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NSFW Best Thread Ever [No SJW-related posts allowed]

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
I searched for Escape from the Hell manual and found this.

This spoofiness and the religious and pop-culture references have greatly influenced the Fallout games, especially the second one. Even a number of details are similar:
In Escape from Hell, there are mirrored shades that protect you against psychic attacks. In Fallout, there is a psychic nullifier that does exactly that, and in Fallout 2, there are mirrored shades, but they do not protect you, they raise your charisma.
In Escape from Hell, you can sign up as a Hell Guard and receive a Hell Badge, which enables you to use healing statues. In Fallout 2, you can get a Sheriff's badge and a Ranger pin, though they don't do anything.
 

Mangoose

Arcane
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I'm a Banana
Divinity: Original Sin Project: Eternity
At this point my wife, Laura, has walked in, and she’s watching me waving a dead body in its bra and knickers, legs hideously splayed, around a mountain. “Is that Lydia?” she asks. She knew the name because my disappearing to play some Skyrim had become known as, “I’m just off to see Lydia.” And she knew Lydia had died because I’d previously wailed down the stairs, “Lydia’s dead!
:hmmm:
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
Multi-headed Cow said:

http://www.rockpapershotgun.com/forums/ ... l-Shooters

b0rsuk said:
And I'm not kidding when I say that, in fact, some FPS games are in fact better RPG games than, say, Ultima III Exodus. In Wolfenstein: Enemy Territory classes are very similar in terms of loadout. Yet medics get xp points (and skills) for healing people, engineers - for constructing/blowing up costructions, field op - from successfully calling fire support and distributing ammo. All these classes can be played in a run&gun manner, but built-in incentives encourage you to behave differently. Then there's character progression, which only persists for up to 3 matches (one campaign) but still. Role playing at its core - messing with player behavior, rather than (just) giving him a different spellbook.
b0rsuk said:
Wolfenstein: Enemy Territory is a game that does much more to influence character behavior that Ultima III: Exodus does. In Ultima, all classes try to do the same thing: kill stuff and get loot. One possible exception is the thief, which is not good at combat but can evade traps and steal. Ultima III is just an adventure game with character progression, some non-linearity and random elements. You don't have any impact on the world, the events always follow the same line. Gold chests refill if you re-enter. Guards and townsfolk will respawn if you re-enter. Not more RPG than, say, Little Big Adventure / Relentless.

For me a role-playing game is about playing roles. Behaving in a certain way, not "you get the shotgun and you get the sniper rifle", the way Ultima III does it. It's still one of my favorite games, but for other reasons.

Do you know what a LARP is ? I bring it up because, frankly, many pen&paper players don't give a damn about acting, they just want to hear a story and kill stuff. LARPs are perhaps even more about role-playing than actual "role playing" games.
b0rsuk said:
1. (Too long to quote): a very well put explaination why Half-Life was special. Wizardry should read it. Things Half-Life has done have been done before, but never with such a good execution. Ultima Underworld may have had some of these elements, but it was not a thrilling game with fast action.

:hmmm:

Wizardry said:
Obvious troll is obvious or something like that.
 

Multi-headed Cow

Guest
Ed, I demand you go to the bar in Whiterun and talk to the chick in the back of the room wearing platemail and impress her by beating her up so she'll follow you around in place of Lydia. She doesn't even talk much, just coughs occasionally so you can spin around when she does and say "BABY WHY YOU MAKE ME GOTTA HIT YOU" and beat the devil out of her.

Oh Skyrim, you give me what a Bioware RPG never could.
 

Majestic47

Learned
Joined
Nov 9, 2011
Messages
432
Multi-headed Cow said:
Ed, I demand you go to the bar in Whiterun and talk to the chick in the back of the room wearing platemail and impress her by beating her up so she'll follow you around in place of Lydia. She doesn't even talk much, just coughs occasionally so you can spin around when she does and say "BABY WHY YOU MAKE ME GOTTA HIT YOU" and beat the devil out of her.

Oh Skyrim, you give me what a Bioware RPG never could.

I did take her along initially, but I was forced to take another companion for a quest.
When I return from the quest...a courier ran up to me.

A letter of inheritance?

What . the . fuck?

