racofer
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Fleshlight for you penis, lubricant for your fleshlight, 1TB external HDD for your porn, WoW for e-sex simulation.
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HEAVANZ!!
racofer said:
Baddygoal said:
*googles hot jap cosplay*Radisshu said:i saw a narutoish cosplayer one time, in stockholm. i kind of wanted to kill him but i didn't. cosplayers are kind of shitty. kind of, i say. by that, i mean INCREDIBLY shitty. sddfdf
This game is barely anything like the originals. It's more linear, shallow, and the entire focus of the game has been redirected. Forget control schemes or things like that...this is not a Dungeon Siege game through and through. The multiplayer is worst offender to be honest and I can't even believe this design choice was not only seriously considered but actually got implemented.
With that said it seemed like an OK game I guess. I'm going to give the demo a little more time but at this point it's pretty unlikely I will buy the game...not at $60 at least. I was actually going to buy my brother-in-law a copy (I do this frequently for lots of games since he doesn't have a lot of money) as well just so I could play co-op with him (and other people too of course).
I'm just sitting here shaking my head with disbelief. They took an awesome ARPG and turned it into a emo story based linear action adventure with light RPG elements and neutered online play. Yeah...that's exactly what Dungeon Siege fans want /sarcasm
This game is barely anything like the originals. It's more linear, shallow, and the entire focus of the game has been redirected.
Wait, DS open maps (one of the few strong points of the games) are gone and replaced by cramped corridors like in pretty much every console game? For real?
Sacred 2 is still the champ by a few million lightyears.
My absolutely worst fears have come true and i lost nearly all interest in the game.
apparently , while the console control scheme is an action oriental control scheme, the PC mouse+kyb control scheme is the archaic point+click one.
IGN quote:
"How will the control scheme of a keyboard and mouse behave? Is the game a 'cursor point and click' or a more action oriented WASD + mouse to aim scheme? – adarwinter
"We've implemented a point and click system and we've been working on tuning that to work well with the gameplay stuff that we've built up, that works fantastically with the gamepad controller, so we've had a large focus on making sure our PC controls were solid. That's actually what we've been for the last bunch of weeks, is hardcore PC focus."
this basically means that the game will probably feel like an action game on the consoles while it will feel like a strategy game on the PC . the p&C control scheme of diablo is archaic. it's old. there is a reason why the witcher has moved from the old fashioned P&C to a modern control scheme. it's more tactile. it's faster to handle. it allows better control. the fact the i MOVE as well as ATTACK with the same device (mouse) means that i cant do them separately. this means i cant move in one direction and shoot\cast in another. this means that i can't aim my melee towards an enemy while im moving in a different direction either.
if i am attacking an enemy on my right and i want to roll to the left i have to stop attacking, aim where i want to roll and then press the roll button or something. having the need to aim my roll by stopping the attack is annoying and unnecessary. having the need to hold a button just to attack is ALSO unnecessary (the shift button).
why do i have to press 2 buttons in order to perform the simple action that the controller allow with one button?!?
sadly i am not going to buy a game with a control scheme from 20 years ago. i hated it with passion in the 90's and i still do. every game controls really well with a more action oriented control scheme and this one can as well.
IronicNeurotic said:Its not just that guyWait, DS open maps (one of the few strong points of the games) are gone and replaced by cramped corridors like in pretty much every console game? For real?
http://forums.obsidian.net/index.php?showtopic=57479
They honestly believe that DS was open world.
Obsidian Forums are assulted by DS fanboys.
Hey, Sacred 2 wasn't so bad. Character system was great actually, and the world was more-or-less open. Shame it didn't really reward exploration, as the only thing you'd find by exploring is more MMO quests.sgc_meltdown said:I have played Sacred 2 and this does not bode well for Sieging Dungeons the Third
So no, both games (as it stand now) are not 'more or less' the same...well ok maybe it is. The originals were more and the new one is less.
Their war with the NCR damaged them further
Not true, this was going to appear in FO3 (Van Buren), the one to be made by Black Isles, which, if you didnt notice, was never made so therefore it is in no way Canon. So there is no way at all that this can be considered what happened, as the stuff FO3 added (which, unless you want to ignore FO3 and any future game) is the new Canon.
FNV has the brotherhood and NCR fighting, but the game does not say that this is a theater in the war, only that these two parties in one region are, maybe the brotherhood in the Core region and NCR are not fighting
Had you enjoyed FO3 and marveled at how well Beth integrated the story you would see what acutally happened.
we can assume from how masterfully Beth integrated the story
In Fallout 2 they had two bases (in the whole world).
please, find the source of this outrageous comment, unless you know exactly how Black Isles made the game this is your opinion
And truly, why would the most powerful people in the US take shelter in a oil rig when the bombs fell, Black Isles didnt really think that one out. Raven Rock much better fits the picture of a advanced bomb shelter.