OccupatedVoid
Arbiter
Deleted...Ahzaruuk said:http://www.elderscrolls.com/forums/inde ... pic=585994JrK said:Or he's a troll. Great way to upset everyone.
Seriously...What the fuck?
Deleted...Ahzaruuk said:http://www.elderscrolls.com/forums/inde ... pic=585994JrK said:Or he's a troll. Great way to upset everyone.
Seriously...What the fuck?
OccupatedVoid said:Summer's built-in brain chip must've woke her up so that she could delete it!
(Monica21 @ Nov 4 2006, 01:33 PM) *
Hmm.....
Bad comparisons. Try Fallout, Planescape: Torment, Baldur's Gate. Stuff is a magazine though, so not so much there. wink.gif
Advanced in what sense? Gameplay? No. Choices and consequence? No. Dialogue? No. Graphics? YES!
What's solid about the gameplay?
Please define "plays solidly." Also, it may surprise you to learn that freedom != RPG. If you play a Paladin-type character, you should not be able to join the Dark Brotherhood. If you play an evil character, there should also be restrictions on what you can and can't do in the game. I could provide other examples, like how does it make sense for a non-magical character to become head of the Mages' Guild, but that's all I feel like right now.
Good storylines do not necessarily make good RPGs.
You can't do and be whatever you want, and you don't choose to constantly fight. The game decides that for you. Show me where the diplomatic quest solutions are?
So, no, I don't believe Oblivion is an RPG.
TES Typical Moron said:Well I respect your opinion but you actually don't have to fight, I just spent a week in the Imperial city hanging out and eating at fancy restuarants and making spells and reading books at the arcane university and riding on my horse with the entire great forest and Jerall mountains and Bruma in the backround etc.
HardCode said:(Monica21 @ Nov 4 2006, 01:33 PM) *
Hmm.....
Bad comparisons. Try Fallout, Planescape: Torment, Baldur's Gate. Stuff is a magazine though, so not so much there. wink.gif
Advanced in what sense? Gameplay? No. Choices and consequence? No. Dialogue? No. Graphics? YES!
What's solid about the gameplay?
Please define "plays solidly." Also, it may surprise you to learn that freedom != RPG. If you play a Paladin-type character, you should not be able to join the Dark Brotherhood. If you play an evil character, there should also be restrictions on what you can and can't do in the game. I could provide other examples, like how does it make sense for a non-magical character to become head of the Mages' Guild, but that's all I feel like right now.
Good storylines do not necessarily make good RPGs.
You can't do and be whatever you want, and you don't choose to constantly fight. The game decides that for you. Show me where the diplomatic quest solutions are?
So, no, I don't believe Oblivion is an RPG.
TES Typical Moron said:Well I respect your opinion but you actually don't have to fight, I just spent a week in the Imperial city hanging out and eating at fancy restuarants and making spells and reading books at the arcane university and riding on my horse with the entire great forest and Jerall mountains and Bruma in the backround etc.
No further questions, Your Honor. My client agrees to accept the plea bargain of insanity and spend the next 10 years bouncing around a padded room.
Nael said:My favorite thing to do in Oblivion is pick my belly-button lint.
If you missed it, it was apparently a huge philosophical drabble about Confucious (can't spell today...) writen in Russian.OccupatedVoid said:Deleted...Ahzaruuk said:http://www.elderscrolls.com/forums/inde ... pic=585994JrK said:Or he's a troll. Great way to upset everyone.
Seriously...What the fuck?
Holy fuck, who the hell tried to teach basic physics to you (and failed)?galsiah said:But heavier objects will still hit the ground sooner (or rather the ground will hit them). Newton's third law and all that.Lumpy said:In void, though, all objects fall at the same speed.
Third law, moron. For each action there is an equal and opposite reaction.Sentenza said:Holy fuck, who the hell tried to teach basic physics to you (and failed)?galsiah said:But heavier objects will still hit the ground sooner (or rather the ground will hit them). Newton's third law and all that.Lumpy said:In void, though, all objects fall at the same speed.
IN THE VOID (read, in the absence of air friction force) ANY object is subject to the same acceleration DESPITE his mass
MF said:Technically, falling implies gravity. Gravity working on an object is proportional to mass.
If you mean a void without gravity, yes, but acceleration is still not the same. It takes more energy to accelerate more mass. When it has reached a certain speed, however, it remains constant.
The word 'falling' implies gravity, however, so you can't have something 'fall' in a void.
YES it isMF said:Technically, falling implies gravity. Gravity working on an object is proportional to mass.
If you mean a void without gravity, yes, but acceleration is still not the same.
The FORCE is greater, still the ACCELERATION is the same (in the absence of friction force)It takes more energy to accelerate more mass.
