LJ40
Cipher
Those Super Maio Bros sure did make a great movie. Do people ever proofread their stupidity before they shit it out? 2/10.
Sometimes I wish my city had underground power lines, then I remember all the floods which happen frequently in first semester winter rains and the possibility of someone fucking up an underground power line and ending with ELECTRIFIED FLOOD WATER...I'm a certified electrical engineer and I still wonder what kind of third world country America is that they have above ground electrical lines.
And holy shit those substations are a thing of nightmares.
Yeah I think we're good...
Yeah I think we're good...
Annapurna Video-Game Team Resigns, Leaving Partners Scrambling
Megan Ellison-led firm sees staffers quit after spinoff talks fail.
The entire staff of Annapurna Interactive, the video-game publishing division of Megan Ellison’s Annapurna studio, resigned this month following a dispute with its owner, according to people familiar with the situation.
Annapurna Interactive President Nathan Gary and his team had been negotiating with Ellison, the daughter of billionaire Larry Ellison, to spin off the video-game division as an independent entity, said the people, who spoke anonymously because they were not authorized to share the information with the press. When Ellison pulled out of the negotiations, Gary and other executives resigned and were followed by around two dozen other staffers.
A spokesperson for Annapurna confirmed that it had explored a spinoff and said the parties failed to reach an agreement, which led to the resignations.
"Our top priority is continuing to support our developer and publishing partners during this transition,” Ellison said in a statement to Bloomberg News. “We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theater."
The exodus has led to chaos as game developers partnered with Annapurna try to figure out what this means for their upcoming projects. As a publisher, Annapurna is responsible not only for funding the games but for handling services such as quality-assurance, adapting the products for local markets and marketing. Over the past few days, game makers working with Annapurna have scrambled to find new points of contact and figure out whether the company will continue to honor its agreements.
The spokesperson said that all existing games and projects will remain under Annapurna.
New president Hector Sanchez has told developers that the company will honor existing contracts and replace staff who have left, according to the people who spoke with Bloomberg. Sanchez, originally a co-founder of Annapurna Interactive, was brought back last month.
Annapurna’s video-game division has developed a reputation for publishing critically acclaimed titles made by small teams, racking up awards with games such as Outer Wilds, Stray and Cocoon. Last month it announced a deal to partner with the Finnish gaming company Remedy Entertainment to bring the critically acclaimed Control and Alan Wake franchises to film and TV.
The Hollywood Reporter said earlier that Annapurna Interactive’s top executives had quit but not that the entire team had departed.
https://www.bloomberg.com/news/arti...game-team-resigns-leaving-partners-scrambling
Annapurna Video-Game Team Resigns, Leaving Partners Scrambling
Megan Ellison-led firm sees staffers quit after spinoff talks fail.
The entire staff of Annapurna Interactive, the video-game publishing division of Megan Ellison’s Annapurna studio, resigned this month following a dispute with its owner, according to people familiar with the situation.
Annapurna Interactive President Nathan Gary and his team had been negotiating with Ellison, the daughter of billionaire Larry Ellison, to spin off the video-game division as an independent entity, said the people, who spoke anonymously because they were not authorized to share the information with the press. When Ellison pulled out of the negotiations, Gary and other executives resigned and were followed by around two dozen other staffers.
A spokesperson for Annapurna confirmed that it had explored a spinoff and said the parties failed to reach an agreement, which led to the resignations.
"Our top priority is continuing to support our developer and publishing partners during this transition,” Ellison said in a statement to Bloomberg News. “We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theater."
The exodus has led to chaos as game developers partnered with Annapurna try to figure out what this means for their upcoming projects. As a publisher, Annapurna is responsible not only for funding the games but for handling services such as quality-assurance, adapting the products for local markets and marketing. Over the past few days, game makers working with Annapurna have scrambled to find new points of contact and figure out whether the company will continue to honor its agreements.
The spokesperson said that all existing games and projects will remain under Annapurna.
New president Hector Sanchez has told developers that the company will honor existing contracts and replace staff who have left, according to the people who spoke with Bloomberg. Sanchez, originally a co-founder of Annapurna Interactive, was brought back last month.
