
Plot twist: Nora dislikes the Canadians even more than Nate, and considers what he did to not be a war crime because you can only commit war crimes against people.Oh yeah, like people in the comments reminded me, his wife Nora (the female protagonist) is a lawyer. The plot thickens...
If this works I would play Borderlands 3. The shootings fun, the loots fun, Randy Pitchford is not.
https://github.com/kevinbentley/Descent3This is the latest version of the Descent 3 source code. This includes the '1.5' patch that Jeff Slutter and Kevin Bentley wrote several years ago. At the time, it worked for Windows, Linux, and Mac.
Some proprietary sound and video libraries from Interplay have been stripped out (the ACM and MVE format). I have that code if someone wants to help make a converter so the old cutscenes work. It'll take some effort to stub out that code so it compiles.
The first thing I want to do is get everything compiling again, and ideally some CI/CD actions. After that, the code needs to be cleaned up some, to remove old version control comments, etc. A lot of this code was written by a really great team, but keep in mind we were much younger and less experienced back then.
If you're interested in helping maintain it, please send me a message. Otherwise, I'm happy to take pull requests.
This is the last update I put out there showing different architectures playing along. Yikes, that was a long time ago, sorry we never released a 1.5 patch. Some logistics got in the way!
Thanks to Jeff Slutter, who did most of the work modernizing the code from the 90's. I'm looking forward to seeing what the community does with it!
No they aren'tThe shootings fun, the loots fun
Shut up faggot. You work tech support for Indians. You're a servant of the street shitters and come home to your shack to play Warhammer games.No they aren'tThe shootings fun, the loots fun
Descent 3 is now open source under the MIT liscense. Kevin Bentley, one of the original developers, had this to say
https://github.com/kevinbentley/Descent3This is the latest version of the Descent 3 source code. This includes the '1.5' patch that Jeff Slutter and Kevin Bentley wrote several years ago. At the time, it worked for Windows, Linux, and Mac.
Some proprietary sound and video libraries from Interplay have been stripped out (the ACM and MVE format). I have that code if someone wants to help make a converter so the old cutscenes work. It'll take some effort to stub out that code so it compiles.
The first thing I want to do is get everything compiling again, and ideally some CI/CD actions. After that, the code needs to be cleaned up some, to remove old version control comments, etc. A lot of this code was written by a really great team, but keep in mind we were much younger and less experienced back then.
If you're interested in helping maintain it, please send me a message. Otherwise, I'm happy to take pull requests.
This is the last update I put out there showing different architectures playing along. Yikes, that was a long time ago, sorry we never released a 1.5 patch. Some logistics got in the way!
Thanks to Jeff Slutter, who did most of the work modernizing the code from the 90's. I'm looking forward to seeing what the community does with it!
At least I'm not a fan of Gearbox DesignShut up faggot. You work tech support for Indians. You're a servant of the street shitters and come home to your shack to play Warhammer games.No they aren'tThe shootings fun, the loots fun
Superior to the glop slop known as games workshopAt least I'm not a fan of Gearbox Design