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NSFW Best Thread Ever [No SJW-related posts allowed]

ferratilis

Magister
Joined
Oct 23, 2019
Messages
2,728
:hmmm:
https://www.pcgamer.com/the-lord-of-the-rings-gollum-review/
Z0JZgMe.png

https://www.pcgamer.com/games/action/warhammer-40-000-space-marine-2-review/
NWEevdW.png
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,483
Location
On the internet, writing shit posts.
So my pal Alienman recently posted in the Xenonauts 2 Steam forum about the game lacking ragdoll physics, and received the weirdest, most retarded reply I've seen in a long time.
View attachment 55112
View attachment 55113

Fallout is not an isometric game... because it's a turn based system added onto an RTS engine (??) - which is because when you explore out of combat you move in real time
1arqp8.jpg
Don't the firaxcom games use ragdoll deaths? I remember enemies getting knocked around with explosions or collapsing in weird ways.
But yeah, stupid response is stupid.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,483
Location
On the internet, writing shit posts.
I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,009
Location
Dutchland
Hormonal therapy.

No really. As part of the process of becoming a super space marine a normal space marine is given an implant that supercharges their various implants, releasing hormones that stimulate growth so that the marine goes from being a 28mm manlet to a 32mm chad. They also receive an implant that infuses their sinews to even greater strenght, meaning that Titus could probaby crush your fingers by grabbing onto your hand with his eyesocket as you punch him in the face.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,919
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
I'm happy to tell you that both Xenonauts 2 and Jagged Alliance 3 have gibbing. But it's a static animation, not any physics attached, unfortunately.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,483
Location
On the internet, writing shit posts.
I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
I'm happy to tell you that both Xenonauts 2 and Jagged Alliance 3 have gibbing. But it's a static animation, not any physics attached, unfortunately.
Might not need physics, actually. Fallout had static gibbing animations but it gave you the illusion of physics because the limbs literally fly away and land in various areas, iirc. They could just introduce a set of gibbing animations to replicate that.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,396


Today was the 83rd birthday of Seiji Nakamura, the oldest president of an erotic game company in Japan, and I visited him at his home. He said that he has been replaying "Rance IV: Legacy of the Cult" recently ("In the end, Sill is the cutest...") while praying for the release of "STALKER2" in November. He was as cool as ever.

Notice the tissues and the two mousepads for when he needs to play with only one hand. Fucking legend.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
12,878
I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
Enemies in Quake make a funny gurgling noise when they get gibbed.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,210
I'm mostly surprised how little enthusiasm there is for ragdoll effects.
these days it's a miracle when game runs well, does not have massive requirements and it's not bugridden crashy save corrupting pile of ductaped code
all that fancy shit from the past like ragdoll, physics and destructive enviroment is beyond the scope of modern devs....
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,871
Location
Wisconsin
Codex 2016 - The Age of Grimoire
Well, my friend is still at it.

View attachment 55233
More than five years ingame. I really hope he just leaves the computer and game running during the night and this is not really his active time.
I know he lost his girlfriend, lost his job (but got another one), and doesn't really come around anymore. I did some shooting with him last year, so there was that, but for the most part - he leaves it running and logged in when he's no there (must be using bots or something) but his life is this game and work.
 

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