The bitch is dead? :retarded:
 
Self-Ejected

Ulminati

Kamelåså!
Patron
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DiNMRK
Guess she got eaten by a wolf :P

That's why I like Lydia. Only way she can die is if I damage her while she's on low health. Nothing's more rage-inducing than dismissing a companion and having them die on their way back, taking all the shit I had them carry with them.
 
Joined
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Third Reich from the Sun
Bethesda games are for people with mental disorders.

fDRhC.jpg
 
Joined
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Glass Fields, Ruins of Old Iran
Multi-headed Cow said:


Sometimes when she is killed she can randomly appear dead in rooms when you buy a house and also randomly appear dead once you are in a wedding ceremony with another NPC, which will force the person you are about to marry to leave and dislike you. However, there is a way to fix this. Go to console, enter a2c94.resurrect and then you can marry anyone you want. She will return to Dragonsreach, and will be a hireable companion again.

Now, THAT is creepy.

:lol:
 

CappenVarra

phase-based phantasmist
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Ardamai
If a "modern gamer" retards in RPS comments and there is no codexer around to read it, did it really happen?
 

MMXI

Arcane
Joined
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Messages
2,196
thesoup said:
http://www.rockpapershotgun.com/forums/showthread.php?2131-An-alternative-model-for-RPG-games

RPS being RPS while Wizardry fights the good fight as usual. I think we need a separate thread for RPS.
:retarded:

The derpiest thing I've ever read on RPS and you found it before I did. Damn you!

Juan Carlo said:
I think it depends on how story driven the RPG is. IF it's heavily focused on a storyline, as Bioware's are, for example, I don't understand why more RPGs haven't done what Warcraft 3 and Starcraft did and force you to play as different characters at various parts of the storyline--so for the first third you'd be a fighter, then mage, then rogue--or what have you. Although, party based RPGs probably wouldn't need to do this as you can usually control all the classes anyway. But single character RPGs could maybe do it.

Anyhow, Blizzard is already doing what you are suggesting with Starcraft 2--i.e. releasing 3 separate games for each race.
 

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
thesoup said:
http://www.rockpapershotgun.com/forums/showthread.php?2131-An-alternative-model-for-RPG-games

RPS being RPS while Wizardry fights the good fight as usual. I think we need a separate thread for RPS.

BdkyE.gif
 
Joined
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Messages
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Location
Once and Future Wasteland
Serpent in the Staglands Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
MMXI said:
:retarded:

The derpiest thing I've ever read on RPS and you found it before I did. Damn you!

Juan Carlo said:
I think it depends on how story driven the RPG is. IF it's heavily focused on a storyline, as Bioware's are, for example, I don't understand why more RPGs haven't done what Warcraft 3 and Starcraft did and force you to play as different characters at various parts of the storyline--so for the first third you'd be a fighter, then mage, then rogue--or what have you. Although, party based RPGs probably wouldn't need to do this as you can usually control all the classes anyway. But single character RPGs could maybe do it.

Anyhow, Blizzard is already doing what you are suggesting with Starcraft 2--i.e. releasing 3 separate games for each race.

Aside from the derp regarding Blizzard, I don't see what's so bad about this passage you quoted. Sounds a lot like Betrayal at Krondor actually.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Me neither. I think it can be even pretty cool as long as delivered well. Maybe we're just as derp as well, ~*´¨¯¨`*·~-.¸-AIN'T ? ;)
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
Surf Solar said:
Maybe we're just as derp as well, ~*´¨¯¨`*·~-.¸-AIN'T ?
Obviously.

If you can't do things in different ways depending on the statistics of your character then it ain't an RPG. Having a fighter section where you play a fighter, followed by a thief section where you play a thief, followed by a mage section where you play a mage will result in a game of some genre but with a multi character campaign. The game will play exactly the same for each player. You need content that is completable in different ways. Having hand-crafted content for each play style results in some lock out mechanism only, where you can't complete a quest in a thief-like way because that mission is for the fighter. It's basically multiple non-RPGs, each of which you play a different character type, rolled into one game.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
MMXI said:
Surf Solar said:
Maybe we're just as derp as well, ~*´¨¯¨`*·~-.¸-AIN'T ?
Obviously.

If you can't do things in different ways depending on the statistics of your character then it ain't an RPG.

And who said that statistics wouldn't be used?
 

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