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lightbane

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Looks like CPunk 2077 was inspired by the real world after all.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.bloomberg.com/news/arti...game-team-resigns-leaving-partners-scrambling

Annapurna Video-Game Team Resigns, Leaving Partners Scrambling​

Megan Ellison-led firm sees staffers quit after spinoff talks fail.

The entire staff of Annapurna Interactive, the video-game publishing division of Megan Ellison’s Annapurna studio, resigned this month following a dispute with its owner, according to people familiar with the situation.

Annapurna Interactive President Nathan Gary and his team had been negotiating with Ellison, the daughter of billionaire Larry Ellison, to spin off the video-game division as an independent entity, said the people, who spoke anonymously because they were not authorized to share the information with the press. When Ellison pulled out of the negotiations, Gary and other executives resigned and were followed by around two dozen other staffers.

A spokesperson for Annapurna confirmed that it had explored a spinoff and said the parties failed to reach an agreement, which led to the resignations.

"Our top priority is continuing to support our developer and publishing partners during this transition,” Ellison said in a statement to Bloomberg News. “We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theater."

The exodus has led to chaos as game developers partnered with Annapurna try to figure out what this means for their upcoming projects. As a publisher, Annapurna is responsible not only for funding the games but for handling services such as quality-assurance, adapting the products for local markets and marketing. Over the past few days, game makers working with Annapurna have scrambled to find new points of contact and figure out whether the company will continue to honor its agreements.

The spokesperson said that all existing games and projects will remain under Annapurna.

New president Hector Sanchez has told developers that the company will honor existing contracts and replace staff who have left, according to the people who spoke with Bloomberg. Sanchez, originally a co-founder of Annapurna Interactive, was brought back last month.

Annapurna’s video-game division has developed a reputation for publishing critically acclaimed titles made by small teams, racking up awards with games such as Outer Wilds, Stray and Cocoon. Last month it announced a deal to partner with the Finnish gaming company Remedy Entertainment to bring the critically acclaimed Control and Alan Wake franchises to film and TV.

The Hollywood Reporter said earlier that Annapurna Interactive’s top executives had quit but not that the entire team had departed.
 

Caim

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https://www.bloomberg.com/news/arti...game-team-resigns-leaving-partners-scrambling

Annapurna Video-Game Team Resigns, Leaving Partners Scrambling​

Megan Ellison-led firm sees staffers quit after spinoff talks fail.

The entire staff of Annapurna Interactive, the video-game publishing division of Megan Ellison’s Annapurna studio, resigned this month following a dispute with its owner, according to people familiar with the situation.

Annapurna Interactive President Nathan Gary and his team had been negotiating with Ellison, the daughter of billionaire Larry Ellison, to spin off the video-game division as an independent entity, said the people, who spoke anonymously because they were not authorized to share the information with the press. When Ellison pulled out of the negotiations, Gary and other executives resigned and were followed by around two dozen other staffers.

A spokesperson for Annapurna confirmed that it had explored a spinoff and said the parties failed to reach an agreement, which led to the resignations.

"Our top priority is continuing to support our developer and publishing partners during this transition,” Ellison said in a statement to Bloomberg News. “We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theater."

The exodus has led to chaos as game developers partnered with Annapurna try to figure out what this means for their upcoming projects. As a publisher, Annapurna is responsible not only for funding the games but for handling services such as quality-assurance, adapting the products for local markets and marketing. Over the past few days, game makers working with Annapurna have scrambled to find new points of contact and figure out whether the company will continue to honor its agreements.

The spokesperson said that all existing games and projects will remain under Annapurna.

New president Hector Sanchez has told developers that the company will honor existing contracts and replace staff who have left, according to the people who spoke with Bloomberg. Sanchez, originally a co-founder of Annapurna Interactive, was brought back last month.

Annapurna’s video-game division has developed a reputation for publishing critically acclaimed titles made by small teams, racking up awards with games such as Outer Wilds, Stray and Cocoon. Last month it announced a deal to partner with the Finnish gaming company Remedy Entertainment to bring the critically acclaimed Control and Alan Wake franchises to film and TV.

The Hollywood Reporter said earlier that Annapurna Interactive’s top executives had quit but not that the entire team had departed.

These are the people behind games like Outer Wilds and Stray, so it's not some literally who tier studio.


If you don't feel at least a little unsettled by all of the phallic imagery that the Tyranids are hauling around then you're not fighting enough Tyranids.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
These are the people behind games like Outer Wilds and Stray, so it's not some literally who tier studio.
Yes, it's a big publisher that has had several bigger indie titles under its wing.
They didn't make Outer Wilds and Stray, just published them, but those were big hits that should keep any indie publisher afloat.

Here's a Steam bundle containing all their published games, plenty of successful games in their catalog, and I don't see any big flops:
https://store.steampowered.com/bundle/5554/Annapurna_Interactive_Collection/

They always had a lefty/progressive vibe tho so drama between the managers isn't surprising.
 

