The Border House has
reviewed Skyrim.
My life has been, in many ways, a master class education in the fact that games are never “just games.” You see, the setting of Elder Scrolls III: Morrowind was a key site of my life and my evolution as a transgender woman.
Somehow everything always comes back to their so-called identities. She probably can't even eat breakfast without writing a Livejournal post about how it relates to her identity as a Latina trans woman.
One of my favourite quests early on is helping a single mother and shopkeeper with a problem she’s having: a male bard with an entitlement complex (he even wrote the book on ‘romancing women’ in his particular town) has been pursuing her aggressively despite her continually saying ‘no.’ Your job is to make it clear to him that she doesn’t need a man to get by.
In medieval times women just had fun with their fabulous girlfriends and gay friends, fucked lots of hot guys in public bathrooms, and worked on their careers. They didn't need no stupid men.
On that note it’s worth discussing the women of Skyrim at length. There are strong women and weak women; good women, evil women, and everyone in between; women of faith and women of the arcane; vampire women and werewolf women; women in power and women barely getting by; women fighting for the Empire and women fighting in the Stormcloak rebellion that stands in opposition to it; a sharp tongued wizard with a beautifully eloquent darkness about her, and an absent minded professor wizard who lives for magical theory; women who are starstruck romantics, and women who need no man.
In a word, they are human.
What a concept.
Yes, we have never seen such a revolutionary concept in a video game before.
There is never room for a lone woman to become a representative archetype as, say, an evil or seductive deceiver simply because there are so many diverse women.
The joke is that it's only Border House editors and their ilk who turn them into representative archetypes (because they don't perceive people as individuals, only as representatives of groups).
The game forces you to stare women’s humanity in the face by lending us as many motivations and personalities as the game’s men.
If it wasn't for Skyrim, I would have never been able to realize that women are human too. Before Skyrim I just beat, murdered and raped every woman I saw. I didn't know any better. Thanks to Todd that has all changed. Thank you Todd.
You can marry someone of the same sex in Skyrim.
Wait, so Skyrim is an even better game than Dragon Age 2?
My greatest hope for this game is not that it becomes Game of the Year. That’s assured. But rather the hope that for some young child out there it plays the same role that Morrowind did in my own life: kicking open the doors of possibility and teaching, in a very real way, the all important lesson that you should be who you choose, and that you ought to be able to push headlong and succeed regardless of who you are.
In a very real way in a video game fantasy world where you are an all-powerful hero.
Here are two comments:
Well the only thing I’ve really seen of Skyrim besides dragons is the Flame Atonach (or whatever it’s called) Is there some ideally bodied male summon that can equal it? Why it bothers me so much is that once again women are at the beck and call of men (even though you can play a woman, it was a man that was used as the default face.) that ultimately they become a summonable plaything.
What did I just say? They'll turn even a single woman (or female being) into a representation of all women. And yeah, you
can play as a woman, but since the default selection is a man
it's all ruined.
Oh, also, I meant to say, I love Skyrim’s normalizing approach to gender and sexuality… yeah, women do lots of things, including fight and wear armor. No big deal. Yeah, you can marry someone of the same sex–no big deal. Why would anyone ever think otherwise? <3
Implying that these things are normal or desirable.