Holy fuck, It's ALWAYS CONSTANT, it's the FORCE wich change according to the mass and how distant the masses are from each otherWhen it has reached a certain speed, however, it remains constant.
Sentenza said:g*(m1*M)/r^2 = m1 * a1 -> a1 = g*(m1*M)/(r^2*m1) = g*M/r^2
g*(m2*M)/r^2 = m2 * a2 -> a2 = g*(m2*M)/(r^2*m2) = g*M/r^2
you can notice bot objects are subject to the same acceleration
Sentenza said:YES it isMF said:Technically, falling implies gravity. Gravity working on an object is proportional to mass.
If you mean a void without gravity, yes, but acceleration is still not the same.
The FORCE is greater, still the ACCELERATION is the same (in the absence of friction force)It takes more energy to accelerate more mass.
Holy fuck, It's ALWAYS CONSTANT, it's the FORCE wich change according to the mass and how distant the masses are from each otherWhen it has reached a certain speed, however, it remains constant.
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Just to clarify:
Given 2 different object with masses m1, m2
F1=g*(m1*M)/r^2
F2=g*(m2*M)/r^2
Given F=ma
->
F1 = m1 * a1 ; F2 = m2 * a2
->
g*(m1*M)/r^2 = m1 * a1 -> a1 = g*(m1*M)/(r^2*m1) = g*M/r^2
g*(m2*M)/r^2 = m2 * a2 -> a2 = g*(m2*M)/(r^2*m2) = g*M/r^2
you can notice bot objects are subject to the same acceleration
Okay...?Durwyn said:MAN! What the fuck had Oblivion done to you! I told you not to throw that fireball! You have overdozed havoc physics!
Sorry, misread itgalsiah said:But heavier objects will still hit the ground sooner (or rather the ground will hit them). Newton's third law and all that.
Still this doesn't make senseMF said:but acceleration is still not the same. It takes more energy to accelerate more mass. When it has reached a certain speed, however, it remains constant.
JrK said:Sentenza said:g*(m1*M)/r^2 = m1 * a1 -> a1 = g*(m1*M)/(r^2*m1) = g*M/r^2
g*(m2*M)/r^2 = m2 * a2 -> a2 = g*(m2*M)/(r^2*m2) = g*M/r^2
you can notice bot objects are subject to the same acceleration
That's all fine and dandy, but you are forgetting the force that the smaller objects exert on the big object. When looking at that case, the 'heavier' object exerts a BIGGER force on the big object, hence the big object accelerates faster towards the 'heavier' object than the 'lighter' one. Or in formule mode:
g*(m1*M)/r^2 = M * a1 -> a1 = g*(m1*M)/(r^2*M) = g*m1/r^2
g*(m2*M)/r^2 = M * a2 -> a2 = g*(m2*M)/(r^2*M) = g*m2/r^2
As you can see, a2 in that case is bigger. Assuming m2 is the larger mass.
ALSO, there IS a terminal velocity. It's called c, or the lightspeed. Let's not forget relativity there! :wink:
Normal particles can't even reach light-speed, much less exceed it. So it isn't really a terminal velocity, since that's the maximum speed that can be reached by a certain particle.JrK said:ALSO, there IS a terminal velocity. It's called c, or the lightspeed. Let's not forget relativity there! :wink:
No, he probably didn't. He's preety much right.HanoverF said:JrK said:Sentenza said:g*(m1*M)/r^2 = m1 * a1 -> a1 = g*(m1*M)/(r^2*m1) = g*M/r^2
g*(m2*M)/r^2 = m2 * a2 -> a2 = g*(m2*M)/(r^2*m2) = g*M/r^2
you can notice bot objects are subject to the same acceleration
That's all fine and dandy, but you are forgetting the force that the smaller objects exert on the big object. When looking at that case, the 'heavier' object exerts a BIGGER force on the big object, hence the big object accelerates faster towards the 'heavier' object than the 'lighter' one. Or in formule mode:
g*(m1*M)/r^2 = M * a1 -> a1 = g*(m1*M)/(r^2*M) = g*m1/r^2
g*(m2*M)/r^2 = M * a2 -> a2 = g*(m2*M)/(r^2*M) = g*m2/r^2
As you can see, a2 in that case is bigger. Assuming m2 is the larger mass.
ALSO, there IS a terminal velocity. It's called c, or the lightspeed. Let's not forget relativity there! :wink:
You slept through physics class, didn't you?
HanoverF said:You slept through physics class, didn't you?
JrK said:...g...g...g...g...g...g...
So was your caps lock key playing up?Guess what! I'm a physicist!
galsiah said:JrK said:...g...g...g...g...g...g...So was your caps lock key playing up?Guess what! I'm a physicist!