Dark Souls II
Educated
- Joined
- Jul 13, 2024
- Messages
- 278
Well yeah, at least collectively.It's steam forums, what did you expect, three digit IQ?
Gollum's a broken piece of malfunctioning software though, can't say that about Spehss Mehreen 2
What have they done to Titus and his face?
Don't the firaxcom games use ragdoll deaths? I remember enemies getting knocked around with explosions or collapsing in weird ways.So my pal Alienman recently posted in the Xenonauts 2 Steam forum about the game lacking ragdoll physics, and received the weirdest, most retarded reply I've seen in a long time.
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Fallout is not an isometric game... because it's a turn based system added onto an RTS engine (??) - which is because when you explore out of combat you move in real time
Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
Hormonal therapy.What have they done to Titus and his face?
I'm happy to tell you that both Xenonauts 2 and Jagged Alliance 3 have gibbing. But it's a static animation, not any physics attached, unfortunately.Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
Might not need physics, actually. Fallout had static gibbing animations but it gave you the illusion of physics because the limbs literally fly away and land in various areas, iirc. They could just introduce a set of gibbing animations to replicate that.I'm happy to tell you that both Xenonauts 2 and Jagged Alliance 3 have gibbing. But it's a static animation, not any physics attached, unfortunately.Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
More than five years ingame. I really hope he just leaves the computer and game running during the night and this is not really his active time.
Today was the 83rd birthday of Seiji Nakamura, the oldest president of an erotic game company in Japan, and I visited him at his home. He said that he has been replaying "Rance IV: Legacy of the Cult" recently ("In the end, Sill is the cutest...") while praying for the release of "STALKER2" in November. He was as cool as ever.
Enemies in Quake make a funny gurgling noise when they get gibbed.Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
these days it's a miracle when game runs well, does not have massive requirements and it's not bugridden crashy save corrupting pile of ductaped codeI'm mostly surprised how little enthusiasm there is for ragdoll effects.
I know he lost his girlfriend, lost his job (but got another one), and doesn't really come around anymore. I did some shooting with him last year, so there was that, but for the most part - he leaves it running and logged in when he's no there (must be using bots or something) but his life is this game and work.More than five years ingame. I really hope he just leaves the computer and game running during the night and this is not really his active time.