Fedora Master

STOP POSTING
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Leaning forward once more, the creature's mouth pressed to her groin, its long prehensile tongue flicking teasingly against her bare flesh. She gasped, a shock of pleasure washing over her as aphrodisiacs soaked through her skin and into her bloodstream, filling her with a sense of painful arousal and desire. She moaned, half in despair and half with want, and the creature responded by finally, blessedly, plunging its tongue inside of her.

Alicia arched her back off the bed and shrieked, unbelievable sensations washing over her, radiating out from her ground. The long, thin tongue swelled slightly inside her, swishing to and fro, rubbing against her walls and finding her most intimate spots. She saw spots as the creatures incredible lingual dexterity pleased her in ways no lovers mouth ever had before, and its tip reached all the way inside of her to tickle the exterior of her cervix.
 

markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath


GXc6zKHWQAEoNQ1


GXcod6rXUAAFYeP
 

Shinji

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Jan 10, 2017
Messages
359
Found a 2023 interview with David 'Talin' Joiner, the creator of Faery Tale Adventure, on Youtube.
Not sure if it's the most appropriate place to post this, but anyway.

Jump into an enriching episode of dropUp featuring David 'Talin' Joiner, a luminary in the video game industry. Through Talin's fascinating stories, we explore his dedication to skill mastery, the role passion plays in success, and his journey from computer shops to LA's DataSoft, where he helped breathe life into the revolutionary Amiga computer.

Talin also touches on his personal struggle with depression and how he got out of it. A lover of Dungeons and Dragons, Talin's wide-ranging interests beyond tech shape his creative approach to game storytelling.

He brings to light the vital role of accountability and good behavior frameworks in social environments and the powerful influence of culture in engineering. Join us to unravel the captivating narrative of 1980s game development and Talin's own building of a video game company, The Dreamers Guild.

 

Jaedar

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Messages
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker


https://www.bloomberg.com/news/arti...game-team-resigns-leaving-partners-scrambling

Annapurna Video-Game Team Resigns, Leaving Partners Scrambling​

Megan Ellison-led firm sees staffers quit after spinoff talks fail.

The entire staff of Annapurna Interactive, the video-game publishing division of Megan Ellison’s Annapurna studio, resigned this month following a dispute with its owner, according to people familiar with the situation.

Annapurna Interactive President Nathan Gary and his team had been negotiating with Ellison, the daughter of billionaire Larry Ellison, to spin off the video-game division as an independent entity, said the people, who spoke anonymously because they were not authorized to share the information with the press. When Ellison pulled out of the negotiations, Gary and other executives resigned and were followed by around two dozen other staffers.

A spokesperson for Annapurna confirmed that it had explored a spinoff and said the parties failed to reach an agreement, which led to the resignations.

"Our top priority is continuing to support our developer and publishing partners during this transition,” Ellison said in a statement to Bloomberg News. “We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theater."

The exodus has led to chaos as game developers partnered with Annapurna try to figure out what this means for their upcoming projects. As a publisher, Annapurna is responsible not only for funding the games but for handling services such as quality-assurance, adapting the products for local markets and marketing. Over the past few days, game makers working with Annapurna have scrambled to find new points of contact and figure out whether the company will continue to honor its agreements.

The spokesperson said that all existing games and projects will remain under Annapurna.

New president Hector Sanchez has told developers that the company will honor existing contracts and replace staff who have left, according to the people who spoke with Bloomberg. Sanchez, originally a co-founder of Annapurna Interactive, was brought back last month.

Annapurna’s video-game division has developed a reputation for publishing critically acclaimed titles made by small teams, racking up awards with games such as Outer Wilds, Stray and Cocoon. Last month it announced a deal to partner with the Finnish gaming company Remedy Entertainment to bring the critically acclaimed Control and Alan Wake franchises to film and TV.

The Hollywood Reporter said earlier that Annapurna Interactive’s top executives had quit but not that the entire team had departed.

Outer Wilds is really cool (and so is neon white). They probably published some garbage as well, but a hit rate of 1/10 is still so far beyond any other modern publisher I can't even find words to describe the disparity. Would be interesting to know what caused the walkout. I could see both dangerhairs being dangerhairs as well as faceless corpos being faceless.
 

NecroLord

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Messages
12,878
Was it truly Avellone's way of saying that even though most of America (and the world) is a blasted postnuclear wasteland, humans will still party like MAD and generally avoid looking deep down at themselves and ask some existential questions?
 

The Decline

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Aug 24, 2009
Messages
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Everywhere
Was it truly Avellone's way of saying that even though most of America (and the world) is a blasted postnuclear wasteland, humans will still party like MAD and generally avoid looking deep down at themselves and ask some existential questions?

More like Bethesda doesn't understand world building.
 

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