Using very advance technology, I have stolen this press release from the future. With out further ado, the future of TES!
Streamlined Inventory- Tired of having to equipe seperate pieces of armor? Now all armor comes in single full body sets. Furthermore, new "3-hand" innovation lets you equip a torch, shield, and claymore simultaneously. Also, new Manly Text inventory screen reduces clutter by displaying three items.
HDR AI- Now everyone behaves according to a hyper realistic schedule of super goals. The AI is so intelligent, it will take into account the difficulty finding NPCs to the PC, and all NPCs will stay in one single location. No more aimless wondering to find that mobile nuissance!
New and Improved Skill Trees- After polling the fans, it was discovered some skills were not used as often as others. To ensure the best possible play experience, only the most popular skills are still in, but with a much greater attention to detail. Have fun with Weapons, Magick, sneak, and two other skills.
Unique Urban Locations- We are excited to announce that for the first time in TES History, the gameworld will be entirely confined to cities. However, traveling to the different cities is just a few keystrokes away. Each city has an extensive catacomb and sewer system giving the player 10 totally unique, handcrafted dungeons all together!
Greatatlantic said:Anyways, if you want a suggestion about what should be in the next next-gen TES game, I'd say Black Marsh. It strikes me as a region that would force the developers to be creative since they couldn't rely on standard fantasy archetypes (i.e. make them be original).
Yes, you can. Kingcomrade does.Greatatlantic said:If nothing else, I liked the setting of Morrowind. Like it or hate it, you cannot deny it was something very different (besides the rats).
Greatatlantic said:If nothing else, I liked the setting of Morrowind. Like it or hate it, you cannot deny it was something very different (besides the rats).
What? So in this thread: http://rpgcodex.com/phpBB/viewtopic.php?p=218912 , you were debating whether Morrowind is original or not without actually playing it??? Of course that all you'll see different will be the lizard men if you don't play the game, and that indeed isn't much.kingcomrade said:...? I've only played Oblivion, and that's what I was talking about.
Thrawn05 said:I'm surprised that the ESFers let you off lightly there GA. But then again, they just love to talk about what the next province would be. :D
Greatatlantic said:Anyways, if you want a suggestion about what should be in the next next-gen TES game, I'd say Black Marsh. It strikes me as a region that would force the developers to be creative since they couldn't rely on standard fantasy archetypes (i.e. make them be original).
I think that's what got me reevaluating MW last weekend. OB seemed so fucking bland and uninteresting.
Ah-ha. So basically, we were arguing about completly different things. Right...kingcomrade said:I wrote Morrowind, I meant Oblivion. You guys got me mixed up. I don't know how well the resemble each other.
That's because they come from different places in the world. Imperial steel armor comes from Cyrodiil, Ebony is made in Morrowind, Daedric is made by the daedra and Japanese swords are made by Akavirians.LlamaGod said:The different building and armor styles were all so disjointed too. Instead of being unique, it's just a bland throw-together where nothing seems to fit together.
Steel armor looked like medieval armor, then Ebony armor looked all Greek and then Daedra is all scarrey demonzz and then theres Japanese swords.
It's just shitty.
RK47 said:They have roman as the rulers of an empire.
Japanese-inspired Blades as Emperor's personal bodyguards.
African warriors archetypes.
Viking nords. Hmmm anything else I'm missing?
Lumpy said:That's because they come from different places in the world. Imperial steel armor comes from Cyrodiil, Ebony is made in Morrowind, Daedric is made by the daedra and Japanese swords are made by Akavirians.LlamaGod said:The different building and armor styles were all so disjointed too. Instead of being unique, it's just a bland throw-together where nothing seems to fit together.
Steel armor looked like medieval armor, then Ebony armor looked all Greek and then Daedra is all scarrey demonzz and then theres Japanese swords.
It's just shitty.
That's because the world is an abstractization of Cyrodiil. The province has more than 9 cities, of course.Thrawn05 said:RK47 said:They have roman as the rulers of an empire.
Japanese-inspired Blades as Emperor's personal bodyguards.
African warriors archetypes.
Viking nords. Hmmm anything else I'm missing?
Yeah, but in OB you only get one example of each, making each out of place. In MW (omg, I'm defending MW, this is how bad OB sucks) at least had two or three towns/cities that shared the same style.
Lumpy said:That's because the world is an abstractization of Cyrodiil. The province has more than 9 cities, of course.Thrawn05 said:RK47 said:They have roman as the rulers of an empire.
Japanese-inspired Blades as Emperor's personal bodyguards.
African warriors archetypes.
Viking nords. Hmmm anything else I'm missing?
Yeah, but in OB you only get one example of each, making each out of place. In MW (omg, I'm defending MW, this is how bad OB sucks) at least had two or three towns/cities that shared the same style.
Thrawn05 said:Isn't Bleach and Ammonia the poor man's muster gas?
Greatatlantic said:http://www.elderscrolls.com/forums/index.php?showtopic=372496&view=findpost&p=5649263
I just posted this at TES, and I thought it was witty enough to repost here. Enjoy.
Using very advance technology, I have stolen this press release from the future. With out further ado, the future of TES!
Streamlined Inventory- Tired of having to equipe seperate pieces of armor? Now all armor comes in single full body sets. Furthermore, new "3-hand" innovation lets you equip a torch, shield, and claymore simultaneously. Also, new Manly Text inventory screen reduces clutter by displaying three items.
HDR AI- Now everyone behaves according to a hyper realistic schedule of super goals. The AI is so intelligent, it will take into account the difficulty finding NPCs to the PC, and all NPCs will stay in one single location. No more aimless wondering to find that mobile nuissance!
New and Improved Skill Trees- After polling the fans, it was discovered some skills were not used as often as others. To ensure the best possible play experience, only the most popular skills are still in, but with a much greater attention to detail. Have fun with Weapons, Magick, sneak, and two other skills.
Unique Urban Locations- We are excited to announce that for the first time in TES History, the gameworld will be entirely confined to cities. However, traveling to the different cities is just a few keystrokes away. Each city has an extensive catacomb and sewer system giving the player 10 totally unique, handcrafted dungeons all together!
Edit: fixed quotation
GhanBuriGhan said:Just to show that there is hope in the TES forums:
http://www.elderscrolls.com/forums/inde ... pic=376647
It's really a good read, and it may make you feel less lonely in your quest for choice and consequence.
I knew there was something I was too dumb to notice. Now I remember what it is : turn/skill-based stuff's reason to exist is only technical limitations. Well, at least he said "exclusively".Some Bethesda PR dude hiding behind a fake username said:Furthermore, I have to take issue with the people that complain about the combat being too "arcady." I think that as technology gets more complex, there is less reason to relagate the duties of combat (and other things as well) to exclusively a skill number. The reason for having that skill number in RPGs past was because the technology was not present to allow the player to actually swing their sword. Now that technology is available, so why not use it?