PulsatingBrain
Huge and Ever-Growing
Does it really hide loading if there are like 5 seconds of black screen after the jump?
Partially, I suppose. That might not even be the actual reason. Just my best guess.
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Does it really hide loading if there are like 5 seconds of black screen after the jump?
Does it really hide loading if there are like 5 seconds of black screen after the jump?
Partially, I suppose. That might not even be the actual reason. Just my best guess.
Because of feedback during playtests, People Can Fly said. Initially, Outriders did not have these loading cutscenes. Instead, there was a simple fade-in and fade-out as all players were brought together. But some playtesters complained they were disoriented when they loaded into a new area. They didn't know where they had gone to. And so, the brief cutscenes showing your character physically moving to a new area were born.
"A good example is opening the door," Kmita said. "That was only because people in playtests said, 'oh, where am I? Why was I teleported?' So we needed to have these cutscenes. We couldn't have done it so manually you can go through the doors, because we have a multiplayer game that opens different problems for us."
Many games - also contemporary ones - use a system like this.Remember when in Jak 2 there were slow-moving gates that worked as hidden load screens? Or how Jak randomly slipped and took his time to get up if you got there too fast and the game wasn't finished loading?
Fun times.
Yeah, it kind of is.Also, the FF7R one sounds quite dumb too.
A load screen will eventually become fast as technology improves. A corridor that takes 60s to run through will always be slow. But I guess if you are a console developer, your technology can't improve either way.On the other hand, Square managed to piss off exactly these people, since these sequences play annoyingly slow - so not really a winner.
Future Games Show returns on March 25 with 40 games
Trailers, announcements, deep dives, and interviews from studios like SEGA, Team 17, Warner Bros, and EA for our Spring Showcase
The Future Games Show will be back on March 25 for a special spring showcase, featuring 40 games from more than 30 different publishers and developers, including SEGA, Team 17, Warner Bros. and EA.
You can watch the show on Thursday, March 25 at 14:45 PDT / 17:45 EDT / 21:45 GMT on Twitch, Facebook, YouTube, Twitter, and right here on GamesRadar.
Whatever your gaming platform of choice the Future Games Show has you covered, with titles for PS5, Xbox Series X, Nintendo Switch, PS4, Xbox One, and PC, all hosted by stars of the Resident Evil 3 Remake - Jeff Schine (Carlos Oliveira) and Nicole Tompkins (Jill Valentine)
"I am thrilled to be presenting the Future Game Show: Spring Showcase alongside my talented Resident Evil 3 remake co-star Jeff Schine," said Tompkins. "It's bound to be a blast and I am so looking forward to showing the fans some of the amazing new games coming out this year! Join us March 25 live on Twitch."
"Looking forward to working with Nicole again and getting the team together," said Schine. "Both of us are die-hard gamers so getting the chance to host the Future Games Show is really exciting. I’ve been trying to get a sneak peak at the line up, haven’t had much luck…but from the little I’ve been told so far, it's gonna be quite the show. Can't wait to show you guys some new looks at upcoming games, and maybe share an announcement or two. See ya on March 25th, you don’t wanna miss it."
This is just the first Future Games Show for 2021, with future shows scheduled for June and August.
"The Future Game Show is back for 2021 and our new Spring Showcase event will be a truly multi-format experience showcasing the most exciting up-and-coming titles of 2021," said Daniel Dawkins, content director of games and film at Future.
"The Future Game Show is GamesRadar’s premiere digital games showcase, it reached over 27 million views across two shows in 2020."