NecroLord
Dumbfuck!
- Joined
- Sep 6, 2022
- Messages
- 12,878
For those who want to test out that new rating:
New FEV mutation.
For those who want to test out that new rating:
While we're at it, games should bring back realistic burning. This would be especially cool in fantasy RPGs, when I'm playing a mage I want to see my fireballs melt the flesh of my vict... enemies.Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
While we're at it, games should bring back realistic burning. This would be especially cool in fantasy RPGs, when I'm playing a mage I want to see my fireballs melt the flesh of my vict... enemies.Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
While we're at it, games should bring back realistic burning. This would be especially cool in fantasy RPGs, when I'm playing a mage I want to see my fireballs melt the flesh of my vict... enemies.Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
In Command and Conquer Red Alert 2, Blood and UnderRail there are death animations for burning (yes, even underrail. NPCs that die from fire leave darker corpses and there is an obvious on fire debuff) that do make such attacks unique and visceral.
I think Fear and Hunger does that too.
Hell, I think even Half-Life 2 has unique death animations for when you set zombies on fire.
While we're at it, games should bring back realistic burning. This would be especially cool in fantasy RPGs, when I'm playing a mage I want to see my fireballs melt the flesh of my vict... enemies.Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
In Command and Conquer Red Alert 2, Blood and UnderRail there are death animations for burning (yes, even underrail. NPCs that die from fire leave darker corpses and there is an obvious on fire debuff) that do make such attacks unique and visceral.
I think Fear and Hunger does that too.
Hell, I think even Half-Life 2 has unique death animations for when you set zombies on fire.