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NSFW Best Thread Ever [No SJW-related posts allowed]

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,944
Location
Wisconsin
Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
Well, my friend is still at it.

View attachment 55233
More than five years ingame. I really hope he just leaves the computer and game running during the night and this is not really his active time.
I know he lost his girlfriend, lost his job (but got another one), and doesn't really come around anymore. I did some shooting with him last year, so there was that, but for the most part - he leaves it running and logged in when he's no there (must be using bots or something) but his life is this game and work.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,360
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
image.png
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
479
I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
While we're at it, games should bring back realistic burning. This would be especially cool in fantasy RPGs, when I'm playing a mage I want to see my fireballs melt the flesh of my vict... enemies.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,686
Location
On the internet, writing shit posts.
I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
While we're at it, games should bring back realistic burning. This would be especially cool in fantasy RPGs, when I'm playing a mage I want to see my fireballs melt the flesh of my vict... enemies.

In Command and Conquer Red Alert 2, Blood and UnderRail there are death animations for burning (yes, even underrail. NPCs that die from fire leave darker corpses and there is an obvious on fire debuff) that do make such attacks unique and visceral.
I think Fear and Hunger does that too.
Hell, I think even Half-Life 2 has unique death animations for when you set zombies on fire.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,826
I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
While we're at it, games should bring back realistic burning. This would be especially cool in fantasy RPGs, when I'm playing a mage I want to see my fireballs melt the flesh of my vict... enemies.

In Command and Conquer Red Alert 2, Blood and UnderRail there are death animations for burning (yes, even underrail. NPCs that die from fire leave darker corpses and there is an obvious on fire debuff) that do make such attacks unique and visceral.
I think Fear and Hunger does that too.
Hell, I think even Half-Life 2 has unique death animations for when you set zombies on fire.

011.gif
 

Strig

Scholar
Joined
Oct 29, 2021
Messages
1,073
Location
Between the pages of Potato's "Republic"
I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
While we're at it, games should bring back realistic burning. This would be especially cool in fantasy RPGs, when I'm playing a mage I want to see my fireballs melt the flesh of my vict... enemies.

In Command and Conquer Red Alert 2, Blood and UnderRail there are death animations for burning (yes, even underrail. NPCs that die from fire leave darker corpses and there is an obvious on fire debuff) that do make such attacks unique and visceral.
I think Fear and Hunger does that too.
Hell, I think even Half-Life 2 has unique death animations for when you set zombies on fire.

011.gif

 

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