Annapurna’s video-game division has developed a reputation for publishing critically acclaimed titles made by small teams, racking up awards with games such as Outer Wilds, Stray and Cocoon. Last month it announced a deal to partner with the Finnish gaming company Remedy Entertainment to bring the critically acclaimed Control and Alan Wake franchises to film and TV.
The Hollywood Reporter said earlier that Annapurna Interactive’s top executives had quit but not that the entire team had departed.
Yes, it's a big publisher that has had several bigger indie titles under its wing.These are the people behind games like Outer Wilds and Stray, so it's not some literally who tier studio.
Leaning forward once more, the creature's mouth pressed to her groin, its long prehensile tongue flicking teasingly against her bare flesh. She gasped, a shock of pleasure washing over her as aphrodisiacs soaked through her skin and into her bloodstream, filling her with a sense of painful arousal and desire. She moaned, half in despair and half with want, and the creature responded by finally, blessedly, plunging its tongue inside of her.
Alicia arched her back off the bed and shrieked, unbelievable sensations washing over her, radiating out from her ground. The long, thin tongue swelled slightly inside her, swishing to and fro, rubbing against her walls and finding her most intimate spots. She saw spots as the creatures incredible lingual dexterity pleased her in ways no lovers mouth ever had before, and its tip reached all the way inside of her to tickle the exterior of her cervix.
Jump into an enriching episode of dropUp featuring David 'Talin' Joiner, a luminary in the video game industry. Through Talin's fascinating stories, we explore his dedication to skill mastery, the role passion plays in success, and his journey from computer shops to LA's DataSoft, where he helped breathe life into the revolutionary Amiga computer.
Talin also touches on his personal struggle with depression and how he got out of it. A lover of Dungeons and Dragons, Talin's wide-ranging interests beyond tech shape his creative approach to game storytelling.
He brings to light the vital role of accountability and good behavior frameworks in social environments and the powerful influence of culture in engineering. Join us to unravel the captivating narrative of 1980s game development and Talin's own building of a video game company, The Dreamers Guild.
https://www.bloomberg.com/news/arti...game-team-resigns-leaving-partners-scrambling
Annapurna Video-Game Team Resigns, Leaving Partners Scrambling
Megan Ellison-led firm sees staffers quit after spinoff talks fail.
The entire staff of Annapurna Interactive, the video-game publishing division of Megan Ellison’s Annapurna studio, resigned this month following a dispute with its owner, according to people familiar with the situation.
Annapurna Interactive President Nathan Gary and his team had been negotiating with Ellison, the daughter of billionaire Larry Ellison, to spin off the video-game division as an independent entity, said the people, who spoke anonymously because they were not authorized to share the information with the press. When Ellison pulled out of the negotiations, Gary and other executives resigned and were followed by around two dozen other staffers.
A spokesperson for Annapurna confirmed that it had explored a spinoff and said the parties failed to reach an agreement, which led to the resignations.
"Our top priority is continuing to support our developer and publishing partners during this transition,” Ellison said in a statement to Bloomberg News. “We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theater."
The exodus has led to chaos as game developers partnered with Annapurna try to figure out what this means for their upcoming projects. As a publisher, Annapurna is responsible not only for funding the games but for handling services such as quality-assurance, adapting the products for local markets and marketing. Over the past few days, game makers working with Annapurna have scrambled to find new points of contact and figure out whether the company will continue to honor its agreements.
The spokesperson said that all existing games and projects will remain under Annapurna.
New president Hector Sanchez has told developers that the company will honor existing contracts and replace staff who have left, according to the people who spoke with Bloomberg. Sanchez, originally a co-founder of Annapurna Interactive, was brought back last month.
Annapurna’s video-game division has developed a reputation for publishing critically acclaimed titles made by small teams, racking up awards with games such as Outer Wilds, Stray and Cocoon. Last month it announced a deal to partner with the Finnish gaming company Remedy Entertainment to bring the critically acclaimed Control and Alan Wake franchises to film and TV.
The Hollywood Reporter said earlier that Annapurna Interactive’s top executives had quit but not that the entire team had departed.